Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Azuromus
Scylla
Level 158
God Stats
8W - 1L
1,792 SR
Queue Stats
34W - 40L
1,381 Elo+
Solo
Fenrir
Fenrir
Nosoku
Fenrir
Level 108
God Stats
25W - 18L
1,660 SR
Queue Stats
1,069W - 1,023L
1,568 Elo+
Solo
Ares
Ares
pondotta
Ares
Level 160
God Stats
17W - 19L
1,620 SR
Queue Stats
180W - 197L
1,525 Elo+
Solo
Thor
Thor
x2GoDx
Thor
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,500 Elo+
Solo
Team Averages
Level 118
1,615 SR
1,495 Elo+

VS

Team Averages
Level 89
1,562 SR
1,524 Elo+
King Arthur
King Arthur
 
King Arthur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Aceduece
Artemis
Level 64
God Stats
1W - 1L
1,678 SR
Queue Stats
40W - 30L
1,582 Elo+
Solo
Ra
Ra
DarkkN1nja
Ra
Level 119
God Stats
3W - 4L
1,655 SR
Queue Stats
257W - 246L
1,549 Elo+
Party 1
Ymir
Ymir
Selphie4LYFE
Ymir
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Serqet
Serqet
VioletDementia
Serqet
Level 104
God Stats
2W - 5L
1,477 SR
Queue Stats
346W - 359L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
5 / 1 / 7
7,587
584
11,059
9,364
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
Azuromus
Scylla
13
4 / 2 / 3
7,278
560
6,932
4,700
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Nosoku
Fenrir
11
2 / 0 / 3
6,780
522
4,528
6,814
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
5 / 2 / 6
8,030
618
7,971
13,172
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
x2GoDx
Thor
11
0 / 1 / 0
6,001
462
1,113
5,235
4,045
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 0
7,265
559
5,447
8,942
6,740
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Aceduece
Artemis
9
1 / 6 / 1
5,728
441
4,069
8,380
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 3 / 0
7,614
586
4,824
7,732
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
5,595
430
3,562
12,364
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 1
6,188
476
3,487
9,183
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
5
6
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
1
7
8.5
L
King Arthur
 
King Arthur
1
1
0
1
L
Artemis
Aceduece
Artemis
1
6
1
0.25
W
Scylla
Azuromus
Scylla
4
2
3
2.75
L
2
3
0
0.67
W
Fenrir
Nosoku
Fenrir
2
0
3
3.5
L
0
4
1
0.13
L
1
2
1
0.75
W
Ares
5
2
6
4
W
Thor
x2GoDx
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
21,389
39,285
Taken
46,601
24,325
Mitigated
23,078
11,999
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
11,059
8,783
0
4,537
9,364
3,487
964
1,482
7,336
0
48,466
L
King Arthur
 
King Arthur
5,447
856
0
1,101
8,942
6,740
261
2,565
6,377
0
47,051
L
Artemis
Aceduece
Artemis
4,069
1,728
0
2,100
8,380
2,408
0
3,223
5,157
0
24,834
W
Scylla
Azuromus
Scylla
6,932
669
0
940
4,700
1,530
0
687
3,895
44,838
0
L
4,824
622
390
2,973
7,732
2,947
0
2,623
5,109
50,241
1,563
W
Fenrir
Nosoku
Fenrir
4,528
656
0
3,080
6,814
2,749
0
1,913
4,901
0
37,102
L
3,562
1,653
0
1,290
12,364
7,915
0
4,306
8,058
15,230
0
L
3,487
759
0
2,323
9,183
3,068
0
2,186
6,997
0
29,058
W
Ares
7,971
1,523
0
3,376
13,172
12,514
0
3,981
9,191
21,620
0
W
Thor
x2GoDx
Thor
1,113
162
0
66
5,235
4,045
0
0
5,235
0
28,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
32,390
309
Minions Killed
328
0
Camps Cleared
0
1,321,452
Distance Traveled
1,238,316
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,587
584
81
6
0
251,879
1
L
King Arthur
7,265
559
102
8
0
287,124
0
L
Artemis
5,728
441
45
3
0
217,310
0
W
Scylla
7,278
560
92
7
0
267,693
2
L
Ra
7,614
586
109
8
0
233,006
1
W
Fenrir
6,780
522
68
5
0
306,462
0
L
Ymir
5,595
430
20
2
0
220,198
0
L
Serqet
6,188
476
52
4
0
280,678
3
W
Ares
8,030
618
10
1
0
250,778
6
W
Thor
6,001
462
58
4
0
244,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role