Player Matchup

Cthulhu
Cthulhu
AdriMoon
Cthulhu
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
364W - 400L
1,212 Elo+
Solo
Baron Samedi
Baron Samedi
DaRk HaLlOwS1
Baron Samedi
Level 138
God Stats
6W - 1L
1,747 SR
Queue Stats
304W - 372L
1,336 Elo+
Party 1
Achilles
Achilles
GamerFreak4613
Achilles
Level 127
God Stats
13W - 12L
1,486 SR
Queue Stats
506W - 587L
1,324 Elo+
Party 1
Neith
Neith
MasterChief8664
Neith
Level 20
God Stats
31W - 40L
1,388 SR
Queue Stats
39W - 62L
1,221 Elo+
Party 1
Ravana
Ravana
Promethean_Titan
Ravana
Level 41
God Stats
4W - 7L
1,241 SR
Queue Stats
64W - 85L
1,278 Elo+
Solo
Team Averages
Level 76
1,473 SR
1,274 Elo+

VS

Team Averages
Level 64
1,472 SR
1,390 Elo+
Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DiogenesPitch405
Da Ji
Level 61
God Stats
158W - 152L
1,518 SR
Queue Stats
293W - 346L
1,407 Elo+
Party 2
Anubis
Anubis
Munkaa-_
Anubis
Level 27
God Stats
10W - 13L
1,391 SR
Queue Stats
586W - 692L
1,351 Elo+
Party 2
Atlas
Atlas
ThrowStrategist
Atlas
Level 67
God Stats
93W - 101L
1,420 SR
Queue Stats
223W - 256L
1,322 Elo+
Party 2
Athena
Athena
golden-rethink4
Athena
Level 56
God Stats
19W - 16L
1,529 SR
Queue Stats
359W - 358L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdriMoon
Cthulhu
5
0 / 0 / 0
3,312
552
1,930
4,064
1,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
DaRk HaLlOwS1
Baron Samedi
8
2 / 0 / 0
4,253
709
3,125
2,306
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
6
1 / 1 / 1
3,955
659
1,983
3,870
1,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 3 / 0
3,160
527
1,346
3,407
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
1 / 1 / 0
3,736
623
582
3,178
867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
5
1 / 2 / 0
3,436
573
1,818
3,194
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 1 / 0
3,742
624
2,370
3,466
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Munkaa-_
Anubis
5
0 / 1 / 0
3,324
554
174
3,312
1,087
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 3
3,529
588
3,649
2,518
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
3 / 0 / 0
4,270
712
2,294
3,725
1,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
4
Kills
5
5
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
0
0.5
W
Cthulhu
AdriMoon
Cthulhu
0
0
0
0
W
Baron Samedi
DaRk HaLlOwS1
Baron Samedi
2
0
0
2
L
1
1
0
1
W
Achilles
1
1
1
1.5
W
0
3
0
0
L
Anubis
Munkaa-_
Anubis
0
1
0
0
W
1
1
0
1
L
0
0
3
1.5
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,966
Damage
10,305
16,825
Taken
16,215
5,658
Mitigated
6,301
5,127
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,818
748
0
958
3,194
2,006
0
0
2,955
0
7,807
W
Cthulhu
AdriMoon
Cthulhu
1,930
380
0
1,574
4,064
1,434
0
2,690
1,132
7,461
0
W
Baron Samedi
DaRk HaLlOwS1
Baron Samedi
3,125
404
51
922
2,306
811
160
174
2,132
19,094
0
L
2,370
452
0
1,040
3,466
920
0
1,253
2,060
0
13,070
W
Achilles
1,983
755
0
1,627
3,870
1,717
0
0
3,870
0
12,136
W
1,346
805
0
502
3,407
829
0
2,238
909
0
9,212
L
Anubis
Munkaa-_
Anubis
174
41
0
1,420
3,312
1,087
0
1,505
1,593
8,634
0
W
582
148
54
397
3,178
867
0
457
2,665
0
15,267
L
3,649
970
0
577
2,518
760
0
723
1,795
9,562
0
L
2,294
509
0
1,886
3,725
1,528
0
1,207
2,518
9,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,416
Gold Earned
18,301
137
Minions Killed
95
0
Camps Cleared
0
583,807
Distance Traveled
562,081
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,436
573
15
3
0
82,526
0
W
Cthulhu
3,312
552
14
2
0
112,376
0
W
Baron Samedi
4,253
709
35
6
0
118,423
1
L
Da Ji
3,742
624
33
6
0
136,406
4
W
Achilles
3,955
659
30
5
0
126,792
1
W
Neith
3,160
527
21
4
0
104,319
2
L
Anubis
3,324
554
16
3
0
112,639
3
W
Ravana
3,736
623
37
6
0
121,897
0
L
Atlas
3,529
588
15
3
0
124,361
1
L
Athena
4,270
712
16
3
0
106,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role