Player Matchup

Ullr
Ullr
HerretixxGaming
Ullr
Level 75
God Stats
18W - 17L
1,509 SR
Queue Stats
241W - 223L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
T_man32145
Cthulhu
Level 18
God Stats
1W - 4L
1,379 SR
Queue Stats
6W - 12L
1,189 Elo+
Party 3
Ymir
Ymir
TheGigaChicken
Ymir
Level 69
God Stats
5W - 4L
1,488 SR
Queue Stats
60W - 55L
1,319 Elo+
Party 1
Tiamat
Tiamat
TheGigaMunky
Tiamat
Level 66
God Stats
1W - 3L
1,315 SR
Queue Stats
22W - 32L
1,330 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheMrPark_
Ah Muzen Cab
Level 61
God Stats
4W - 5L
1,761 SR
Queue Stats
646W - 635L
1,444 Elo+
Party 3
Team Averages
Level 58
1,491 SR
1,354 Elo+

VS

Team Averages
Level 66
1,612 SR
1,462 Elo+
Artemis
Artemis
BeAsT_238
Artemis
Level 33
God Stats
10W - 5L
1,722 SR
Queue Stats
171W - 145L
1,587 Elo+
Party 2
Geb
Geb
Bigtone315
Geb
Level 21
God Stats
11W - 4L
1,161 SR
Queue Stats
26W - 24L
1,199 Elo+
Party 4
King Arthur
King Arthur
Origins_Wolf
King Arthur
Level 123
God Stats
8W - 10L
1,788 SR
Queue Stats
94W - 81L
1,495 Elo+
Party 4
Zhong Kui
Zhong Kui
basket_life80
Zhong Kui
Level 86
God Stats
4W - 0L
1,841 SR
Queue Stats
190W - 156L
1,554 Elo+
Party 2
Loki
Loki
pol717
Loki
Level 68
God Stats
79W - 66L
1,549 SR
Queue Stats
143W - 146L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
9,438
472
8,618
14,739
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
T_man32145
Cthulhu
13
0 / 1 / 1
8,366
418
6,174
8,819
9,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 9 / 2
8,447
422
8,234
19,447
14,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
14
1 / 6 / 2
8,513
426
6,118
12,406
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
TheMrPark_
Ah Muzen Cab
12
0 / 4 / 1
7,325
366
3,115
12,782
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeAsT_238
Artemis
15
1 / 1 / 4
8,915
446
11,650
12,897
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 4
8,731
437
2,166
12,189
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Origins_Wolf
King Arthur
18
9 / 1 / 1
11,101
555
12,357
17,221
12,359
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
basket_life80
Zhong Kui
18
5 / 2 / 4
11,183
559
15,932
16,139
12,070
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
pol717
Loki
19
8 / 1 / 6
11,021
551
11,427
11,986
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
23
23
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
BeAsT_238
Artemis
1
1
4
3
W
0
0
4
2
L
3
3
1
1.17
W
King Arthur
Origins_Wolf
King Arthur
9
1
1
9.5
L
Cthulhu
T_man32145
Cthulhu
0
1
1
0.5
L
1
9
2
0.22
L
Tiamat
1
6
2
0.33
L
Ah Muzen Cab
TheMrPark_
Ah Muzen Cab
0
4
1
0.13
W
Zhong Kui
basket_life80
Zhong Kui
5
2
4
3.5
W
Loki
pol717
Loki
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,259
Damage
53,532
68,193
Taken
70,432
40,170
Mitigated
52,168
16,065
Healing
32,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BeAsT_238
Artemis
11,650
6,294
0
8,184
12,897
5,382
738
2,773
10,124
0
60,476
W
2,166
76
0
1,110
12,189
17,361
170
2,361
9,828
28,858
0
L
8,618
3,836
0
4,446
14,739
5,146
0
6,579
8,160
0
65,177
W
King Arthur
Origins_Wolf
King Arthur
12,357
1,017
0
7,341
17,221
12,359
78
4,971
12,250
0
75,904
L
Cthulhu
T_man32145
Cthulhu
6,174
217
160
2,353
8,819
9,823
58
639
8,180
39,446
0
L
8,234
1,785
0
2,984
19,447
14,500
0
3,446
16,001
39,102
3,854
L
Tiamat
6,118
1,444
0
1,718
12,406
6,320
294
6,770
5,636
40,658
0
L
Ah Muzen Cab
TheMrPark_
Ah Muzen Cab
3,115
465
0
4,404
12,782
4,381
336
664
12,118
0
33,032
W
Zhong Kui
basket_life80
Zhong Kui
15,932
612
0
9,451
16,139
12,070
575
7,044
9,095
92,040
0
W
Loki
pol717
Loki
11,427
4,748
0
6,451
11,986
4,996
0
2,966
9,020
0
78,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,089
Gold Earned
50,951
405
Minions Killed
619
0
Camps Cleared
0
1,771,812
Distance Traveled
1,920,502
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,915
446
130
7
0
337,670
7
W
Geb
8,731
437
35
2
0
350,984
0
L
Ullr
9,438
472
110
6
0
410,926
8
W
King Arthur
11,101
555
149
7
0
392,678
3
L
Cthulhu
8,366
418
65
3
0
352,576
1
L
Ymir
8,447
422
79
4
0
319,534
2
L
Tiamat
8,513
426
85
4
0
328,786
3
L
Ah Muzen Cab
7,325
366
66
3
0
359,990
3
W
Zhong Kui
11,183
559
170
9
0
373,222
0
W
Loki
11,021
551
135
7
0
465,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role