Player Matchup

Jormungandr
Jormungandr
Kurusonkai
Jormungandr
Level 16
God Stats
3W - 7L
1,298 SR
Queue Stats
6W - 17L
977 Elo+
Party 1
Baron Samedi
Baron Samedi
NefariousTactics
Baron Samedi
Level 55
God Stats
2W - 2L
1,652 SR
Queue Stats
38W - 60L
1,376 Elo+
Party 1
Skadi
Skadi
gobow
Skadi
Level 33
God Stats
1W - 3L
1,324 SR
Queue Stats
5W - 21L
1,084 Elo+
Party 1
Team Averages
Level 35
1,425 SR
1,146 Elo+

VS

Team Averages
Level 36
1,532 SR
1,570 Elo+
Neith
Neith
MaskedAnathema
Neith
Level 69
God Stats
0W - 2L
1,466 SR
Queue Stats
16W - 12L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
SikhJesus
Nu Wa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,616 Elo+
Party 2
Mulan
Mulan
albinosquid6
Mulan
Level 18
God Stats
6W - 7L
1,629 SR
Queue Stats
10W - 10L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kurusonkai
Jormungandr
15
3 / 1 / 9
10,927
683
5,539
13,062
13,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
NefariousTactics
Baron Samedi
17
7 / 3 / 8
12,423
776
14,826
19,083
16,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
gobow
Skadi
17
8 / 4 / 7
12,428
777
13,963
13,412
4,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
10,363
648
17,128
13,391
5,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
SikhJesus
Nu Wa
15
3 / 6 / 5
10,584
662
10,830
10,489
8,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 7 / 3
10,142
634
5,555
15,576
10,955
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
8
8
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Kurusonkai
Jormungandr
3
1
9
7.5
L
2
5
4
0.8
W
Baron Samedi
NefariousTactics
Baron Samedi
7
3
8
3.67
L
Nu Wa
SikhJesus
Nu Wa
3
6
5
0.92
L
3
7
3
0.64
W
Skadi
gobow
Skadi
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,328
Damage
33,513
45,557
Taken
39,456
34,626
Mitigated
24,960
13,958
Healing
3,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Kurusonkai
Jormungandr
5,539
709
0
264
13,062
13,763
158
3,129
9,629
30,091
0
L
17,128
7,027
0
2,198
13,391
5,453
0
6,628
6,763
0
48,956
W
Baron Samedi
NefariousTactics
Baron Samedi
14,826
983
2,069
7,856
19,083
16,423
272
4,372
14,281
46,124
0
L
Nu Wa
SikhJesus
Nu Wa
10,830
4,140
0
22
10,489
8,552
16
7,056
3,433
23,707
0
L
5,555
951
0
1,779
15,576
10,955
51
6,858
8,718
0
18,285
W
Skadi
gobow
Skadi
13,963
8,622
152
3,617
13,412
4,440
2,457
3,559
9,549
0
48,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,778
Gold Earned
31,089
171
Minions Killed
135
7
Camps Cleared
5
736,481
Distance Traveled
727,453
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,927
683
37
2
1
211,370
0
L
Neith
10,363
648
81
5
2
245,027
3
W
Baron Samedi
12,423
776
58
4
4
252,712
2
L
Nu Wa
10,584
662
27
2
3
244,784
0
L
Mulan
10,142
634
27
2
0
237,642
0
W
Skadi
12,428
777
76
5
2
272,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role