Player Matchup

Hercules
Hercules
ARKtic ARKana
Hercules
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 127L
1,756 Elo+
Party 1
Poseidon
Poseidon
LegitAssasin 2
Poseidon
Level 145
God Stats
10W - 2L
1,761 SR
Queue Stats
730W - 690L
1,680 Elo+
Solo
Baron Samedi
Baron Samedi
Prophet Of Bane
Baron Samedi
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,668 Elo+
Party 1
Ullr
Ullr
Shlorber
Ullr
Level 153
God Stats
4W - 2L
1,606 SR
Queue Stats
74W - 69L
1,640 Elo+
Party 1
Medusa
Medusa
YmirNuts
Medusa
Level 128
God Stats
3W - 1L
1,797 SR
Queue Stats
69W - 59L
1,573 Elo+
Party 1
Team Averages
Level 149
1,633 SR
1,663 Elo+

VS

Team Averages
Level 141
1,558 SR
1,654 Elo+
Rama
Rama
Addieking23
Rama
Level 125
God Stats
1W - 7L
1,297 SR
Queue Stats
180W - 170L
1,641 Elo+
Party 3
Baba Yaga
Baba Yaga
MattyTheBaddy
Baba Yaga
Level 127
God Stats
20W - 8L
1,773 SR
Queue Stats
275W - 258L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
ScaRe DreaMz
Sun Wukong
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 133L
1,722 Elo+
Party 2
Gilgamesh
Gilgamesh
Sirums
Gilgamesh
Level 148
God Stats
4W - 6L
1,479 SR
Queue Stats
76W - 62L
1,708 Elo+
Party 2
Anubis
Anubis
ediblSmegma6-9
Anubis
Level 144
God Stats
1W - 1L
1,742 SR
Queue Stats
96W - 88L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ARKtic ARKana
Hercules
18
7 / 0 / 15
13,321
579
8,128
21,591
26,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
19
5 / 4 / 6
12,986
565
9,917
16,269
16,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Prophet Of Bane
Baron Samedi
19
4 / 5 / 7
12,407
539
12,174
17,098
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
20
5 / 2 / 12
13,060
568
13,361
17,786
6,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
YmirNuts
Medusa
20
10 / 1 / 10
14,884
647
22,513
16,168
6,342
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 1
11,183
486
5,841
14,780
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baba Yaga
MattyTheBaddy
Baba Yaga
18
5 / 5 / 3
11,707
509
21,845
14,367
5,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ScaRe DreaMz
Sun Wukong
18
5 / 6 / 0
11,683
508
16,490
29,911
24,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Sirums
Gilgamesh
16
1 / 5 / 3
10,085
438
9,092
20,456
14,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 10 / 4
9,337
406
7,527
16,319
8,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
31
Kills
12
12
Deaths
31
50
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
ARKtic ARKana
Hercules
7
0
15
14.5
L
0
5
1
0.1
W
Poseidon
5
4
6
2
L
Baba Yaga
MattyTheBaddy
Baba Yaga
5
5
3
1.3
W
Baron Samedi
Prophet Of Bane
Baron Samedi
4
5
7
1.5
L
Sun Wukong
ScaRe DreaMz
Sun Wukong
5
6
0
0.83
W
Ullr
5
2
12
5.5
L
Gilgamesh
Sirums
Gilgamesh
1
5
3
0.5
W
Medusa
YmirNuts
Medusa
10
1
10
15
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,093
Damage
60,795
88,912
Taken
95,833
62,431
Mitigated
58,420
34,794
Healing
23,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ARKtic ARKana
Hercules
8,128
1,441
0
8,008
21,591
26,583
598
7,830
13,761
0
43,867
L
5,841
4,129
0
6,265
14,780
4,824
2,520
0
14,780
0
86,706
W
Poseidon
9,917
1,963
0
6,038
16,269
16,044
0
2,390
13,879
81,269
0
L
Baba Yaga
MattyTheBaddy
Baba Yaga
21,845
700
0
3,073
14,367
5,977
0
3,792
10,528
103,462
0
W
Baron Samedi
Prophet Of Bane
Baron Samedi
12,174
872
1,656
4,674
17,098
6,787
308
12,228
4,870
84,216
0
L
Sun Wukong
ScaRe DreaMz
Sun Wukong
16,490
3,023
0
12,963
29,911
24,316
76
9,287
19,736
0
85,723
W
Ullr
13,361
6,081
0
4,532
17,786
6,675
1,568
4,589
13,197
0
102,346
L
Gilgamesh
Sirums
Gilgamesh
9,092
2,382
0
558
20,456
14,532
0
3,947
16,432
0
79,262
W
Medusa
YmirNuts
Medusa
22,513
11,260
0
9,886
16,168
6,342
6,770
4,888
11,280
0
142,552
L
7,527
455
0
798
16,319
8,771
0
4,144
12,091
48,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,658
Gold Earned
53,995
666
Minions Killed
678
0
Camps Cleared
0
2,304,173
Distance Traveled
2,080,594
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,321
579
72
3
0
466,831
8
L
Rama
11,183
486
179
8
0
372,109
6
W
Poseidon
12,986
565
128
6
0
443,550
1
L
Baba Yaga
11,707
509
167
7
0
443,638
4
W
Baron Samedi
12,407
539
131
6
0
417,310
4
L
Sun Wukong
11,683
508
157
7
0
398,634
3
W
Ullr
13,060
568
137
6
0
503,911
1
L
Gilgamesh
10,085
438
119
5
0
477,188
4
W
Medusa
14,884
647
198
9
0
472,571
2
L
Anubis
9,337
406
56
2
0
389,025
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role