Player Matchup

Gilgamesh
Gilgamesh
Demarn
Gilgamesh
Level 157
God Stats
15W - 12L
1,546 SR
Queue Stats
454W - 452L
1,631 Elo+
Party 1
Sobek
Sobek
Hoppeno
Sobek
Level 17
God Stats
12W - 10L
1,644 SR
Queue Stats
12W - 12L
1,638 Elo+
Party 3
Rama
Rama
ShinkoShini
Rama
Level 152
God Stats
16W - 12L
1,368 SR
Queue Stats
409W - 404L
1,640 Elo+
Party 1
Nu Wa
Nu Wa
kappatilism2552
Nu Wa
Level 18
God Stats
7W - 1L
1,853 SR
Queue Stats
55W - 44L
1,507 Elo+
Party 1
Thor
Thor
koalafries
Thor
Level 140
God Stats
3W - 2L
1,534 SR
Queue Stats
58W - 40L
1,671 Elo+
Party 3
Team Averages
Level 97
1,589 SR
1,617 Elo+

VS

Team Averages
Level 55
1,475 SR
1,365 Elo+
Cthulhu
Cthulhu
Jazz3304
Cthulhu
Level 28
God Stats
4W - 4L
1,472 SR
Queue Stats
25W - 44L
1,322 Elo+
Party 2
Janus
Janus
NightPuncher78
Janus
Level 44
God Stats
3W - 3L
1,370 SR
Queue Stats
37W - 66L
1,348 Elo+
Party 2
Horus
Horus
RisenPheonix77
Horus
Level 120
God Stats
1W - 2L
1,528 SR
Queue Stats
42W - 68L
1,350 Elo+
Party 2
Baron Samedi
Baron Samedi
Sh4dowSn4k3
Baron Samedi
Level 56
God Stats
1W - 1L
1,505 SR
Queue Stats
36W - 58L
1,349 Elo+
Party 2
Serqet
Serqet
elite_x_laflare
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Demarn
Gilgamesh
14
3 / 1 / 16
7,594
759
9,351
8,236
8,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
Hoppeno
Sobek
13
3 / 2 / 13
7,306
731
4,253
12,741
14,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 1 / 9
8,285
829
11,017
6,252
2,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 12
7,401
740
5,837
4,764
1,465
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 0 / 11
8,217
822
9,244
6,628
2,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jazz3304
Cthulhu
11
0 / 4 / 3
6,655
666
6,529
10,766
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

13
2 / 7 / 2
7,549
755
4,423
9,488
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 4
6,473
647
4,014
11,620
6,186
Baron Samedi
Sh4dowSn4k3
Baron Samedi
13
2 / 6 / 1
6,977
698
5,558
7,765
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 5
6,987
699
4,705
5,796
3,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
21
22
Kills
6
6
Deaths
22
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Demarn
Gilgamesh
3
1
16
11
W
Sobek
Hoppeno
Sobek
3
2
13
4.75
L
Cthulhu
Jazz3304
Cthulhu
0
4
3
0.38
L
2
7
2
0.43
L
1
3
4
1
L
Baron Samedi
Sh4dowSn4k3
Baron Samedi
2
6
1
0.42
W
8
1
9
12.5
L
1
2
5
1.75
W
1
2
12
3.5
W
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,702
Damage
25,229
38,621
Taken
45,435
29,698
Mitigated
26,022
5,807
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Demarn
Gilgamesh
9,351
1,293
649
1,374
8,236
8,299
68
3,469
4,419
0
20,103
W
Sobek
Hoppeno
Sobek
4,253
413
0
991
12,741
14,398
383
6,355
6,051
7,117
0
L
Cthulhu
Jazz3304
Cthulhu
6,529
889
182
853
10,766
9,515
58
2,289
8,477
16,576
0
L
4,423
220
0
0
9,488
3,369
165
2,144
7,344
18,640
0
L
4,014
1,856
742
1,156
11,620
6,186
110
2,217
9,403
0
6,910
L
Baron Samedi
Sh4dowSn4k3
Baron Samedi
5,558
609
853
397
7,765
3,640
94
1,600
6,165
13,880
0
W
11,017
7,453
0
470
6,252
2,573
2,011
1,911
3,839
0
22,767
L
4,705
1,043
0
895
5,796
3,312
0
1,840
3,956
0
9,270
W
5,837
2,251
163
925
4,764
1,465
514
1,944
2,669
23,587
0
W
9,244
1,911
0
1,235
6,628
2,963
529
2,240
4,290
0
33,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,803
Gold Earned
34,641
156
Minions Killed
95
0
Camps Cleared
0
966,750
Distance Traveled
946,369
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,594
759
32
3
0
210,456
1
W
Sobek
7,306
731
6
1
0
182,793
1
L
Cthulhu
6,655
666
23
2
0
200,640
1
L
Janus
7,549
755
34
3
0
174,839
0
L
Horus
6,473
647
11
1
0
204,538
4
L
Baron Samedi
6,977
698
21
2
0
179,363
2
W
Rama
8,285
829
28
3
0
191,534
1
L
Serqet
6,987
699
6
1
0
186,989
1
W
Nu Wa
7,401
740
31
3
0
174,266
1
W
Thor
8,217
822
59
6
0
207,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role