Player Matchup

Tiamat
Tiamat
AKA Maurice
Tiamat
Level 127
God Stats
2W - 6L
1,423 SR
Queue Stats
277W - 312L
1,364 Elo+
Party 2
Sylvanus
Sylvanus
Darklocz
Sylvanus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Demonsaiyan
Jing Wei
Level 30
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 12L
1,500 Elo+
Party 3
Cerberus
Cerberus
Rasmin
Cerberus
Level 43
God Stats
12W - 11L
1,666 SR
Queue Stats
320W - 340L
1,446 Elo+
Solo
Fenrir
Fenrir
TEC BIGBOONE
Fenrir
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 97L
1,457 Elo+
Party 2
Team Averages
Level 86
1,518 SR
1,453 Elo+

VS

Team Averages
Level 89
1,513 SR
1,500 Elo+
Tyr
Tyr
DonJ3ffe1993
Tyr
Level 99
God Stats
20W - 15L
1,542 SR
Queue Stats
88W - 97L
1,403 Elo+
Solo
Ullr
Ullr
EldenVg
Ullr
Level 64
God Stats
25W - 14L
1,572 SR
Queue Stats
167W - 147L
1,543 Elo+
Party 1
Olorun
Olorun
Punished_Kain
Olorun
Level 125
God Stats
1W - 2L
1,275 SR
Queue Stats
174W - 168L
1,541 Elo+
Party 1
Nike
Nike
xXSwitchGamerXx
Nike
Level 37
God Stats
8W - 3L
1,800 SR
Queue Stats
114W - 119L
1,502 Elo+
Party 1
Mercury
Mercury
zeuseternal
Mercury
Level 120
God Stats
5W - 2L
1,375 SR
Queue Stats
144W - 138L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
2 / 4 / 1
6,122
557
2,961
6,634
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Darklocz
Sylvanus
8
1 / 4 / 2
5,743
522
2,942
9,118
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Demonsaiyan
Jing Wei
8
0 / 5 / 3
5,166
470
3,385
7,811
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Rasmin
Cerberus
10
1 / 2 / 0
5,848
532
3,428
8,447
6,328
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
9
1 / 6 / 1
5,478
498
1,964
9,160
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,416
583
5,265
8,749
5,288
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
EldenVg
Ullr
12
10 / 2 / 2
7,806
710
9,112
6,579
2,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 1 / 7
6,758
614
5,873
5,512
1,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 6
5,962
542
2,765
6,569
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
zeuseternal
Mercury
11
5 / 1 / 4
6,523
593
4,413
7,465
2,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
21
21
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
1
0.63
L
Sylvanus
Darklocz
Sylvanus
1
4
2
0.5
L
Jing Wei
Demonsaiyan
Jing Wei
0
5
3
0.3
W
2
0
2
3
W
Ullr
EldenVg
Ullr
10
2
2
5.5
W
3
1
7
6.5
L
Cerberus
Rasmin
Cerberus
1
2
0
0.5
L
Fenrir
1
6
1
0.25
W
1
1
6
4
W
Mercury
zeuseternal
Mercury
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,680
Damage
27,428
41,170
Taken
34,874
18,840
Mitigated
14,738
10,647
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,961
418
0
730
6,634
3,158
0
466
6,168
23,838
0
L
Sylvanus
Darklocz
Sylvanus
2,942
1,457
844
1,655
9,118
4,697
0
2,199
6,919
12,681
0
L
Jing Wei
Demonsaiyan
Jing Wei
3,385
2,548
0
1,192
7,811
1,809
0
2,838
4,973
0
17,146
W
5,265
1,185
141
3,077
8,749
5,288
282
2,715
6,034
861
27,349
W
Ullr
EldenVg
Ullr
9,112
4,162
0
990
6,579
2,450
70
1,860
4,719
0
46,553
W
5,873
3,732
340
2,357
5,512
1,897
401
1,529
3,983
38,785
0
L
Cerberus
Rasmin
Cerberus
3,428
781
0
4,107
8,447
6,328
0
515
7,932
31,584
0
L
Fenrir
1,964
309
0
2,119
9,160
2,848
0
193
8,967
0
16,217
W
2,765
394
161
1,425
6,569
2,724
263
1,621
4,948
0
19,510
W
Mercury
zeuseternal
Mercury
4,413
2,694
0
2,076
7,465
2,379
0
1,606
5,859
0
28,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,357
Gold Earned
33,465
210
Minions Killed
305
0
Camps Cleared
0
996,809
Distance Traveled
1,140,126
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,122
557
40
4
0
199,581
0
L
Sylvanus
5,743
522
18
2
0
179,211
4
L
Jing Wei
5,166
470
33
3
0
198,269
0
W
Tyr
6,416
583
59
5
0
224,586
1
W
Ullr
7,806
710
88
8
0
216,556
3
W
Olorun
6,758
614
68
6
0
212,507
1
L
Cerberus
5,848
532
85
8
0
206,639
3
L
Fenrir
5,478
498
34
3
0
213,109
0
W
Nike
5,962
542
40
4
0
219,692
3
W
Mercury
6,523
593
50
5
0
266,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role