Player Matchup

Khepri
Khepri
C-Beethoven
Khepri
Level 105
God Stats
4W - 3L
1,629 SR
Queue Stats
101W - 76L
1,582 Elo+
Party 1
Serqet
Serqet
ShadowR1
Serqet
Level 34
God Stats
9W - 5L
1,810 SR
Queue Stats
364W - 278L
1,576 Elo+
Party 1
Rama
Rama
ZBZUES
Rama
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 120L
1,567 Elo+
Party 1
Janus
Janus
iBorwan
Janus
Level 67
God Stats
24W - 11L
1,845 SR
Queue Stats
264W - 211L
1,544 Elo+
Party 1
Mulan
Mulan
olldman
Mulan
Level 21
God Stats
17W - 13L
1,827 SR
Queue Stats
76W - 65L
1,571 Elo+
Party 1
Team Averages
Level 54
1,722 SR
1,568 Elo+

VS

Team Averages
Level 53
1,450 SR
1,325 Elo+
Cthulhu
Cthulhu
DixieNormous404
Cthulhu
Level 38
God Stats
4W - 1L
1,500 SR
Queue Stats
153W - 146L
1,404 Elo+
Solo
Fenrir
Fenrir
Fmz On 60Fps
Fenrir
Level 48
God Stats
0W - 3L
1,199 SR
Queue Stats
19W - 23L
1,429 Elo+
Party 2
Artemis
Artemis
LordRyann
Artemis
Level 35
God Stats
1W - 1L
1,422 SR
Queue Stats
3W - 11L
1,112 Elo+
Party 2
Artio
Artio
RomesPompeii
Artio
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 50L
1,214 Elo+
Solo
Scylla
Scylla
ftoeh
Scylla
Level 103
God Stats
10W - 4L
1,628 SR
Queue Stats
106W - 103L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 0 / 10
6,820
487
3,636
10,077
8,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
ShadowR1
Serqet
15
12 / 0 / 3
8,973
641
7,817
8,801
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
ZBZUES
Rama
12
4 / 1 / 7
7,644
546
6,843
7,204
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
iBorwan
Janus
12
1 / 2 / 7
6,890
492
3,770
4,747
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
olldman
Mulan
14
2 / 1 / 7
8,262
590
8,782
9,495
8,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,874
420
3,559
9,718
6,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
2 / 4 / 1
6,441
460
2,338
11,528
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
LordRyann
Artemis
7
0 / 5 / 0
4,980
356
4,303
8,519
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 1
5,704
407
3,743
11,016
10,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
ftoeh
Scylla
12
2 / 4 / 0
6,999
500
6,581
4,897
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
19
Kills
4
4
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
10
5
L
0
2
0
0
L
Fenrir
2
4
1
0.63
L
Artemis
LordRyann
Artemis
0
5
0
0
L
0
4
1
0.13
W
Serqet
ShadowR1
Serqet
12
0
3
13.5
W
Rama
ZBZUES
Rama
4
1
7
7.5
L
Scylla
ftoeh
Scylla
2
4
0
0.5
W
Janus
iBorwan
Janus
1
2
7
2.25
W
Mulan
olldman
Mulan
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,848
Damage
20,524
40,324
Taken
45,678
24,258
Mitigated
27,394
10,592
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,636
1,040
0
2,889
10,077
8,164
0
3,172
6,729
15,644
0
L
3,559
692
0
1,786
9,718
6,330
0
964
8,413
20,917
0
L
Fenrir
2,338
877
0
2,160
11,528
3,985
0
3,018
8,354
0
29,244
L
Artemis
LordRyann
Artemis
4,303
2,338
0
1,688
8,519
5,014
0
951
7,568
0
19,214
L
3,743
671
145
3,672
11,016
10,341
0
115
10,001
18,118
0
W
Serqet
ShadowR1
Serqet
7,817
2,844
0
250
8,801
3,874
845
998
7,759
0
54,017
W
Rama
ZBZUES
Rama
6,843
5,952
0
3,928
7,204
2,552
234
1,974
5,230
0
45,247
L
Scylla
ftoeh
Scylla
6,581
1,253
0
220
4,897
1,724
0
2,371
2,526
48,182
0
W
Janus
iBorwan
Janus
3,770
220
0
1,021
4,747
1,562
430
2,945
1,552
41,342
0
W
Mulan
olldman
Mulan
8,782
2,101
0
2,504
9,495
8,106
611
3,680
5,171
13
43,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
29,998
374
Minions Killed
254
0
Camps Cleared
0
1,383,153
Distance Traveled
1,263,697
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,820
487
21
2
0
279,810
2
L
Cthulhu
5,874
420
34
2
0
260,468
8
L
Fenrir
6,441
460
53
4
0
289,342
2
L
Artemis
4,980
356
32
2
0
240,534
0
L
Artio
5,704
407
38
3
0
235,342
0
W
Serqet
8,973
641
79
6
0
339,480
1
W
Rama
7,644
546
88
6
0
255,895
2
L
Scylla
6,999
500
97
7
0
238,011
4
W
Janus
6,890
492
78
6
0
294,353
5
W
Mulan
8,262
590
108
8
0
213,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role