Player Matchup

Cthulhu
Cthulhu
Diamond V
BT JENKS
Cthulhu
Diamond V
Level 116
God Stats
68W - 51L
1,661 SR
Queue Stats
473W - 351L
2,076 MMR
Party 1
Vulcan
Vulcan
Platinum III
TryHardHound
Vulcan
Platinum III
Level 129
God Stats
55W - 43L
1,634 SR
Queue Stats
566W - 493L
1,548 MMR
Party 1
Bastet
Bastet
Diamond IV
divineenigma26
Bastet
Diamond IV
Level 154
God Stats
16W - 6L
1,894 SR
Queue Stats
109W - 85L
2,229 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,730 SR
1,951 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,500 SR
1,456 MMR
Awilix
Awilix
Gold IV
LameKidddd2971
Awilix
Gold IV
Level 123
God Stats
0W - 3L
1,519 SR
Queue Stats
9W - 11L
1,615 MMR
Solo
Sobek
Sobek
Silver I
Ree-Tha-God
Sobek
Silver I
Level 154
God Stats
0W - 1L
1,541 SR
Queue Stats
65W - 58L
1,300 MMR
Solo
Neith
Neith
Bronze V
THAT GUY2895
Neith
Bronze V
Level 105
God Stats
0W - 3L
1,440 SR
Queue Stats
1W - 5L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BT JENKS
Cthulhu
14
4 / 3 / 8
9,426
786
9,700
12,917
15,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
12
5 / 1 / 4
8,545
712
10,930
6,220
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 8
8,843
737
12,314
13,474
4,963
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ah Muzen CabRaAtlasShiva

VS

Bans
ThothMedusaAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
8,160
680
4,467
15,333
8,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 6 / 2
7,924
660
6,023
13,887
7,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 3
7,547
629
7,657
9,282
2,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
5
5
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BT JENKS
Cthulhu
4
3
8
2.67
L
2
4
1
0.63
L
2
6
2
0.5
L
1
2
3
1.25
W
Vulcan
5
1
4
7
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,944
Damage
18,147
32,611
Taken
38,502
22,865
Mitigated
18,334
11,638
Healing
5,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BT JENKS
Cthulhu
9,700
168
969
3,092
12,917
15,787
215
1,724
11,193
27,943
0
L
4,467
759
313
3,020
15,333
8,000
0
8,735
6,214
0
14,257
L
6,023
337
0
1,280
13,887
7,546
0
6,718
6,979
12,911
0
L
7,657
2,367
0
1,349
9,282
2,788
0
4,515
4,679
0
27,898
W
Vulcan
10,930
3,900
0
460
6,220
2,115
1,179
2,381
3,839
32,588
0
W
12,314
2,544
0
7,117
13,474
4,963
707
2,449
11,025
0
38,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,814
Gold Earned
23,631
121
Minions Killed
83
10
Camps Cleared
0
750,710
Distance Traveled
616,823
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,426
786
26
2
1
248,347
3
L
Awilix
8,160
680
17
1
0
199,907
4
L
Sobek
7,924
660
10
1
0
203,593
3
L
Neith
7,547
629
56
5
0
213,323
6
W
Vulcan
8,545
712
50
4
4
242,608
0
W
Bastet
8,843
737
45
4
5
259,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role