Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum I
CaptainVanchu
Chaac
Platinum I
Level 160
God Stats
4W - 3L
1,844 SR
Queue Stats
85W - 70L
2,045 MMR
Solo
Hel
Hel
Diamond V
ParzivalSword
Hel
Diamond V
Level 159
God Stats
1W - 1L
1,717 SR
Queue Stats
205W - 186L
2,066 MMR
Party 1
Neith
Neith
Platinum I
Voltzarcher
Neith
Platinum I
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
238W - 227L
2,022 MMR
Party 1
Ratatoskr
Ratatoskr
Platinum I
gilbertin
Ratatoskr
Platinum I
Level 156
God Stats
1W - 2L
1,590 SR
Queue Stats
149W - 132L
2,075 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,630 SR
1,942 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,709 SR
2,087 MMR
Cupid
Cupid
Platinum V
AntonioRomero18
Cupid
Platinum V
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 5L
1,952 MMR
Party 2
Athena
Athena
Gold III
BluRRRend372
Athena
Gold III
Level 136
God Stats
4W - 2L
1,706 SR
Queue Stats
29W - 18L
1,829 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond IV
ByJuanito02
Gilgamesh
Diamond IV
Level 160
God Stats
8W - 3L
1,754 SR
Queue Stats
229W - 214L
2,042 MMR
Solo
Kukulkan
Kukulkan
Diamond III
NeXus_F4K_LED
Kukulkan
Diamond III
Level 104
God Stats
4W - 1L
1,956 SR
Queue Stats
57W - 32L
2,288 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
boris1964440
Cu Chulainn
Diamond II
Level 157
God Stats
4W - 4L
1,631 SR
Queue Stats
112W - 82L
2,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 2 / 1
9,338
467
10,702
5,062
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
0 / 3 / 1
9,836
492
7,474
15,398
10,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 4 / 1
7,862
393
4,323
14,023
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 3 / 0
10,053
503
10,863
10,944
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
gilbertin
Ratatoskr
19
0 / 5 / 1
10,301
515
6,520
15,151
6,501
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
BastetOdinGeb

VS

Bans
ShivaCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 1
13,332
667
10,437
14,542
6,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
15
0 / 1 / 9
9,896
495
5,829
17,933
22,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
ByJuanito02
Gilgamesh
19
3 / 0 / 5
12,112
606
5,637
15,714
13,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
NeXus_F4K_LED
Kukulkan
19
2 / 0 / 6
12,982
649
8,030
4,326
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
boris1964440
Cu Chulainn
19
5 / 1 / 3
12,842
642
14,346
20,142
18,971
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
17
17
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
W
7
1
1
7.5
W
Athena
0
1
9
4.5
W
Gilgamesh
ByJuanito02
Gilgamesh
3
0
5
5.5
L
0
3
1
0.17
W
Kukulkan
NeXus_F4K_LED
Kukulkan
2
0
6
5
L
0
4
1
0.13
L
2
3
0
0.67
W
Cu Chulainn
boris1964440
Cu Chulainn
5
1
3
6.5
L
Ratatoskr
gilbertin
Ratatoskr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,882
Damage
44,279
60,578
Taken
72,657
36,311
Mitigated
62,799
16,119
Healing
26,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,702
151
0
441
5,062
2,309
0
1,407
3,655
73,779
0
W
10,437
5,970
863
10,230
14,542
6,367
8,417
2,667
11,827
0
97,474
W
Athena
5,829
1,596
0
2,844
17,933
22,046
148
5,517
12,202
26,530
3,472
W
Gilgamesh
ByJuanito02
Gilgamesh
5,637
2,641
0
3,088
15,714
13,297
2,380
2,663
12,902
0
94,867
L
7,474
867
0
5,682
15,398
10,680
0
2,334
13,064
0
73,350
W
Kukulkan
NeXus_F4K_LED
Kukulkan
8,030
160
0
1,900
4,326
2,118
1,774
507
3,795
112,467
0
L
4,323
109
1,201
4,063
14,023
12,234
0
6,648
7,375
21,157
0
L
10,863
2,493
0
2,548
10,944
4,587
1,034
2,578
8,366
0
82,272
W
Cu Chulainn
boris1964440
Cu Chulainn
14,346
3,376
0
7,527
20,142
18,971
883
4,108
15,850
10,365
76,890
L
Ratatoskr
gilbertin
Ratatoskr
6,520
2,743
0
2,184
15,151
6,501
0
2,330
12,821
0
101,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,390
Gold Earned
61,164
693
Minions Killed
727
0
Camps Cleared
0
1,972,125
Distance Traveled
2,118,003
25
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,338
467
153
8
0
404,979
8
W
Cupid
13,332
667
170
9
0
354,848
6
W
Athena
9,896
495
42
2
0
455,850
11
W
Gilgamesh
12,112
606
140
7
0
466,061
8
L
Chaac
9,836
492
165
8
0
359,584
7
W
Kukulkan
12,982
649
207
10
0
426,962
8
L
Hel
7,862
393
41
2
0
390,259
7
L
Neith
10,053
503
158
8
0
351,563
3
W
Cu Chulainn
12,842
642
168
8
0
414,282
9
L
Ratatoskr
10,301
515
176
9
0
465,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role