Player Matchup

Odin
Odin
 
Odin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
 
Guan Yu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
EternalRelic
Neith
Level 21
God Stats
3W - 1L
1,723 SR
Queue Stats
57W - 24L
1,679 Elo+
Party 3
Agni
Agni
Griffinrider257
Agni
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 135L
1,636 Elo+
Party 3
Pele
Pele
LoadingUsernam
Pele
Level 88
God Stats
3W - 7L
1,316 SR
Queue Stats
191W - 139L
1,627 Elo+
Party 3
Team Averages
Level 85
1,508 SR
1,588 Elo+

VS

Team Averages
Level 112
1,560 SR
1,568 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Ayzev
Cabrakan
Level 119
God Stats
1W - 1L
1,279 SR
Queue Stats
72W - 48L
1,667 Elo+
Party 2
Ne Zha
Ne Zha
GB Solstice XII
Ne Zha
Level 113
God Stats
2W - 0L
1,715 SR
Queue Stats
56W - 41L
1,661 Elo+
Party 2
Chiron
Chiron
KaiserSmith
Chiron
Level 29
God Stats
4W - 1L
1,808 SR
Queue Stats
132W - 149L
1,480 Elo+
Party 1
Terra
Terra
lm Memos
Terra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 54L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
1 / 4 / 14
9,982
665
10,143
18,299
18,613
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
 
Guan Yu
16
2 / 8 / 14
9,716
648
14,078
22,044
17,212
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 7 / 12
9,854
657
16,790
14,120
6,603
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
8 / 8 / 10
11,344
756
27,120
15,756
6,853
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 8 / 14
11,266
751
24,524
17,748
9,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
4 / 1 / 29
12,062
804
20,913
41,094
42,608
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
Ayzev
Cabrakan
18
5 / 5 / 21
11,747
783
11,299
25,059
36,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
9 / 6 / 14
11,170
745
12,438
16,935
10,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
19
7 / 4 / 17
11,736
782
12,755
18,065
10,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
lm Memos
Terra
20
9 / 5 / 20
12,093
806
21,388
25,894
20,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
135
19
Kills
34
35
Deaths
21
64
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
4
14
2
L
Guan Yu
 
Guan Yu
2
8
14
1.13
W
Chaac
 
Chaac
4
1
29
18.5
W
Cabrakan
Ayzev
Cabrakan
5
5
21
3.1
L
3
7
12
1.29
W
9
6
14
2.67
L
8
8
10
1.63
W
Chiron
7
4
17
3.88
L
5
8
14
1.5
W
Terra
lm Memos
Terra
9
5
20
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,655
Damage
78,793
87,967
Taken
127,047
59,057
Mitigated
119,928
18,182
Healing
57,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
10,143
1,122
1,472
2,305
18,299
18,613
56
6,115
12,184
0
20,450
L
Guan Yu
 
Guan Yu
14,078
1,572
3,360
3,510
22,044
17,212
244
9,164
12,880
6,404
16,192
W
Chaac
 
Chaac
20,913
1,367
413
18,059
41,094
42,608
755
9,724
31,183
0
45,858
W
Cabrakan
Ayzev
Cabrakan
11,299
1,633
1,943
4,113
25,059
36,106
762
4,945
20,042
16,348
0
L
16,790
5,316
108
1,299
14,120
6,603
521
5,825
8,295
0
26,354
W
12,438
2,505
2,922
1,936
16,935
10,642
611
5,319
11,403
0
22,058
L
27,120
1,978
794
919
15,756
6,853
270
4,118
11,638
44,689
0
W
Chiron
12,755
2,157
2,363
5,819
18,065
10,368
1,507
4,077
13,715
0
31,582
L
24,524
5,862
889
3,526
17,748
9,776
715
7,465
10,283
0
38,586
W
Terra
lm Memos
Terra
21,388
1,819
10,992
8,650
25,894
20,204
1,647
6,474
19,221
30,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,162
Gold Earned
58,808
132
Minions Killed
129
0
Camps Cleared
0
1,230,816
Distance Traveled
1,322,466
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,982
665
26
2
0
275,404
0
L
Guan Yu
9,716
648
26
2
0
245,788
0
W
Chaac
12,062
804
33
2
0
308,531
0
W
Cabrakan
11,747
783
13
1
0
248,726
1
L
Neith
9,854
657
18
1
0
223,171
0
W
Ne Zha
11,170
745
14
1
0
254,296
0
L
Agni
11,344
756
33
2
0
229,433
0
W
Chiron
11,736
782
47
3
0
249,350
0
L
Pele
11,266
751
29
2
0
257,020
1
W
Terra
12,093
806
22
1
0
261,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role