Player Matchup

Bacchus
Bacchus
Cadoksii
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,581 Elo+
Party 2
Eset
Eset
MusicNuke
Eset
Level 50
God Stats
1W - 4L
1,630 SR
Queue Stats
3W - 10L
1,516 Elo+
Party 2
Yu Huang
Yu Huang
blackstunner6
Yu Huang
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 82L
1,623 Elo+
Party 2
Team Averages
Level 97
1,543 SR
1,573 Elo+

VS

Team Averages
Level 90
1,389 SR
1,453 Elo+
Horus
Horus
BillJobs420
Horus
Level 131
God Stats
5W - 4L
1,247 SR
Queue Stats
24W - 33L
1,532 Elo+
Party 1
Izanami
Izanami
TheBoorishPigeon
Izanami
Level 69
God Stats
5W - 16L
1,300 SR
Queue Stats
40W - 63L
1,165 Elo+
Party 1
Nox
Nox
geo2197
Nox
Level 69
God Stats
18W - 12L
1,619 SR
Queue Stats
57W - 49L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cadoksii
Bacchus
12
1 / 5 / 3
7,997
666
5,758
13,793
14,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eset
12
3 / 4 / 2
8,632
719
5,829
9,678
3,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
blackstunner6
Yu Huang
13
1 / 7 / 4
8,606
717
4,472
10,318
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 9
10,234
853
7,227
14,178
13,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 2 / 12
9,814
818
13,083
8,990
4,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
14
7 / 0 / 5
9,773
814
8,366
4,171
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
5
Kills
16
16
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
L
Bacchus
Cadoksii
Bacchus
1
5
3
0.5
L
Eset
3
4
2
1
W
4
2
12
5
L
Yu Huang
blackstunner6
Yu Huang
1
7
4
0.43
W
Nox
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,059
Damage
28,676
33,789
Taken
27,339
22,489
Mitigated
20,608
2,665
Healing
9,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,227
3,047
1,968
5,101
14,178
13,878
244
6,955
7,223
0
20,362
L
Bacchus
Cadoksii
Bacchus
5,758
1,112
240
1,106
13,793
14,998
0
2,960
10,833
10,699
0
L
Eset
5,829
1,067
745
389
9,678
3,276
135
2,552
7,126
18,232
0
W
13,083
7,433
517
1,063
8,990
4,074
2,061
6,995
1,995
0
43,262
L
Yu Huang
blackstunner6
Yu Huang
4,472
339
0
185
10,318
4,215
125
2,962
7,356
36,373
0
W
Nox
8,366
216
0
841
4,171
2,656
574
2,448
1,723
29,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
29,821
108
Minions Killed
120
3
Camps Cleared
5
648,474
Distance Traveled
643,297
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,234
853
19
2
0
229,821
5
L
Bacchus
7,997
666
18
2
0
233,136
3
L
Eset
8,632
719
19
2
2
200,383
0
W
Izanami
9,814
818
61
5
3
195,567
1
L
Yu Huang
8,606
717
71
6
1
214,955
6
W
Nox
9,773
814
40
3
2
217,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role