Player Matchup

Hun Batz
Hun Batz
Gold V
Chadeon
Hun Batz
Gold V
Level 157
God Stats
5W - 3L
1,714 SR
Queue Stats
24W - 24L
1,603 MMR
Party 1
Hercules
Hercules
Gold II
CutesyPiano0
Hercules
Gold II
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
80W - 87L
1,609 MMR
Solo
Agni
Agni
Silver I
ThATONETOON
Agni
Silver I
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 45L
1,610 MMR
Solo
Khepri
Khepri
Gold V
Varactyl
Khepri
Gold V
Level 160
God Stats
1W - 0L
1,481 SR
Queue Stats
24W - 23L
1,603 MMR
Party 1
Apollo
Apollo
Gold II
stony345
Apollo
Gold II
Level 89
God Stats
13W - 6L
1,635 SR
Queue Stats
109W - 104L
1,610 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,566 SR
1,607 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,580 SR
1,606 MMR
Bellona
Bellona
Gold V
I Birth l
Bellona
Gold V
Level 116
God Stats
0W - 2L
1,467 SR
Queue Stats
16W - 17L
1,614 MMR
Party 2
Charybdis
Charybdis
Gold IV
ITSsully4859
Charybdis
Gold IV
Level 116
God Stats
1W - 1L
1,578 SR
Queue Stats
82W - 79L
1,484 MMR
Party 3
Geb
Geb
Silver I
Pyramid Song
Geb
Silver I
Level 141
God Stats
10W - 9L
1,612 SR
Queue Stats
22W - 17L
1,594 MMR
Solo
Awilix
Awilix
Gold V
The Kid Neko
Awilix
Gold V
Level 122
God Stats
0W - 1L
1,694 SR
Queue Stats
16W - 17L
1,614 MMR
Party 2
Hel
Hel
Gold I
lopman2
Hel
Gold I
Level 114
God Stats
1W - 1L
1,545 SR
Queue Stats
116W - 113L
1,723 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chadeon
Hun Batz
20
6 / 0 / 5
13,035
543
16,910
14,758
6,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
CutesyPiano0
Hercules
20
0 / 1 / 4
13,436
560
10,080
19,450
19,790
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
4 / 2 / 6
12,430
518
8,960
12,759
5,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Varactyl
Khepri
16
0 / 2 / 15
11,359
473
4,996
18,660
19,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
stony345
Apollo
20
7 / 1 / 3
14,930
622
16,540
14,306
6,466
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneMorgan Le FayShivaBastet

VS

Bans
GilgameshAthenaDa JiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
I Birth l
Bellona
18
1 / 1 / 0
11,376
474
11,545
17,550
18,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
ITSsully4859
Charybdis
17
0 / 3 / 2
10,676
445
8,180
14,341
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 6 / 2
9,304
388
10,597
18,550
18,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
16
2 / 3 / 2
10,258
427
9,610
17,704
6,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
18
3 / 4 / 2
11,381
474
12,852
14,686
7,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
17
Kills
6
6
Deaths
17
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Chadeon
Hun Batz
6
0
5
8.5
W
Hercules
CutesyPiano0
Hercules
0
1
4
2
L
Bellona
I Birth l
Bellona
1
1
0
1
L
Charybdis
ITSsully4859
Charybdis
0
3
2
0.33
L
0
6
2
0.17
W
4
2
6
3.5
L
Awilix
2
3
2
1
W
Khepri
Varactyl
Khepri
0
2
15
3.75
L
Hel
3
4
2
1
W
Apollo
stony345
Apollo
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,486
Damage
52,784
79,933
Taken
82,831
58,529
Mitigated
56,165
27,293
Healing
29,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Chadeon
Hun Batz
16,910
5,182
0
6,213
14,758
6,668
92
4,167
10,591
0
112,108
W
Hercules
CutesyPiano0
Hercules
10,080
1,587
0
6,943
19,450
19,790
0
2,554
16,896
0
91,858
L
Bellona
I Birth l
Bellona
11,545
3,394
0
6,852
17,550
18,792
820
3,150
14,400
0
80,298
L
Charybdis
ITSsully4859
Charybdis
8,180
4,252
0
5,569
14,341
4,824
0
1,500
12,841
0
89,847
L
10,597
1,409
2,281
2,161
18,550
18,140
0
4,110
14,440
30,401
2,235
W
8,960
306
64
2,424
12,759
5,696
370
4,857
7,902
88,074
0
L
Awilix
9,610
2,981
0
4,333
17,704
6,953
0
2,952
14,752
0
81,701
W
Khepri
Varactyl
Khepri
4,996
590
502
2,913
18,660
19,909
0
8,329
10,331
19,485
0
L
Hel
12,852
485
2,294
5,718
14,686
7,456
0
2,430
12,256
88,478
0
W
Apollo
stony345
Apollo
16,540
7,774
0
8,234
14,306
6,466
4,988
3,330
10,976
0
154,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,190
Gold Earned
52,995
757
Minions Killed
667
0
Camps Cleared
0
2,521,855
Distance Traveled
2,369,550
31
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,035
543
148
6
0
560,685
5
W
Hercules
13,436
560
204
9
0
489,369
2
L
Bellona
11,376
474
186
8
0
432,174
5
L
Charybdis
10,676
445
154
6
0
449,977
15
L
Geb
9,304
388
37
2
0
458,628
10
W
Agni
12,430
518
142
6
0
464,901
6
L
Awilix
10,258
427
119
5
0
533,084
4
W
Khepri
11,359
473
24
1
0
516,506
8
L
Hel
11,381
474
171
7
0
495,687
6
W
Apollo
14,930
622
239
10
0
490,394
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role