Player Matchup

Neith
Neith
Adroit-Athena
Neith
Level 15
God Stats
2W - 6L
1,323 SR
Queue Stats
3W - 18L
1,316 Elo+
Party 2
Persephone
Persephone
Red_Scrubb
Persephone
Level 104
God Stats
5W - 4L
1,540 SR
Queue Stats
104W - 123L
1,480 Elo+
Party 2
Sun Wukong
Sun Wukong
inked_Legendz
Sun Wukong
Level 66
God Stats
5W - 12L
1,250 SR
Queue Stats
65W - 87L
1,456 Elo+
Party 2
Fenrir
Fenrir
loxgamefreak
Fenrir
Level 57
God Stats
5W - 8L
1,535 SR
Queue Stats
5W - 10L
1,321 Elo+
Party 2
Atlas
Atlas
project-x15
Atlas
Level 94
God Stats
0W - 2L
1,429 SR
Queue Stats
64W - 93L
1,415 Elo+
Party 2
Team Averages
Level 67
1,415 SR
1,398 Elo+

VS

Team Averages
Level 74
1,474 SR
1,403 Elo+
Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Antsoldier
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,329 Elo+
Party 1
Eset
Eset
HikariSquire
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 39L
1,389 Elo+
Party 1
Gilgamesh
Gilgamesh
LordDuck14
Gilgamesh
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 38L
1,389 Elo+
Party 1
Mercury
Mercury
lSe-_onl
Mercury
Level 65
God Stats
10W - 11L
1,371 SR
Queue Stats
66W - 67L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
10,018
626
9,641
9,900
3,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Persephone
Red_Scrubb
Persephone
19
3 / 5 / 7
12,111
757
19,956
13,749
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
inked_Legendz
Sun Wukong
16
2 / 5 / 4
9,879
617
6,826
18,571
14,557
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
18
2 / 6 / 3
11,094
693
5,170
17,948
8,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

18
4 / 7 / 6
11,147
697
18,189
24,338
14,419
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
3 / 2 / 13
12,169
761
14,197
22,595
24,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
19
9 / 1 / 11
12,759
797
25,239
16,540
7,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 2 / 10
11,686
730
6,160
12,427
14,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
LordDuck14
Gilgamesh
17
3 / 3 / 8
11,183
699
14,047
16,182
9,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
lSe-_onl
Mercury
20
11 / 5 / 2
13,010
813
11,629
15,611
5,757
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
13
Kills
28
28
Deaths
13
23
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
13
4.75
L
2
5
3
0.7
W
Neith
9
1
11
14.5
W
2
2
10
3.5
W
Gilgamesh
LordDuck14
Gilgamesh
3
3
8
2.33
L
Persephone
Red_Scrubb
Persephone
3
5
7
1.3
L
Sun Wukong
inked_Legendz
Sun Wukong
2
5
4
0.8
W
Mercury
lSe-_onl
Mercury
11
5
2
2.4
L
Fenrir
2
6
3
0.58
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,782
Damage
71,272
84,506
Taken
83,355
45,167
Mitigated
61,720
11,636
Healing
20,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
14,197
1,839
420
4,973
22,595
24,399
180
7,931
14,312
40,195
0
L
9,641
1,839
0
645
9,900
3,086
0
1,227
8,673
0
20,763
W
Neith
25,239
12,164
0
8,207
16,540
7,409
8,269
7,775
8,606
0
55,186
W
6,160
962
3,022
2,103
12,427
14,266
1,100
5,354
6,828
18,709
0
W
Gilgamesh
LordDuck14
Gilgamesh
14,047
3,384
0
247
16,182
9,889
1,662
8,604
7,298
1,401
31,461
L
Persephone
Red_Scrubb
Persephone
19,956
1,489
190
1,870
13,749
4,973
0
3,295
10,449
47,242
0
L
Sun Wukong
inked_Legendz
Sun Wukong
6,826
1,111
0
863
18,571
14,557
0
6,384
12,187
0
20,178
W
Mercury
lSe-_onl
Mercury
11,629
7,669
0
1,080
15,611
5,757
0
7,347
8,166
0
43,650
L
Fenrir
5,170
1,253
121
5,551
17,948
8,132
1,423
3,171
14,777
0
45,622
L
18,189
3,765
233
2,163
24,338
14,419
599
6,964
17,374
35,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,249
Gold Earned
60,807
216
Minions Killed
231
0
Camps Cleared
0
1,401,686
Distance Traveled
1,570,759
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,169
761
45
3
0
288,020
1
L
Neith
10,018
626
27
2
0
264,984
0
W
Neith
12,759
797
59
4
0
285,879
1
W
Eset
11,686
730
35
2
0
287,588
0
W
Gilgamesh
11,183
699
33
2
0
333,447
2
L
Persephone
12,111
757
74
5
0
295,054
2
L
Sun Wukong
9,879
617
22
1
0
241,198
0
W
Mercury
13,010
813
59
4
0
375,825
0
L
Fenrir
11,094
693
64
4
0
318,730
1
L
Atlas
11,147
697
29
2
0
281,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role