Player Matchup

Susano
Susano
AlexRFLestrange
Susano
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
781W - 813L
1,470 Elo+
Party 2
Ymir
Ymir
IZahaaK G7
Ymir
Level 40
God Stats
157W - 131L
1,544 SR
Queue Stats
454W - 482L
1,423 Elo+
Party 2
Da Ji
Da Ji
LuC Rose 7u7
Da Ji
Level 106
God Stats
26W - 23L
1,590 SR
Queue Stats
421W - 456L
1,421 Elo+
Party 2
Chiron
Chiron
hyyppo
Chiron
Level 105
God Stats
21W - 16L
1,507 SR
Queue Stats
85W - 106L
1,424 Elo+
Solo
Janus
Janus
ll-Drexzy-ll
Janus
Level 118
God Stats
11W - 12L
1,491 SR
Queue Stats
323W - 396L
1,364 Elo+
Solo
Team Averages
Level 100
1,526 SR
1,421 Elo+

VS

Team Averages
Level 82
1,492 SR
1,397 Elo+
Hera
Hera
Fear Bnnndon
Hera
Level 128
God Stats
2W - 1L
1,722 SR
Queue Stats
168W - 155L
1,572 Elo+
Party 3
Shiva
Shiva
JigglyBubbleBut
Shiva
Level 123
God Stats
4W - 3L
1,195 SR
Queue Stats
157W - 148L
1,460 Elo+
Party 1
Yemoja
Yemoja
ProCriticalT
Yemoja
Level 49
God Stats
7W - 6L
1,422 SR
Queue Stats
119W - 118L
1,348 Elo+
Party 1
Artemis
Artemis
fearslayinq
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,160 Elo+
Party 3
Arachne
Arachne
iTS A TRAP YO
Arachne
Level 104
God Stats
39W - 25L
1,619 SR
Queue Stats
791W - 824L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 0
8,310
519
5,930
13,008
7,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 7
8,759
547
4,485
13,132
11,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 5 / 1
7,595
475
6,791
10,523
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chiron
hyyppo
Chiron
13
4 / 3 / 6
8,318
520
8,964
8,351
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
8,616
539
4,637
8,268
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
9,545
597
8,922
7,061
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 0 / 5
9,766
610
12,913
11,751
12,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
11
0 / 3 / 4
7,128
446
3,922
12,675
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
fearslayinq
Artemis
12
1 / 5 / 0
6,989
437
3,497
8,731
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
15
5 / 3 / 6
9,061
566
5,521
13,813
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
14
Kills
20
20
Deaths
14
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
5
3
4
2.33
L
4
2
7
3.75
W
9
0
5
11.5
L
2
5
1
0.5
W
Yemoja
0
3
4
0.67
W
Artemis
fearslayinq
Artemis
1
5
0
0.2
L
Chiron
hyyppo
Chiron
4
3
6
2.33
W
Arachne
5
3
6
2.67
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,807
Damage
34,775
53,282
Taken
54,031
29,074
Mitigated
30,460
8,882
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,930
855
0
2,130
13,008
7,286
182
2,909
9,777
0
35,656
W
8,922
2,004
0
1,000
7,061
2,279
0
1,116
5,923
61,896
0
L
4,485
1,204
187
2,470
13,132
11,542
270
4,267
8,660
28,127
3,877
W
12,913
2,888
781
3,243
11,751
12,883
686
3,397
8,244
0
47,637
L
6,791
1,670
0
1,066
10,523
4,804
0
1,690
8,627
0
40,795
W
Yemoja
3,922
1,242
1,045
3,677
12,675
8,079
78
1,467
11,164
25,057
0
W
Artemis
fearslayinq
Artemis
3,497
1,546
0
3,093
8,731
2,290
803
853
7,878
0
33,541
L
Chiron
hyyppo
Chiron
8,964
2,448
674
1,485
8,351
2,556
1,324
2,703
5,648
0
47,400
W
Arachne
5,521
3,702
1
2,794
13,813
4,929
0
1,865
11,900
0
62,922
L
4,637
756
0
870
8,268
2,886
480
1,275
6,880
64,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,598
Gold Earned
42,489
406
Minions Killed
378
0
Camps Cleared
0
1,390,495
Distance Traveled
1,478,848
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,310
519
81
5
0
266,327
0
W
Hera
9,545
597
114
7
0
305,637
3
L
Ymir
8,759
547
67
4
0
297,749
1
W
Shiva
9,766
610
77
5
0
311,062
0
L
Da Ji
7,595
475
61
4
0
251,293
0
W
Yemoja
7,128
446
34
2
0
256,881
4
W
Artemis
6,989
437
61
4
0
234,388
2
L
Chiron
8,318
520
68
4
0
282,679
3
W
Arachne
9,061
566
92
6
0
370,880
3
L
Janus
8,616
539
129
8
0
292,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role