Player Matchup

Khepri
Khepri
Silver III
Autobounce
Khepri
Silver III
Level 64
God Stats
9W - 10L
1,551 SR
Queue Stats
336W - 367L
781 MMR
Solo
Sylvanus
Sylvanus
Silver I
EvilBerry676412
Sylvanus
Silver I
Level 160
God Stats
2W - 3L
1,562 SR
Queue Stats
80W - 91L
1,204 MMR
Solo
Zeus
Zeus
Silver IV
Legendaryiicon
Zeus
Silver IV
Level 146
God Stats
5W - 5L
1,535 SR
Queue Stats
218W - 243L
766 MMR
Solo
Chernobog
Chernobog
Silver III
PrivatBros
Chernobog
Silver III
Level 146
God Stats
7W - 4L
1,593 SR
Queue Stats
372W - 396L
858 MMR
Solo
Thanatos
Thanatos
Silver III
Punktlig
Thanatos
Silver III
Level 85
God Stats
0W - 6L
1,421 SR
Queue Stats
211W - 212L
912 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,533 SR
904 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,646 SR
1,010 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver V
HORDESofMAGGOTS
Chang'e
Silver V
Level 133
God Stats
6W - 8L
1,795 SR
Queue Stats
517W - 570L
320 MMR
Solo
Jing Wei
Jing Wei
Silver V
ROLA D CONCRETO
Jing Wei
Silver V
Level 93
God Stats
1W - 2L
1,281 SR
Queue Stats
7W - 8L
1,378 MMR
Party 1
Ravana
Ravana
Silver III
iNFiNiTEFire24
Ravana
Silver III
Level 133
God Stats
17W - 19L
1,575 SR
Queue Stats
133W - 160L
668 MMR
Solo
Horus
Horus
Silver IV
rich335i
Horus
Silver IV
Level 155
God Stats
5W - 3L
2,079 SR
Queue Stats
44W - 43L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Autobounce
Khepri
12
2 / 2 / 4
7,074
472
3,541
9,080
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
10
3 / 6 / 4
6,861
457
5,692
12,988
9,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 1
8,147
543
7,861
10,806
3,289
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
PrivatBros
Chernobog
11
3 / 6 / 6
6,796
453
7,511
12,344
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Punktlig
Thanatos
12
5 / 5 / 6
7,757
517
12,491
13,122
5,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ShivaCliodhnaMercuryHades

VS

Bans
ArachneUllrPersephoneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 0 / 7
8,826
588
9,962
11,753
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 6 / 6
7,952
530
8,874
12,691
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
13
4 / 3 / 5
8,396
560
10,661
11,869
3,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 5 / 5
8,179
545
6,818
9,491
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
rich335i
Horus
12
5 / 3 / 7
8,350
557
8,785
19,516
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
54
16
Kills
24
24
Deaths
17
21
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
7
8.5
L
Khepri
Autobounce
Khepri
2
2
4
2
L
Sylvanus
3
6
4
0.83
W
4
6
6
1.17
L
3
5
1
0.7
L
Chernobog
PrivatBros
Chernobog
3
6
6
1
L
Thanatos
Punktlig
Thanatos
5
5
6
1.6
W
Jing Wei
4
3
5
2.17
W
6
5
5
1.7
W
Horus
rich335i
Horus
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,096
Damage
45,100
58,340
Taken
65,320
29,690
Mitigated
30,633
18,680
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,962
1,271
499
2,002
11,753
9,288
0
4,184
7,246
47,770
0
L
Khepri
Autobounce
Khepri
3,541
159
0
2,118
9,080
6,637
0
1,377
7,662
17,470
2,333
L
Sylvanus
5,692
906
729
4,057
12,988
9,765
72
5,598
6,947
21,829
0
W
8,874
280
1,477
4,907
12,691
4,111
213
4,443
8,126
42,096
0
L
7,861
1,554
0
2,401
10,806
3,289
1,010
4,129
6,526
60,893
0
L
Chernobog
PrivatBros
Chernobog
7,511
3,997
0
1,291
12,344
4,646
0
3,247
9,020
0
27,664
L
Thanatos
Punktlig
Thanatos
12,491
3,592
0
8,084
13,122
5,353
0
3,640
9,349
0
34,902
W
Jing Wei
10,661
9,269
0
4,199
11,869
3,669
1,027
1,864
9,903
0
52,918
W
6,818
1,734
0
2,136
9,491
3,607
944
1,344
7,988
0
40,946
W
Horus
rich335i
Horus
8,785
4,229
1,935
6,478
19,516
9,958
108
3,721
15,737
0
22,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,635
Gold Earned
41,703
267
Minions Killed
352
0
Camps Cleared
0
1,354,592
Distance Traveled
1,456,258
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,826
588
96
6
0
294,998
3
L
Khepri
7,074
472
31
2
0
306,510
2
L
Sylvanus
6,861
457
50
3
0
195,508
0
W
Chang'e
7,952
530
64
4
0
280,293
1
L
Zeus
8,147
543
111
7
0
246,878
2
L
Chernobog
6,796
453
31
2
0
282,803
2
L
Thanatos
7,757
517
44
3
0
322,893
1
W
Jing Wei
8,396
560
98
7
0
277,912
3
W
Ravana
8,179
545
62
4
0
307,211
5
W
Horus
8,350
557
32
2
0
295,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role