Player Matchup

Hera
Hera
 
Hera
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Ecchí
Sun Wukong
Level 119
God Stats
3W - 0L
1,320 SR
Queue Stats
114W - 79L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Melannn
Cthulhu
Level 16
God Stats
15W - 8L
1,413 SR
Queue Stats
49W - 37L
1,500 Elo+
Party 1
Neith
Neith
MemeBusters
Neith
Level 101
God Stats
2W - 1L
1,318 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Nemesis
Nemesis
Onboardpure1
Nemesis
Level 29
God Stats
48W - 21L
1,563 SR
Queue Stats
62W - 28L
1,500 Elo+
Party 1
Team Averages
Level 77
1,423 SR
1,500 Elo+

VS

Team Averages
Level 66
1,518 SR
1,478 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
SaraTrickShot
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,421 Elo+
Party 2
Ymir
Ymir
erskin8
Ymir
Level 44
God Stats
58W - 32L
1,648 SR
Queue Stats
81W - 68L
1,472 Elo+
Party 3
Izanami
Izanami
mr0bojanglez
Izanami
Level 69
God Stats
21W - 35L
1,442 SR
Queue Stats
188W - 211L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
11 / 1 / 3
8,832
631
14,564
6,230
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Ecchí
Sun Wukong
14
4 / 0 / 0
7,472
534
8,550
9,272
5,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Melannn
Cthulhu
11
2 / 1 / 8
7,361
526
8,089
8,434
7,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 5
6,302
450
3,273
4,541
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Onboardpure1
Nemesis
12
4 / 2 / 2
7,419
530
3,826
8,916
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 5 / 0
6,717
480
3,462
7,542
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
 
Heimdallr
9
0 / 4 / 2
5,779
413
4,812
8,779
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 8 / 1
6,597
471
3,216
12,457
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
erskin8
Ymir
9
1 / 3 / 0
6,411
458
1,670
12,744
10,449
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
mr0bojanglez
Izanami
11
0 / 3 / 0
6,952
497
2,917
9,150
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
23
Kills
2
6
Deaths
23
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
11
1
3
12.5
L
Nu Wa
 
Nu Wa
0
5
0
0
L
Heimdallr
 
Heimdallr
0
4
2
0.25
W
Sun Wukong
Ecchí
Sun Wukong
4
0
0
4
W
Cthulhu
Melannn
Cthulhu
2
1
8
6
W
2
2
5
2.25
W
Nemesis
Onboardpure1
Nemesis
4
2
2
2.5
L
1
8
1
0.19
L
Ymir
erskin8
Ymir
1
3
0
0.33
L
Izanami
mr0bojanglez
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,302
Damage
16,077
37,393
Taken
50,672
18,696
Mitigated
21,819
10,122
Healing
9,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,564
3,742
0
783
6,230
1,806
801
1,248
4,922
60,753
0
L
Nu Wa
 
Nu Wa
3,462
556
0
443
7,542
1,762
664
6,112
1,430
34,379
0
L
Heimdallr
 
Heimdallr
4,812
1,998
0
1,896
8,779
2,700
94
5,838
2,941
0
23,857
W
Sun Wukong
Ecchí
Sun Wukong
8,550
1,265
0
4,172
9,272
5,798
237
596
8,612
0
44,517
W
Cthulhu
Melannn
Cthulhu
8,089
583
71
1,746
8,434
7,036
0
1,588
6,782
22,543
5,801
W
3,273
1,594
0
1,344
4,541
1,226
618
590
3,887
0
20,325
W
Nemesis
Onboardpure1
Nemesis
3,826
2,032
0
2,006
8,916
2,830
361
746
8,058
0
54,297
L
3,216
1,622
0
655
12,457
4,025
0
4,326
8,131
0
40,385
L
Ymir
erskin8
Ymir
1,670
68
0
3,430
12,744
10,449
0
5,736
7,008
20,097
0
L
Izanami
mr0bojanglez
Izanami
2,917
2,346
0
2,702
9,150
2,883
1,308
0
9,150
0
44,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
32,456
324
Minions Killed
319
0
Camps Cleared
0
1,454,138
Distance Traveled
1,173,406
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,832
631
99
7
0
284,503
3
L
Nu Wa
6,717
480
84
6
0
242,555
5
L
Heimdallr
5,779
413
51
4
0
237,727
2
W
Sun Wukong
7,472
534
73
5
0
277,218
4
W
Cthulhu
7,361
526
32
2
0
279,437
2
W
Neith
6,302
450
47
3
0
275,657
3
W
Nemesis
7,419
530
73
5
0
337,323
2
L
Set
6,597
471
74
5
0
252,605
2
L
Ymir
6,411
458
23
2
0
216,913
5
L
Izanami
6,952
497
87
6
0
223,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role