Player Matchup

Da Ji
Da Ji
DETHgripGIRAFE
Da Ji
Level 87
God Stats
10W - 10L
1,259 SR
Queue Stats
139W - 114L
1,511 Elo+
Party 1
Bellona
Bellona
Danyiin
Bellona
Level 99
God Stats
10W - 8L
1,460 SR
Queue Stats
78W - 62L
1,692 Elo+
Solo
Chronos
Chronos
IILemur
Chronos
Level 158
God Stats
12W - 14L
1,550 SR
Queue Stats
801W - 740L
1,466 Elo+
Party 3
Cupid
Cupid
kdizzle24221220
Cupid
Level 106
God Stats
6W - 3L
1,500 SR
Queue Stats
90W - 88L
1,559 Elo+
Party 1
Kuzenbo
Kuzenbo
slwoody21
Kuzenbo
Level 151
God Stats
20W - 15L
1,709 SR
Queue Stats
341W - 303L
1,500 Elo+
Party 3
Team Averages
Level 120
1,496 SR
1,546 Elo+

VS

Team Averages
Level 115
1,462 SR
1,481 Elo+
Gilgamesh
Gilgamesh
BigRaccoono
Gilgamesh
Level 84
God Stats
8W - 8L
1,764 SR
Queue Stats
482W - 470L
1,449 Elo+
Solo
Odin
Odin
DRAGON MECH420
Odin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,477 Elo+
Party 2
He Bo
He Bo
FlamyFlame28
He Bo
Level 129
God Stats
1W - 2L
1,312 SR
Queue Stats
163W - 164L
1,510 Elo+
Party 2
Chernobog
Chernobog
MintCreature119
Chernobog
Level 113
God Stats
4W - 2L
1,414 SR
Queue Stats
321W - 335L
1,460 Elo+
Solo
Bacchus
Bacchus
dragonboyyy7
Bacchus
Level 148
God Stats
1W - 2L
1,322 SR
Queue Stats
205W - 210L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 3
8,485
606
6,271
7,034
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Danyiin
Bellona
14
2 / 0 / 4
8,061
576
6,054
8,229
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
IILemur
Chronos
14
3 / 0 / 5
8,008
572
4,099
5,359
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 3 / 0
8,004
572
3,803
10,265
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
slwoody21
Kuzenbo
12
1 / 1 / 11
7,355
525
5,882
8,233
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigRaccoono
Gilgamesh
12
0 / 3 / 0
6,919
494
3,998
9,067
8,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 2 / 1
6,642
474
2,641
7,033
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 0
6,382
456
4,481
6,044
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
MintCreature119
Chernobog
13
1 / 3 / 2
7,289
521
2,543
7,672
2,564
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
dragonboyyy7
Bacchus
9
0 / 5 / 1
5,874
420
3,433
10,944
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
4
4
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigRaccoono
Gilgamesh
0
3
0
0
W
7
0
3
8.5
L
2
2
1
1.25
W
Bellona
Danyiin
Bellona
2
0
4
4
L
1
4
0
0.25
W
Chronos
IILemur
Chronos
3
0
5
5.5
L
Chernobog
MintCreature119
Chernobog
1
3
2
0.67
L
Bacchus
dragonboyyy7
Bacchus
0
5
1
0.1
W
4
3
0
1.33
W
Kuzenbo
slwoody21
Kuzenbo
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,109
Damage
17,096
39,120
Taken
40,760
25,505
Mitigated
23,965
16,667
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigRaccoono
Gilgamesh
3,998
1,173
0
2,001
9,067
8,964
0
198
8,869
0
39,891
W
6,271
769
0
4,400
7,034
3,098
1,007
381
6,633
0
45,387
L
2,641
572
0
385
7,033
2,323
0
2,806
4,227
0
28,235
W
Bellona
Danyiin
Bellona
6,054
1,878
0
3,426
8,229
8,752
0
254
7,975
0
42,334
L
4,481
564
0
430
6,044
1,947
0
3,229
2,815
35,082
0
W
Chronos
IILemur
Chronos
4,099
1,150
0
2,353
5,359
1,773
583
3,577
1,646
47,751
0
L
Chernobog
MintCreature119
Chernobog
2,543
903
0
2,653
7,672
2,564
0
1,020
6,652
0
48,733
L
Bacchus
dragonboyyy7
Bacchus
3,433
440
0
1,025
10,944
8,167
0
2,728
8,216
19,712
0
W
3,803
1,718
46
4,407
10,265
3,222
0
1,161
9,104
0
51,414
W
Kuzenbo
slwoody21
Kuzenbo
5,882
2,741
265
1,770
8,233
8,660
171
2,312
5,848
23,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,913
Gold Earned
33,106
417
Minions Killed
341
0
Camps Cleared
0
1,376,693
Distance Traveled
1,297,248
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,919
494
82
6
0
241,868
5
W
Da Ji
8,485
606
89
6
0
297,315
2
L
Odin
6,642
474
51
4
0
303,334
0
W
Bellona
8,061
576
93
7
0
309,933
5
L
He Bo
6,382
456
76
5
0
242,053
3
W
Chronos
8,008
572
95
7
0
268,462
3
L
Chernobog
7,289
521
104
7
0
244,661
0
L
Bacchus
5,874
420
28
2
0
265,332
2
W
Cupid
8,004
572
103
7
0
222,617
1
W
Kuzenbo
7,355
525
37
3
0
278,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role