Player Matchup

Kuzenbo
Kuzenbo
AudibleArc86848
Kuzenbo
Level 17
God Stats
1W - 1L
1,246 SR
Queue Stats
1W - 1L
1,175 Elo+
Party 1
Ah Puch
Ah Puch
Bigbuttkatie
Ah Puch
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 13L
1,318 Elo+
Party 1
Hercules
Hercules
Camacheitor3000
Hercules
Level 34
God Stats
1W - 4L
1,297 SR
Queue Stats
1W - 7L
1,022 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KloudedMind
Ah Muzen Cab
Level 45
God Stats
18W - 11L
1,411 SR
Queue Stats
66W - 79L
1,341 Elo+
Solo
Bakasura
Bakasura
OMGGMyNameWontFi
Bakasura
Level 46
God Stats
1W - 2L
1,459 SR
Queue Stats
2W - 3L
1,156 Elo+
Solo
Team Averages
Level 50
1,383 SR
1,202 Elo+

VS

Team Averages
Level 55
1,334 SR
1,250 Elo+
Susano
Susano
JeanXXTStronda
Susano
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,039 Elo+
Party 2
Mulan
Mulan
JonWX23
Mulan
Level 38
God Stats
0W - 1L
1,189 SR
Queue Stats
3W - 10L
1,190 Elo+
Party 2
Neith
Neith
Kilmari12
Neith
Level 27
God Stats
8W - 12L
1,349 SR
Queue Stats
29W - 34L
1,323 Elo+
Party 3
Zhong Kui
Zhong Kui
Razzant1
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,375 Elo+
Party 3
Ra
Ra
TSheroki
Ra
Level 40
God Stats
0W - 4L
1,134 SR
Queue Stats
11W - 24L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 19
13,992
1,076
9,404
12,624
15,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
Bigbuttkatie
Ah Puch
20
8 / 0 / 14
14,790
1,138
29,242
4,104
1,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
20
1 / 6 / 22
13,999
1,077
13,042
25,671
26,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
KloudedMind
Ah Muzen Cab
20
12 / 4 / 13
16,705
1,285
41,954
15,904
6,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
10 / 8 / 10
15,558
1,197
26,096
23,201
10,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

145

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 10
12,906
993
11,449
26,327
9,670
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
JonWX23
Mulan
18
3 / 6 / 8
12,897
992
6,735
27,447
19,908
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Kilmari12
Neith
20
6 / 4 / 10
14,109
1,085
17,327
20,378
9,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Razzant1
Zhong Kui
19
6 / 11 / 12
14,538
1,118
17,429
26,464
16,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
0 / 4 / 15
13,247
1,019
21,203
24,982
9,870
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
74
34
Kills
19
19
Deaths
34
78
Assists
55
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
Ah Puch
Bigbuttkatie
Ah Puch
8
0
14
15
W
Hercules
1
6
22
2
L
4
9
10
1
L
Mulan
JonWX23
Mulan
3
6
8
1.17
L
Neith
Kilmari12
Neith
6
4
10
2.75
W
Ah Muzen Cab
KloudedMind
Ah Muzen Cab
12
4
13
4.63
W
10
8
10
1.88
L
Zhong Kui
Razzant1
Zhong Kui
6
11
12
1.09
L
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,738
Damage
74,143
81,504
Taken
125,598
60,137
Mitigated
64,988
20,745
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,404
3,149
664
2,164
12,624
15,686
0
7,031
5,593
26,475
0
W
Ah Puch
Bigbuttkatie
Ah Puch
29,242
881
368
284
4,104
1,592
0
3,441
663
51,527
0
W
Hercules
13,042
4,288
2,211
6,501
25,671
26,566
0
12,224
13,447
0
32,149
L
11,449
4,812
0
448
26,327
9,670
0
9,654
15,631
0
21,969
L
Mulan
JonWX23
Mulan
6,735
1,131
0
89
27,447
19,908
0
7,040
20,217
3,046
12,029
L
Neith
Kilmari12
Neith
17,327
3,510
0
2,003
20,378
9,170
0
3,819
16,060
0
42,392
W
Ah Muzen Cab
KloudedMind
Ah Muzen Cab
41,954
18,912
0
3,044
15,904
6,213
0
9,492
6,412
0
78,818
W
26,096
17,353
493
5,016
23,201
10,080
0
7,706
15,495
0
45,180
L
Zhong Kui
Razzant1
Zhong Kui
17,429
582
0
4,298
26,464
16,370
0
9,207
17,146
46,564
0
L
21,203
979
950
2,910
24,982
9,870
0
8,926
15,692
64,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,044
Gold Earned
67,697
277
Minions Killed
300
12
Camps Cleared
3
1,278,110
Distance Traveled
1,202,113
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,992
1,076
28
2
0
269,528
1
W
Ah Puch
14,790
1,138
60
5
0
261,529
0
W
Hercules
13,999
1,077
46
4
1
254,804
0
L
Susano
12,906
993
18
1
0
241,114
1
L
Mulan
12,897
992
13
1
1
256,476
1
L
Neith
14,109
1,085
47
4
2
241,674
0
W
Ah Muzen Cab
16,705
1,285
84
6
3
250,474
1
W
Bakasura
15,558
1,197
59
5
8
241,775
0
L
Zhong Kui
14,538
1,118
88
7
0
225,502
0
L
Ra
13,247
1,019
134
10
0
237,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role