Player Matchup

Da Ji
Da Ji
Anime-_-Fish
Da Ji
Level 42
God Stats
3W - 5L
1,126 SR
Queue Stats
60W - 78L
1,224 Elo+
Party 1
Ares
Ares
BigBear403
Ares
Level 49
God Stats
11W - 3L
1,318 SR
Queue Stats
16W - 11L
1,335 Elo+
Party 2
Chronos
Chronos
OriginaLK-A-O-S-
Chronos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 92L
1,352 Elo+
Party 1
Artemis
Artemis
drewblood
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,556 Elo+
Solo
Zeus
Zeus
ŠnuSnu
Zeus
Level 87
God Stats
8W - 3L
1,318 SR
Queue Stats
10W - 5L
1,335 Elo+
Party 2
Team Averages
Level 70
1,352 SR
1,360 Elo+

VS

Team Averages
Level 72
1,481 SR
1,389 Elo+
Ganesha
Ganesha
 
Ganesha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
EvilC3C3XP
Amaterasu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,363 Elo+
Solo
Hades
Hades
ale_yakuza
Hades
Level 143
God Stats
21W - 27L
1,462 SR
Queue Stats
52W - 78L
1,413 Elo+
Solo
Neith
Neith
darkxzelda
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,267 Elo+
Party 3
Nox
Nox
mayhex
Nox
Level 44
God Stats
31W - 37L
1,444 SR
Queue Stats
48W - 65L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 7
9,752
975
4,710
8,771
3,346
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 1 / 13
11,755
1,176
5,112
14,584
14,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 1 / 9
10,444
1,044
4,403
6,059
1,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
drewblood
Artemis
17
3 / 3 / 10
10,928
1,093
16,128
10,069
4,427
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
ŠnuSnu
Zeus
18
10 / 2 / 7
13,063
1,306
27,312
8,092
2,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

255

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 6 / 9
11,311
1,131
8,292
19,848
25,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amaterasu
EvilC3C3XP
Amaterasu
15
3 / 3 / 3
10,302
1,030
3,501
16,494
13,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
15
4 / 6 / 5
10,769
1,077
17,625
15,999
9,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
15
0 / 1 / 3
9,135
914
3,068
6,448
2,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
mayhex
Nox
15
3 / 1 / 4
10,306
1,031
11,956
6,093
2,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
34
17
Kills
10
10
Deaths
17
46
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
9
0.75
W
1
3
7
1.5
W
1
1
13
7.5
L
Amaterasu
EvilC3C3XP
Amaterasu
3
3
3
1.5
W
2
1
9
6.5
L
Hades
4
6
5
1.08
L
Neith
0
1
3
1.5
W
Artemis
drewblood
Artemis
3
3
10
2.67
L
Nox
mayhex
Nox
3
1
4
5
W
Zeus
ŠnuSnu
Zeus
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,665
Damage
44,442
47,575
Taken
64,882
27,475
Mitigated
52,570
8,847
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,292
706
375
3,934
19,848
25,050
0
11,391
8,457
27,866
0
W
4,710
1,152
0
282
8,771
3,346
0
6,636
2,103
0
6,527
W
5,112
298
0
4,185
14,584
14,961
0
11,128
3,236
9,776
0
L
Amaterasu
EvilC3C3XP
Amaterasu
3,501
942
0
1,599
16,494
13,119
0
9,296
7,198
0
14,567
W
4,403
974
0
1,138
6,059
1,946
0
5,520
503
20,265
0
L
Hades
17,625
268
421
3,175
15,999
9,332
0
9,435
6,564
37,426
0
L
Neith
3,068
574
0
324
6,448
2,509
0
3,888
2,560
0
12,885
W
Artemis
drewblood
Artemis
16,128
7,364
0
1,406
10,069
4,427
0
8,058
1,912
0
42,640
L
Nox
mayhex
Nox
11,956
300
0
250
6,093
2,560
0
2,817
3,276
29,347
0
W
Zeus
ŠnuSnu
Zeus
27,312
4,784
0
1,836
8,092
2,795
0
6,531
1,528
58,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,942
Gold Earned
51,823
189
Minions Killed
174
7
Camps Cleared
4
1,009,328
Distance Traveled
925,665
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,311
1,131
0
0
0
176,700
1
W
Da Ji
9,752
975
5
1
0
218,510
1
W
Ares
11,755
1,176
11
1
1
194,808
0
L
Amaterasu
10,302
1,030
28
3
1
209,144
0
W
Chronos
10,444
1,044
42
4
1
228,793
0
L
Hades
10,769
1,077
68
7
1
174,789
1
L
Neith
9,135
914
39
4
1
162,662
2
W
Artemis
10,928
1,093
58
6
1
171,438
2
L
Nox
10,306
1,031
39
4
1
202,370
1
W
Zeus
13,063
1,306
73
7
4
195,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role