Player Matchup

Horus
Horus
 
Horus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
EPIC-J-1997
Khepri
Level 155
God Stats
8W - 4L
1,637 SR
Queue Stats
629W - 565L
1,601 Elo+
Solo
Baron Samedi
Baron Samedi
avidloverofmen
Baron Samedi
Level 154
God Stats
1W - 1L
1,932 SR
Queue Stats
35W - 19L
1,709 Elo+
Party 2
Team Averages
Level 142
1,614 SR
1,562 Elo+

VS

Team Averages
Level 159
1,689 SR
1,648 Elo+
Aphrodite
Aphrodite
Angie bimbu
Aphrodite
Level 160
God Stats
38W - 36L
1,692 SR
Queue Stats
350W - 330L
1,663 Elo+
Solo
Horus
Horus
Bilkos_lces
Horus
Level 159
God Stats
72W - 38L
1,803 SR
Queue Stats
339W - 312L
1,703 Elo+
Solo
Tiamat
Tiamat
Concur3ntD3ath
Tiamat
Level 159
God Stats
9W - 10L
1,639 SR
Queue Stats
455W - 431L
1,622 Elo+
Party 1
Rama
Rama
Magneto76
Rama
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 232L
1,624 Elo+
Party 1
Thanatos
Thanatos
kuriakakodo21
Thanatos
Level 159
God Stats
17W - 8L
1,809 SR
Queue Stats
409W - 378L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 7
6,236
624
4,846
6,256
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
 
Jing Wei
11
3 / 3 / 1
6,096
610
6,389
7,303
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
 
Chang'e
10
1 / 1 / 1
5,908
591
4,851
5,924
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
9
3 / 1 / 3
6,210
621
3,587
8,856
4,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
avidloverofmen
Baron Samedi
11
3 / 0 / 1
6,249
625
5,552
4,298
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Angie bimbu
Aphrodite
11
0 / 1 / 0
5,870
587
693
4,946
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 1 / 0
4,798
480
2,463
9,321
4,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 2 / 1
5,053
505
4,118
6,121
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
8
1 / 3 / 1
5,068
507
3,376
7,491
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
kuriakakodo21
Thanatos
9
4 / 5 / 0
5,733
573
4,820
8,094
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
5
5
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
7
5.5
W
Jing Wei
 
Jing Wei
3
3
1
1.17
W
Chang'e
 
Chang'e
1
1
1
1.5
L
Aphrodite
Angie bimbu
Aphrodite
0
1
0
0
L
0
1
0
0
L
0
2
1
0.25
W
Khepri
3
1
3
4.5
L
Rama
1
3
1
0.5
W
Baron Samedi
avidloverofmen
Baron Samedi
3
0
1
3.5
L
Thanatos
kuriakakodo21
Thanatos
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,225
Damage
15,470
32,637
Taken
35,973
13,784
Mitigated
12,561
15,528
Healing
16,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,846
2,232
291
3,722
6,256
2,467
0
658
5,532
0
29,586
W
Jing Wei
 
Jing Wei
6,389
4,548
0
1,922
7,303
2,179
350
0
7,303
0
36,752
W
Chang'e
 
Chang'e
4,851
463
314
2,199
5,924
1,488
430
1,688
4,074
33,967
0
L
Aphrodite
Angie bimbu
Aphrodite
693
90
0
3,377
4,946
1,519
0
2,517
2,429
35,512
0
L
2,463
1,267
1,626
2,686
9,321
4,070
0
4,441
4,724
0
10,180
L
4,118
705
0
1,231
6,121
2,984
0
3,063
2,973
27,036
0
W
Khepri
3,587
599
1,141
2,438
8,856
4,495
0
869
7,035
10,785
3,230
L
Rama
3,376
2,785
0
2,526
7,491
1,101
0
913
6,578
0
22,609
W
Baron Samedi
avidloverofmen
Baron Samedi
5,552
1,370
804
2,697
4,298
3,155
0
1,136
3,052
32,424
0
L
Thanatos
kuriakakodo21
Thanatos
4,820
1,417
0
4,755
8,094
2,887
0
1,905
6,101
0
24,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,699
Gold Earned
26,522
285
Minions Killed
246
0
Camps Cleared
0
1,044,768
Distance Traveled
986,392
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,236
624
59
6
0
235,239
1
W
Jing Wei
6,096
610
62
6
0
181,561
0
W
Chang'e
5,908
591
65
7
0
208,482
1
L
Aphrodite
5,870
587
81
8
0
185,737
4
L
Horus
4,798
480
17
2
0
207,870
2
L
Tiamat
5,053
505
64
6
0
202,753
3
W
Khepri
6,210
621
25
3
0
226,091
4
L
Rama
5,068
507
43
4
0
186,855
2
W
Baron Samedi
6,249
625
74
7
0
193,395
0
L
Thanatos
5,733
573
41
4
0
203,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role