Player Matchup

Neith
Neith
S O IVI E O N E
Neith
Level 141
God Stats
26W - 20L
1,676 SR
Queue Stats
206W - 149L
1,567 Elo+
Party 1
Nu Wa
Nu Wa
xXEmoReaperXx
Nu Wa
Level 141
God Stats
2W - 1L
1,291 SR
Queue Stats
150W - 162L
1,482 Elo+
Party 1
Jormungandr
Jormungandr
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Jormungandr
Level 123
God Stats
16W - 6L
1,667 SR
Queue Stats
140W - 136L
1,547 Elo+
Party 1
Team Averages
Level 135
1,545 SR
1,532 Elo+

VS

Team Averages
Level 123
1,439 SR
1,376 Elo+
Izanami
Izanami
ChrisRedfield03
Izanami
Level 104
God Stats
0W - 2L
1,722 SR
Queue Stats
110W - 114L
1,295 Elo+
Party 2
Jormungandr
Jormungandr
Imusih
Jormungandr
Level 107
God Stats
0W - 1L
1,300 SR
Queue Stats
104W - 97L
1,360 Elo+
Party 2
Kukulkan
Kukulkan
KillasaurusTexx
Kukulkan
Level 159
God Stats
10W - 7L
1,296 SR
Queue Stats
329W - 473L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 11
8,718
793
8,810
4,732
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
9 / 0 / 7
9,235
840
9,663
8,006
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
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Jormungandr
13
5 / 0 / 11
9,565
870
7,635
7,911
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,510
592
2,901
8,831
2,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Imusih
Jormungandr
10
0 / 7 / 0
6,428
584
4,026
10,641
3,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
11
0 / 6 / 0
6,766
615
6,026
9,452
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
17
Kills
0
0
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Jormungandr
Imusih
Jormungandr
0
7
0
0
L
Kukulkan
0
6
0
0
W
3
0
11
8.5
W
9
0
7
12.5
W
Jormungandr
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Jormungandr
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,108
Damage
12,953
20,649
Taken
28,924
14,553
Mitigated
8,175
4,766
Healing
3,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,901
1,471
283
1,098
8,831
2,305
0
6,285
2,248
0
20,313
L
Jormungandr
Imusih
Jormungandr
4,026
826
211
200
10,641
3,180
0
5,494
4,891
14,068
0
L
Kukulkan
6,026
0
138
1,776
9,452
2,690
0
5,265
3,973
24,580
0
W
8,810
2,831
0
1,595
4,732
1,979
1,328
2,363
2,369
0
32,933
W
9,663
3,187
0
1,128
8,006
2,912
875
5,001
3,005
23,552
0
W
Jormungandr
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Jormungandr
7,635
2,057
450
1,593
7,911
9,662
388
2,991
4,920
21,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,518
Gold Earned
19,704
122
Minions Killed
103
7
Camps Cleared
3
621,965
Distance Traveled
539,538
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,510
592
41
4
2
181,363
1
L
Jormungandr
6,428
584
12
1
0
165,319
1
L
Kukulkan
6,766
615
50
5
1
192,856
1
W
Neith
8,718
793
59
5
4
207,836
3
W
Nu Wa
9,235
840
34
3
2
199,668
1
W
Jormungandr
9,565
870
29
3
1
214,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role