Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Artalexhm11
Heimdallr
Level 105
God Stats
0W - 2L
1,347 SR
Queue Stats
13W - 27L
1,420 Elo+
Party 2
Ne Zha
Ne Zha
Hugs4Pochita
Ne Zha
Level 124
God Stats
0W - 1L
1,799 SR
Queue Stats
106W - 106L
1,465 Elo+
Party 3
Cthulhu
Cthulhu
ZFighter2105
Cthulhu
Level 67
God Stats
1W - 1L
1,706 SR
Queue Stats
81W - 69L
1,523 Elo+
Party 3
Chronos
Chronos
Zami1720
Chronos
Level 126
God Stats
3W - 1L
1,493 SR
Queue Stats
166W - 177L
1,506 Elo+
Party 2
Team Averages
Level 116
1,569 SR
1,483 Elo+

VS

Team Averages
Level 141
1,512 SR
1,490 Elo+
Thor
Thor
Armangedon
Thor
Level 160
God Stats
25W - 25L
1,524 SR
Queue Stats
230W - 251L
1,484 Elo+
Party 1
Sobek
Sobek
Dax4321
Sobek
Level 146
God Stats
4W - 2L
1,335 SR
Queue Stats
86W - 89L
1,459 Elo+
Solo
Hel
Hel
HoneyDew-Me-
Hel
Level 126
God Stats
108W - 84L
1,641 SR
Queue Stats
330W - 302L
1,546 Elo+
Solo
Horus
Horus
Mak Sauc3
Horus
Level 126
God Stats
32W - 21L
1,645 SR
Queue Stats
301W - 282L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
xMattick
Jing Wei
Level 146
God Stats
12W - 14L
1,416 SR
Queue Stats
336W - 349L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 5 / 0
6,414
458
5,172
11,366
4,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Artalexhm11
Heimdallr
11
0 / 2 / 0
6,326
452
4,098
6,206
2,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
11
1 / 7 / 2
6,803
486
5,784
12,426
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ZFighter2105
Cthulhu
8
0 / 4 / 1
5,739
410
3,598
11,284
7,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Zami1720
Chronos
13
2 / 0 / 0
7,132
509
5,993
7,958
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 3
7,905
565
4,409
10,592
3,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sobek
Dax4321
Sobek
14
3 / 0 / 8
8,060
576
10,042
8,920
7,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 0 / 1
8,226
588
8,268
8,002
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Mak Sauc3
Horus
12
0 / 0 / 10
7,598
543
7,769
10,444
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
xMattick
Jing Wei
15
4 / 0 / 1
9,043
646
4,382
7,084
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
18
18
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
0
0
W
6
3
3
2.5
L
Heimdallr
Artalexhm11
Heimdallr
0
2
0
0
W
Sobek
Dax4321
Sobek
3
0
8
7
W
5
0
1
5.5
L
Ne Zha
1
7
2
0.29
W
Horus
Mak Sauc3
Horus
0
0
10
5
L
Cthulhu
ZFighter2105
Cthulhu
0
4
1
0.13
L
Chronos
Zami1720
Chronos
2
0
0
2
W
Jing Wei
xMattick
Jing Wei
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,645
Damage
34,870
49,240
Taken
45,042
21,038
Mitigated
21,595
14,161
Healing
24,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,172
251
0
3,346
11,366
4,941
0
6,218
4,652
31,028
0
W
4,409
683
0
910
10,592
3,699
0
1,643
8,943
0
44,027
L
Heimdallr
Artalexhm11
Heimdallr
4,098
1,763
0
1,771
6,206
2,003
0
0
6,206
0
38,330
W
Sobek
Dax4321
Sobek
10,042
722
0
6,136
8,920
7,179
0
3,822
4,543
41,288
0
W
8,268
425
2,558
5,237
8,002
3,028
78
4,169
3,757
55,804
0
L
Ne Zha
5,784
2,292
0
4,394
12,426
3,895
0
3,063
9,159
0
37,780
W
Horus
Mak Sauc3
Horus
7,769
3,179
1,043
4,144
10,444
5,296
30
3,603
6,767
0
24,482
L
Cthulhu
ZFighter2105
Cthulhu
3,598
232
470
1,872
11,284
7,318
0
3,430
7,672
15,823
0
L
Chronos
Zami1720
Chronos
5,993
2,456
0
2,308
7,958
2,881
0
5,337
2,621
43,281
4,289
W
Jing Wei
xMattick
Jing Wei
4,382
3,688
0
4,717
7,084
2,393
0
628
6,456
0
66,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,414
Gold Earned
40,832
341
Minions Killed
415
0
Camps Cleared
0
1,335,430
Distance Traveled
1,457,295
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,414
458
64
5
0
257,020
3
W
Thor
7,905
565
86
6
0
270,648
2
L
Heimdallr
6,326
452
82
6
0
268,034
4
W
Sobek
8,060
576
55
4
0
262,488
2
W
Hel
8,226
588
112
8
0
297,028
8
L
Ne Zha
6,803
486
75
5
0
270,249
0
W
Horus
7,598
543
32
2
0
342,035
1
L
Cthulhu
5,739
410
24
2
0
268,720
1
L
Chronos
7,132
509
96
7
0
271,407
5
W
Jing Wei
9,043
646
130
9
0
285,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role