Player Matchup

Vamana
Vamana
ForeverDaColdest
Vamana
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,175 Elo+
Party 1
Fenrir
Fenrir
HumbleKage
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,175 Elo+
Party 1
Merlin
Merlin
ItzSpaceJam
Merlin
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,175 Elo+
Party 1
Team Averages
Level 32
1,500 SR
1,175 Elo+

VS

Team Averages
Level 62
1,500 SR
1,234 Elo+
Ganesha
Ganesha
HopOffPlease
Ganesha
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,119 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Rivalkilljoy102
Ah Muzen Cab
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 101L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
fallenaaron
Baron Samedi
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 3L
1,119 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
8,585
537
4,353
13,146
11,352
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
HumbleKage
Fenrir
12
1 / 7 / 0
9,250
578
4,050
17,312
10,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
14
0 / 6 / 1
9,513
595
8,893
10,260
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HopOffPlease
Ganesha
15
1 / 0 / 12
11,266
704
6,963
8,953
10,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Rivalkilljoy102
Ah Muzen Cab
17
5 / 0 / 7
11,208
701
16,301
6,999
3,186
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
fallenaaron
Baron Samedi
17
7 / 1 / 4
11,424
714
12,065
8,987
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
13
13
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Ganesha
HopOffPlease
Ganesha
1
0
12
7
L
Fenrir
HumbleKage
Fenrir
1
7
0
0.14
L
Merlin
0
6
1
0.08
W
Ah Muzen Cab
Rivalkilljoy102
Ah Muzen Cab
5
0
7
8.5
W
Baron Samedi
fallenaaron
Baron Samedi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,296
Damage
35,329
40,718
Taken
24,939
24,891
Mitigated
17,878
5,207
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,353
1,788
0
3,519
13,146
11,352
0
4,356
8,790
0
17,703
W
Ganesha
HopOffPlease
Ganesha
6,963
228
0
1,162
8,953
10,404
218
2,344
6,436
15,533
0
L
Fenrir
HumbleKage
Fenrir
4,050
1,107
0
788
17,312
10,632
0
8,528
8,784
0
12,034
L
Merlin
8,893
328
0
900
10,260
2,907
0
6,674
3,586
54,235
0
W
Ah Muzen Cab
Rivalkilljoy102
Ah Muzen Cab
16,301
6,822
0
2,239
6,999
3,186
1,819
3,103
3,858
0
64,902
W
Baron Samedi
fallenaaron
Baron Samedi
12,065
363
1,318
2,300
8,987
4,288
616
3,762
5,103
42,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,348
Gold Earned
33,898
137
Minions Killed
194
3
Camps Cleared
8
768,627
Distance Traveled
780,244
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,585
537
21
1
0
314,760
5
W
Ganesha
11,266
704
0
0
0
232,411
1
L
Fenrir
9,250
578
20
1
1
228,563
3
L
Merlin
9,513
595
96
6
2
225,304
2
W
Ah Muzen Cab
11,208
701
113
7
5
294,755
3
W
Baron Samedi
11,424
714
81
5
3
253,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role