Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ANgryCobra
Thor
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 95L
1,472 Elo+
Party 3
Ymir
Ymir
Angrydog27
Ymir
Level 109
God Stats
4W - 5L
1,391 SR
Queue Stats
242W - 193L
1,514 Elo+
Party 3
Horus
Horus
JCarp
Horus
Level 108
God Stats
19W - 17L
1,497 SR
Queue Stats
418W - 421L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
Sebz_m
Baron Samedi
Level 122
God Stats
3W - 3L
1,425 SR
Queue Stats
318W - 304L
1,568 Elo+
Party 2
Team Averages
Level 116
1,463 SR
1,518 Elo+

VS

Team Averages
Level 120
1,423 SR
1,534 Elo+
Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FIags
Mercury
Level 85
God Stats
1W - 3L
1,474 SR
Queue Stats
75W - 67L
1,505 Elo+
Party 1
Hades
Hades
Fothcrah
Hades
Level 122
God Stats
1W - 3L
1,317 SR
Queue Stats
210W - 211L
1,546 Elo+
Party 1
Hachiman
Hachiman
Perpendiqular
Hachiman
Level 125
God Stats
2W - 8L
1,318 SR
Queue Stats
65W - 60L
1,596 Elo+
Solo
Zeus
Zeus
Pigs Are Blue
Zeus
Level 111
God Stats
3W - 5L
1,507 SR
Queue Stats
144W - 146L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 4 / 1
5,890
589
4,681
7,497
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
7 / 0 / 2
6,120
612
6,453
6,509
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 1 / 1
5,336
534
3,699
5,236
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
JCarp
Horus
11
5 / 1 / 0
6,343
634
9,545
5,741
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Sebz_m
Baron Samedi
11
3 / 0 / 3
6,190
619
5,937
3,824
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
3 / 2 / 1
5,115
512
3,471
7,198
2,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
FIags
Mercury
7
0 / 4 / 0
4,484
448
860
7,215
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
Fothcrah
Hades
10
1 / 5 / 0
5,645
565
2,352
11,479
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Perpendiqular
Hachiman
9
2 / 3 / 1
5,281
528
6,001
8,579
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,621
462
2,816
5,884
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
19
Kills
6
6
Deaths
19
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
4
1
0.38
L
Odin
 
Odin
3
2
1
1.75
W
7
0
2
8
W
3
1
1
3.5
L
Mercury
FIags
Mercury
0
4
0
0
L
Hades
Fothcrah
Hades
1
5
0
0.2
W
Horus
JCarp
Horus
5
1
0
5
L
Hachiman
Perpendiqular
Hachiman
2
3
1
0.83
L
0
5
0
0
W
Baron Samedi
Sebz_m
Baron Samedi
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
15,500
28,807
Taken
40,355
10,937
Mitigated
11,904
9,829
Healing
11,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,681
2,989
0
3,125
7,497
1,771
0
0
7,497
0
35,642
L
Odin
 
Odin
3,471
969
124
1,512
7,198
2,728
0
2,230
4,906
0
12,096
W
6,453
1,667
0
1,499
6,509
2,286
530
924
5,585
0
29,665
W
3,699
1,333
0
1,561
5,236
2,217
0
838
4,398
14,791
1,509
L
Mercury
FIags
Mercury
860
471
0
260
7,215
1,777
0
950
6,241
0
19,893
L
Hades
Fothcrah
Hades
2,352
437
51
4,986
11,479
3,561
0
0
11,479
26,554
0
W
Horus
JCarp
Horus
9,545
4,698
0
1,472
5,741
2,923
518
2,352
3,389
0
34,949
L
Hachiman
Perpendiqular
Hachiman
6,001
3,005
0
3,371
8,579
2,078
75
2,087
6,466
0
26,858
L
2,816
157
0
750
5,884
1,760
0
3,639
1,915
23,815
0
W
Baron Samedi
Sebz_m
Baron Samedi
5,937
281
299
1,873
3,824
1,740
0
1,054
2,770
35,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
25,146
278
Minions Killed
223
0
Camps Cleared
0
958,517
Distance Traveled
895,976
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,890
589
82
8
0
169,961
1
L
Odin
5,115
512
12
1
0
202,539
3
W
Thor
6,120
612
51
5
0
201,622
2
W
Ymir
5,336
534
24
2
0
190,124
1
L
Mercury
4,484
448
49
5
0
204,348
2
L
Hades
5,645
565
69
7
0
149,237
3
W
Horus
6,343
634
58
6
0
195,255
2
L
Hachiman
5,281
528
50
5
0
170,800
3
L
Zeus
4,621
462
43
4
0
169,052
3
W
Baron Samedi
6,190
619
63
6
0
201,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role