Player Matchup

Rama
Rama
KILLR CAM
Rama
Level 28
God Stats
32W - 37L
1,518 SR
Queue Stats
118W - 140L
1,461 Elo+
Party 4
Tyr
Tyr
Nangaki
Tyr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,501 Elo+
Solo
Loki
Loki
QuantumFist187
Loki
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,332 Elo+
Party 1
Kuzenbo
Kuzenbo
Shakey Wingo
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,325 Elo+
Party 1
Nu Wa
Nu Wa
nightmare nme
Nu Wa
Level 99
God Stats
21W - 29L
1,543 SR
Queue Stats
652W - 786L
1,387 Elo+
Party 4
Team Averages
Level 57
1,512 SR
1,401 Elo+

VS

Team Averages
Level 39
1,492 SR
1,324 Elo+
The Morrigan
The Morrigan
Grim and lucky
The Morrigan
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,397 Elo+
Solo
Bacchus
Bacchus
TheAzza93666
Bacchus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 66L
1,276 Elo+
Party 2
Rama
Rama
blackjack0606
Rama
Level 55
God Stats
212W - 250L
1,459 SR
Queue Stats
250W - 318L
1,392 Elo+
Party 3
Thor
Thor
lilman10rickwest
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,320 Elo+
Party 3
Skadi
Skadi
xXshinbinXx
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
20 / 0 / 19
15,208
1,383
30,082
8,994
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
20
7 / 0 / 25
13,137
1,194
9,759
14,321
21,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
8 / 1 / 18
12,759
1,160
15,004
10,404
4,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Shakey Wingo
Kuzenbo
19
3 / 5 / 20
12,259
1,114
9,772
16,944
12,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
9 / 0 / 27
13,549
1,232
24,627
5,149
2,130
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

254

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Grim and lucky
The Morrigan
16
0 / 8 / 4
10,514
956
10,310
12,377
4,499
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
TheAzza93666
Bacchus
16
1 / 4 / 3
11,564
1,051
13,878
29,367
26,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 12 / 4
10,916
992
5,143
17,267
11,361
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 15 / 2
10,268
933
3,704
23,553
8,340
17
4 / 8 / 2
11,686
1,062
16,011
14,595
5,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
21
47
Kills
6
6
Deaths
47
109
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Grim and lucky
The Morrigan
0
8
4
0.25
W
Rama
20
0
19
29.5
W
Tyr
7
0
25
19.5
W
8
1
18
17
W
Kuzenbo
Shakey Wingo
Kuzenbo
3
5
20
2.6
L
Bacchus
TheAzza93666
Bacchus
1
4
3
0.63
L
1
12
4
0.25
L
0
15
2
0.07
W
9
0
27
22.5
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,244
Damage
49,046
55,812
Taken
97,159
44,882
Mitigated
56,432
12,858
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Grim and lucky
The Morrigan
10,310
4,425
0
754
12,377
4,499
0
4,378
7,918
36,114
2,015
W
Rama
30,082
21,550
0
3,588
8,994
4,144
0
5,403
3,591
0
51,288
W
Tyr
9,759
2,883
315
3,059
14,321
21,269
0
5,583
8,738
0
21,790
W
15,004
4,030
0
230
10,404
4,414
0
3,841
6,563
0
34,205
W
Kuzenbo
Shakey Wingo
Kuzenbo
9,772
2,919
0
4,344
16,944
12,925
0
5,598
11,311
28,430
0
L
Bacchus
TheAzza93666
Bacchus
13,878
1,491
656
7,283
29,367
26,344
0
11,561
17,496
38,417
0
L
5,143
4,761
0
0
17,267
11,361
0
5,729
11,469
0
25,303
L
3,704
1,132
0
341
23,553
8,340
0
6,914
16,421
0
13,199
W
24,627
6,601
192
1,130
5,149
2,130
0
3,524
1,625
54,187
0
L
16,011
7,964
375
623
14,595
5,888
0
5,817
8,596
0
45,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,912
Gold Earned
54,948
225
Minions Killed
214
8
Camps Cleared
3
1,040,483
Distance Traveled
900,248
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,514
956
63
6
1
169,784
0
W
Rama
15,208
1,383
48
4
2
211,145
1
W
Tyr
13,137
1,194
27
2
1
237,295
0
W
Loki
12,759
1,160
42
4
2
204,823
0
W
Kuzenbo
12,259
1,114
30
3
2
188,253
0
L
Bacchus
11,564
1,051
35
3
0
232,650
0
L
Rama
10,916
992
35
3
2
155,614
2
L
Thor
10,268
933
21
2
0
181,263
3
W
Nu Wa
13,549
1,232
78
7
1
198,967
1
L
Skadi
11,686
1,062
60
5
0
160,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role