Player Matchup

Cernunnos
Cernunnos
Cutpurrse
Cernunnos
Level 68
God Stats
2W - 5L
1,507 SR
Queue Stats
279W - 282L
1,555 Elo+
Party 1
Nemesis
Nemesis
HepZone
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
JohnLakeBR
Cthulhu
Level 157
God Stats
3W - 5L
1,753 SR
Queue Stats
210W - 232L
1,524 Elo+
Solo
Hel
Hel
Ozymondia
Hel
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,620 Elo+
Party 2
Raijin
Raijin
lilspooks
Raijin
Level 126
God Stats
3W - 2L
1,528 SR
Queue Stats
131W - 126L
1,647 Elo+
Party 1
Team Averages
Level 123
1,558 SR
1,585 Elo+

VS

Team Averages
Level 145
1,412 SR
1,555 Elo+
Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DonQuike
Geb
Level 125
God Stats
1W - 1L
1,158 SR
Queue Stats
94W - 100L
1,535 Elo+
Solo
Yemoja
Yemoja
JohnSchiffer
Yemoja
Level 128
God Stats
1W - 1L
1,265 SR
Queue Stats
97W - 103L
1,618 Elo+
Solo
Persephone
Persephone
Mrshroom98
Persephone
Level 156
God Stats
2W - 0L
1,638 SR
Queue Stats
35W - 29L
1,627 Elo+
Solo
Nike
Nike
ShinyAk74u
Nike
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 128L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cutpurrse
Cernunnos
15
4 / 3 / 6
8,901
742
13,350
11,026
4,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
HepZone
Nemesis
14
2 / 3 / 4
7,951
663
8,786
18,459
11,844
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
JohnLakeBR
Cthulhu
16
1 / 3 / 8
8,542
712
15,278
15,000
17,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 6
7,161
597
1,910
10,768
7,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
lilspooks
Raijin
16
3 / 2 / 7
8,787
732
12,310
8,362
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
8 / 1 / 6
10,870
906
17,855
12,089
6,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 2 / 12
8,527
711
8,002
15,861
18,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Yemoja
16
1 / 0 / 14
9,849
821
3,992
8,705
6,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Persephone
Mrshroom98
Persephone
15
4 / 3 / 6
9,583
799
15,526
9,693
3,829
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 8
8,702
725
9,639
17,491
17,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
61
10
Kills
15
15
Deaths
10
31
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
1
6
11
L
Cernunnos
Cutpurrse
Cernunnos
4
3
6
2.33
W
0
2
12
3
L
Nemesis
HepZone
Nemesis
2
3
4
1.33
L
Cthulhu
JohnLakeBR
Cthulhu
1
3
8
1.67
W
Yemoja
1
0
14
8
W
Persephone
Mrshroom98
Persephone
4
3
6
2.33
L
0
4
6
0.75
W
2
4
8
1.5
L
Raijin
lilspooks
Raijin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,634
Damage
55,014
63,615
Taken
63,839
45,572
Mitigated
52,658
30,324
Healing
36,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
17,855
9,613
896
955
12,089
6,020
2,606
6,002
5,836
0
39,339
L
Cernunnos
Cutpurrse
Cernunnos
13,350
4,650
157
2,206
11,026
4,841
0
5,102
5,892
0
26,694
W
8,002
1,012
2,253
2,359
15,861
18,531
235
5,486
10,175
14,047
0
L
Nemesis
HepZone
Nemesis
8,786
1,981
320
5,410
18,459
11,844
0
8,154
9,962
0
12,330
L
Cthulhu
JohnLakeBR
Cthulhu
15,278
278
2,678
2,086
15,000
17,339
0
4,988
9,632
26,763
0
W
Yemoja
3,992
1,381
18,287
4,574
8,705
6,301
926
5,562
3,143
9,624
0
W
Persephone
Mrshroom98
Persephone
15,526
304
1,057
1,407
9,693
3,829
1,097
4,994
4,410
26,325
0
L
1,910
27
10,372
4,399
10,768
7,936
233
4,811
5,902
4,231
0
W
9,639
965
1,161
3,288
17,491
17,977
539
6,246
10,776
0
21,442
L
Raijin
lilspooks
Raijin
12,310
474
1,690
1,006
8,362
3,612
141
4,465
3,793
28,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,342
Gold Earned
47,531
121
Minions Killed
124
0
Camps Cleared
0
1,138,919
Distance Traveled
1,096,305
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,870
906
70
6
0
204,328
0
L
Cernunnos
8,901
742
29
2
0
205,702
2
W
Geb
8,527
711
6
1
0
252,068
0
L
Nemesis
7,951
663
6
1
0
246,559
0
L
Cthulhu
8,542
712
37
3
0
234,506
1
W
Yemoja
9,849
821
16
1
0
205,670
4
W
Persephone
9,583
799
22
2
0
203,261
0
L
Hel
7,161
597
8
1
0
215,802
5
W
Nike
8,702
725
10
1
0
230,978
0
L
Raijin
8,787
732
41
3
0
236,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role