Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
 
Susano
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
PhilipMentzinger
Horus
Level 89
God Stats
18W - 20L
1,492 SR
Queue Stats
153W - 172L
1,499 Elo+
Party 3
Chang'e
Chang'e
SpirituSanctus
Chang'e
Level 153
God Stats
8W - 5L
1,735 SR
Queue Stats
114W - 147L
1,410 Elo+
Party 3
Sun Wukong
Sun Wukong
UzCidracks
Sun Wukong
Level 127
God Stats
7W - 4L
1,592 SR
Queue Stats
224W - 232L
1,515 Elo+
Party 3
Team Averages
Level 119
1,564 SR
1,485 Elo+

VS

Team Averages
Level 88
1,614 SR
1,576 Elo+
Hun Batz
Hun Batz
Champion9922
Hun Batz
Level 157
God Stats
9W - 13L
1,479 SR
Queue Stats
163W - 182L
1,497 Elo+
Party 2
Kuzenbo
Kuzenbo
Echo1194
Kuzenbo
Level 85
God Stats
2W - 0L
1,335 SR
Queue Stats
16W - 17L
1,531 Elo+
Party 2
Sol
Sol
HEYIMJROD
Sol
Level 78
God Stats
22W - 12L
1,615 SR
Queue Stats
61W - 59L
1,546 Elo+
Party 2
Thor
Thor
WhyAreWeHere777
Thor
Level 43
God Stats
44W - 30L
1,760 SR
Queue Stats
310W - 265L
1,601 Elo+
Party 1
Scylla
Scylla
ragingyouko
Scylla
Level 77
God Stats
5W - 2L
1,884 SR
Queue Stats
214W - 183L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 0
5,630
512
2,857
5,410
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
9
1 / 4 / 1
5,472
497
3,022
8,217
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 1
5,708
519
2,187
7,082
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 7 / 0
5,527
502
3,540
7,936
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
UzCidracks
Sun Wukong
11
2 / 1 / 1
6,788
617
5,838
7,769
3,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Champion9922
Hun Batz
10
2 / 2 / 3
6,339
576
4,642
7,358
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Echo1194
Kuzenbo
10
1 / 1 / 3
5,860
533
3,409
7,778
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 1
6,538
594
3,460
6,473
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 0 / 1
6,050
550
2,383
4,800
1,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
12
10 / 0 / 2
7,709
701
9,428
4,666
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
15
15
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
L
Susano
 
Susano
1
4
1
0.38
W
Hun Batz
Champion9922
Hun Batz
2
2
3
1.75
W
Kuzenbo
Echo1194
Kuzenbo
1
1
3
2.5
W
1
2
1
0.75
L
0
2
1
0.25
L
1
7
0
0.14
L
Sun Wukong
UzCidracks
Sun Wukong
2
1
1
2.5
W
1
0
1
1.5
W
Scylla
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,444
Damage
23,322
36,414
Taken
31,075
13,310
Mitigated
12,386
11,071
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,857
946
0
2,222
5,410
2,927
80
2,169
3,179
28,334
0
L
Susano
 
Susano
3,022
538
0
2,349
8,217
2,101
0
3,093
5,050
0
23,996
W
Hun Batz
Champion9922
Hun Batz
4,642
1,661
0
522
7,358
2,123
0
622
6,736
0
42,404
W
Kuzenbo
Echo1194
Kuzenbo
3,409
1,505
132
3,412
7,778
5,955
34
2,727
5,051
16,101
0
W
3,460
1,612
0
2,274
6,473
1,460
0
0
6,473
34,638
0
L
2,187
1,364
299
2,230
7,082
2,998
0
2,630
4,388
0
11,759
L
3,540
67
52
1,724
7,936
1,929
567
4,838
2,914
24,158
0
L
Sun Wukong
UzCidracks
Sun Wukong
5,838
937
0
2,195
7,769
3,355
0
3,183
4,586
0
38,563
W
2,383
563
0
1,528
4,800
1,335
0
958
3,842
0
35,241
W
Scylla
9,428
2,108
0
733
4,666
1,513
52
2,090
2,576
40,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,125
Gold Earned
32,496
243
Minions Killed
317
0
Camps Cleared
0
1,134,077
Distance Traveled
1,132,579
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,630
512
45
4
0
183,785
2
L
Susano
5,472
497
46
4
0
259,166
2
W
Hun Batz
6,339
576
79
7
0
253,277
4
W
Kuzenbo
5,860
533
22
2
0
225,343
2
W
Sol
6,538
594
67
6
0
219,080
4
L
Horus
5,708
519
30
3
0
217,454
2
L
Chang'e
5,527
502
35
3
0
220,927
1
L
Sun Wukong
6,788
617
87
8
0
252,745
2
W
Thor
6,050
550
74
7
0
209,075
5
W
Scylla
7,709
701
75
7
0
225,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role