Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond IV
HomeShots2528
Chaac
Diamond IV
Level 118
God Stats
1W - 5L
1,381 SR
Queue Stats
52W - 38L
2,237 MMR
Party 2
Tiamat
Tiamat
Diamond IV
Homecat2528
Tiamat
Diamond IV
Level 120
God Stats
0W - 1L
1,589 SR
Queue Stats
67W - 50L
2,224 MMR
Party 2
Geb
Geb
Diamond II
Jaxs96
Geb
Diamond II
Level 159
God Stats
4W - 2L
1,612 SR
Queue Stats
320W - 285L
2,196 MMR
Solo
Apollo
Apollo
Diamond III
SesameStreetPlug
Apollo
Diamond III
Level 65
God Stats
23W - 25L
1,683 SR
Queue Stats
269W - 268L
2,148 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 108
1,553 SR
2,061 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,586 SR
2,066 MMR
Guan Yu
Guan Yu
Diamond IV
 
Guan Yu
Diamond IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
BringerOfDeath92
Ao Kuang
Diamond V
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 11L
2,155 MMR
Party 1
The Morrigan
The Morrigan
Diamond II
I3 L l S S
The Morrigan
Diamond II
Level 160
God Stats
2W - 1L
1,631 SR
Queue Stats
127W - 92L
2,235 MMR
Solo
Artio
Artio
Platinum I
MagnateKrypton
Artio
Platinum I
Level 144
God Stats
2W - 1L
1,801 SR
Queue Stats
65W - 45L
2,118 MMR
Solo
Artemis
Artemis
Diamond V
MisterDeez
Artemis
Diamond V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 85L
2,321 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 10 / 2
10,012
477
10,445
24,738
12,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 9 / 2
9,000
429
7,113
20,140
10,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
13
0 / 7 / 2
8,465
403
8,692
15,074
6,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Jaxs96
Geb
12
2 / 6 / 3
8,490
404
6,286
16,963
13,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 7 / 3
11,579
551
8,686
21,176
6,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TsukuyomiShivaCabrakanAwilix

VS

Bans
CliodhnaAtlasZeusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
8 / 0 / 17
12,761
608
18,184
20,176
27,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
18 / 3 / 3
13,768
656
23,269
18,029
8,481
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

The Morrigan
I3 L l S S
The Morrigan
18
2 / 2 / 8
11,475
546
12,184
7,618
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 15
11,090
528
5,238
21,526
24,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
MisterDeez
Artemis
20
10 / 4 / 9
14,074
670
22,946
16,909
7,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
91
9
Kills
39
39
Deaths
9
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
10
2
0.5
W
Guan Yu
 
Guan Yu
8
0
17
16.5
W
18
3
3
6.5
L
0
9
2
0.11
L
Tiamat
0
7
2
0.14
W
The Morrigan
I3 L l S S
The Morrigan
2
2
8
3
L
Geb
Jaxs96
Geb
2
6
3
0.58
W
1
0
15
8.5
W
Artemis
MisterDeez
Artemis
10
4
9
3.63
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,222
Damage
81,821
98,091
Taken
84,258
48,967
Mitigated
70,627
16,449
Healing
42,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,445
2,900
0
2,557
24,738
12,486
0
9,989
14,619
0
52,815
W
Guan Yu
 
Guan Yu
18,184
4,417
4,934
11,057
20,176
27,952
387
3,484
16,484
0
75,658
W
23,269
3,706
0
4,090
18,029
8,481
520
3,132
14,830
104,240
0
L
7,113
825
0
4,876
20,140
10,481
644
5,935
14,057
0
54,095
L
Tiamat
8,692
1,296
0
2,373
15,074
6,543
130
6,944
7,977
53,651
0
W
The Morrigan
I3 L l S S
The Morrigan
12,184
1,593
552
1,453
7,618
3,046
2,213
2,023
5,475
95,052
2,477
L
Geb
Jaxs96
Geb
6,286
873
0
1,869
16,963
13,034
0
8,676
8,181
18,355
0
W
5,238
681
4,402
7,500
21,526
24,050
217
5,775
15,414
23,005
0
W
Artemis
MisterDeez
Artemis
22,946
15,451
0
8,234
16,909
7,098
3,513
1,472
15,435
0
129,087
L
8,686
5,236
0
4,774
21,176
6,423
3,522
6,888
14,218
0
72,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,546
Gold Earned
63,168
456
Minions Killed
618
0
Camps Cleared
0
1,849,461
Distance Traveled
2,164,462
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,012
477
82
4
0
370,412
1
W
Guan Yu
12,761
608
114
5
0
453,497
4
W
Ao Kuang
13,768
656
140
7
0
457,847
4
L
Chaac
9,000
429
100
5
0
385,976
11
L
Tiamat
8,465
403
97
5
0
364,501
13
W
The Morrigan
11,475
546
165
8
0
405,862
5
L
Geb
8,490
404
29
1
0
372,425
0
W
Artio
11,090
528
26
1
0
457,954
9
W
Artemis
14,074
670
173
8
0
389,302
4
L
Apollo
11,579
551
148
7
0
356,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role