Player Matchup

Hel
Hel
BTS_02
Hel
Level 74
God Stats
62W - 69L
1,557 SR
Queue Stats
99W - 117L
1,471 Elo+
Solo
Anubis
Anubis
Jeinsk
Anubis
Level 73
God Stats
7W - 10L
1,253 SR
Queue Stats
91W - 90L
1,386 Elo+
Solo
Izanami
Izanami
OSI SORRY4U 95
Izanami
Level 119
God Stats
4W - 2L
1,528 SR
Queue Stats
28W - 44L
1,332 Elo+
Solo
Mercury
Mercury
cromix92
Mercury
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 165L
1,273 Elo+
Party 2
Ra
Ra
kiosmos
Ra
Level 48
God Stats
1W - 0L
1,209 SR
Queue Stats
44W - 72L
1,248 Elo+
Party 2
Team Averages
Level 72
1,409 SR
1,342 Elo+

VS

Team Averages
Level 114
1,533 SR
1,395 Elo+
Loki
Loki
DMS Aesthetic
Loki
Level 145
God Stats
33W - 23L
1,598 SR
Queue Stats
260W - 278L
1,430 Elo+
Party 1
Eset
Eset
InactiveHarpy9
Eset
Level 118
God Stats
28W - 27L
1,482 SR
Queue Stats
258W - 281L
1,399 Elo+
Solo
Neith
Neith
Rampagezigo
Neith
Level 126
God Stats
27W - 23L
1,565 SR
Queue Stats
136W - 143L
1,399 Elo+
Party 1
Medusa
Medusa
onthiburns
Medusa
Level 95
God Stats
17W - 12L
1,521 SR
Queue Stats
18W - 18L
1,314 Elo+
Solo
Odin
Odin
xXMEeMEeXx01
Odin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
346W - 379L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BTS_02
Hel
14
5 / 3 / 10
10,106
561
6,561
13,246
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
Jeinsk
Anubis
17
7 / 3 / 3
11,036
613
9,572
11,992
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 3 / 4
10,915
606
8,015
14,995
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
cromix92
Mercury
14
6 / 6 / 3
9,670
537
7,405
11,239
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 6
8,518
473
4,091
5,729
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 4 / 3
7,436
413
5,502
9,449
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
9 / 7 / 1
9,346
519
11,606
15,082
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 2
6,742
375
1,302
4,465
743
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
onthiburns
Medusa
14
4 / 5 / 2
8,698
483
8,070
13,216
3,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 4 / 2
8,454
470
3,162
13,989
8,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
25
Kills
19
20
Deaths
25
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
BTS_02
Hel
5
3
10
3.33
L
5
4
3
1.63
L
9
7
1
1.36
W
Anubis
Jeinsk
Anubis
7
3
3
2.83
W
6
3
4
2.67
L
1
5
2
0.4
W
Mercury
cromix92
Mercury
6
6
3
1.25
W
1
5
6
0.8
L
Medusa
onthiburns
Medusa
4
5
2
1
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
29,642
57,201
Taken
56,201
21,461
Mitigated
20,230
25,164
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
BTS_02
Hel
6,561
190
4,788
8,217
13,246
4,361
396
2,202
11,044
25,176
0
L
5,502
1,466
0
2,535
9,449
2,336
0
2,540
6,780
0
28,154
L
11,606
743
433
2,571
15,082
4,773
632
6,838
8,054
52,913
0
W
Anubis
Jeinsk
Anubis
9,572
682
0
5,180
11,992
5,756
3,194
1,415
10,219
61,370
0
W
8,015
5,031
0
5,680
14,995
6,582
2,824
0
14,995
0
85,041
L
1,302
283
0
52
4,465
743
36
1,143
3,220
0
7,049
W
Mercury
cromix92
Mercury
7,405
4,145
0
181
11,239
3,087
2,385
4,296
6,943
0
28,450
W
4,091
143
705
413
5,729
1,675
1,464
3,693
2,036
41,446
0
L
Medusa
onthiburns
Medusa
8,070
2,833
0
4,113
13,216
3,396
0
4,685
8,433
0
52,662
L
3,162
988
0
908
13,989
8,982
0
4,499
9,480
0
55,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,245
Gold Earned
40,676
397
Minions Killed
324
0
Camps Cleared
0
1,712,127
Distance Traveled
1,402,992
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,106
561
56
3
0
377,187
8
L
Loki
7,436
413
55
3
0
191,862
2
L
Eset
9,346
519
69
4
0
287,004
1
W
Anubis
11,036
613
114
6
0
291,562
2
W
Izanami
10,915
606
126
7
0
332,258
5
L
Neith
6,742
375
8
0
0
253,177
1
W
Mercury
9,670
537
47
3
0
387,767
0
W
Ra
8,518
473
54
3
0
323,353
2
L
Medusa
8,698
483
84
5
0
345,208
0
L
Odin
8,454
470
108
6
0
325,741
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role