Player Matchup

Thoth
Thoth
Bronze III
BetaMaleJesus
Thoth
Bronze III
Level 81
God Stats
0W - 1L
1,685 SR
Queue Stats
3W - 8L
1,308 MMR
Solo
Ares
Ares
Silver I
Majuhstyy
Ares
Silver I
Level 123
God Stats
5W - 1L
1,769 SR
Queue Stats
233W - 232L
1,251 MMR
Solo
Medusa
Medusa
Gold IV
TBlackHammer
Medusa
Gold IV
Level 159
God Stats
2W - 1L
1,747 SR
Queue Stats
188W - 197L
1,297 MMR
Solo
Mercury
Mercury
Gold I
TheHGustav
Mercury
Gold I
Level 100
God Stats
24W - 32L
1,525 SR
Queue Stats
759W - 769L
1,312 MMR
Solo
Horus
Horus
Gold II
icZWH
Horus
Gold II
Level 113
God Stats
8W - 6L
1,707 SR
Queue Stats
232W - 245L
1,307 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,687 SR
1,295 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,603 SR
1,295 MMR
Bakasura
Bakasura
Gold V
BiscochoSabroso
Bakasura
Gold V
Level 155
God Stats
6W - 7L
1,503 SR
Queue Stats
232W - 235L
1,260 MMR
Solo
Bellona
Bellona
Gold V
DizzyLeanz
Bellona
Gold V
Level 103
God Stats
21W - 14L
1,563 SR
Queue Stats
79W - 86L
1,288 MMR
Solo
Janus
Janus
Gold IV
Gäge
Janus
Gold IV
Level 148
God Stats
5W - 2L
1,737 SR
Queue Stats
74W - 79L
1,340 MMR
Solo
Izanami
Izanami
Gold III
Jmac003
Izanami
Gold III
Level 125
God Stats
6W - 4L
1,652 SR
Queue Stats
180W - 182L
1,247 MMR
Solo
Cabrakan
Cabrakan
Gold IV
TheXGamerPro
Cabrakan
Gold IV
Level 102
God Stats
55W - 49L
1,559 SR
Queue Stats
123W - 126L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 8
14,569
560
16,800
13,256
4,877
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ares
15
1 / 8 / 12
11,060
425
12,180
27,076
26,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
20
0 / 11 / 1
12,712
489
9,988
21,912
8,566
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
TheHGustav
Mercury
20
16 / 6 / 7
15,051
579
25,490
22,925
9,246
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
icZWH
Horus
20
1 / 6 / 9
13,380
515
16,038
26,101
26,142
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ArtioAtlasCliodhnaBastet

VS

Bans
AgniShivaKaliScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
7 / 7 / 12
15,353
591
14,476
29,102
12,738
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
DizzyLeanz
Bellona
20
5 / 5 / 9
15,053
579
15,777
29,271
29,773
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Gäge
Janus
20
9 / 6 / 10
16,412
631
19,060
16,368
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Jmac003
Izanami
20
13 / 1 / 11
17,356
668
25,827
23,821
8,959
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
TheXGamerPro
Cabrakan
18
3 / 8 / 14
13,275
511
8,138
24,876
36,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
93
27
Kills
37
37
Deaths
27
37
Assists
56
Player
Kills
Deaths
Assists
KDA
L
9
6
8
2.17
W
Bakasura
7
7
12
1.86
W
Bellona
DizzyLeanz
Bellona
5
5
9
1.9
W
Janus
Gäge
Janus
9
6
10
2.33
W
Izanami
Jmac003
Izanami
13
1
11
18.5
L
Ares
1
8
12
0.88
L
Medusa
0
11
1
0.05
L
Mercury
TheHGustav
Mercury
16
6
7
3.25
W
Cabrakan
TheXGamerPro
Cabrakan
3
8
14
1.25
L
Horus
icZWH
Horus
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,496
Damage
83,278
111,270
Taken
123,438
75,021
Mitigated
94,311
18,007
Healing
34,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,800
370
0
601
13,256
4,877
0
2,707
10,019
93,421
0
W
Bakasura
14,476
9,073
0
7,514
29,102
12,738
2,936
6,761
21,814
0
88,984
W
Bellona
DizzyLeanz
Bellona
15,777
5,017
0
10,630
29,271
29,773
1,268
5,962
22,484
0
93,682
W
Janus
Gäge
Janus
19,060
1,530
0
1,606
16,368
6,671
973
5,554
10,783
119,811
0
W
Izanami
Jmac003
Izanami
25,827
18,785
0
13,072
23,821
8,959
6,015
5,800
18,021
0
178,752
L
Ares
12,180
686
0
2,514
27,076
26,190
0
6,631
19,515
26,150
0
L
Medusa
9,988
5,340
0
3,623
21,912
8,566
812
2,436
19,476
0
113,505
L
Mercury
TheHGustav
Mercury
25,490
13,886
0
1,456
22,925
9,246
0
8,395
14,166
0
118,575
W
Cabrakan
TheXGamerPro
Cabrakan
8,138
701
0
1,890
24,876
36,170
225
6,841
17,972
41,523
2,876
L
Horus
icZWH
Horus
16,038
4,624
893
8,920
26,101
26,142
0
7,697
17,796
0
87,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,772
Gold Earned
77,449
668
Minions Killed
759
0
Camps Cleared
0
2,390,390
Distance Traveled
2,489,606
34
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
14,569
560
157
6
0
448,979
7
W
Bakasura
15,353
591
163
6
0
586,300
1
W
Bellona
15,053
579
161
6
0
489,309
2
W
Janus
16,412
631
144
6
0
510,715
9
W
Izanami
17,356
668
228
9
0
491,024
8
L
Ares
11,060
425
25
1
0
473,769
11
L
Medusa
12,712
489
176
7
0
426,566
6
L
Mercury
15,051
579
144
6
0
540,172
9
W
Cabrakan
13,275
511
63
2
0
412,258
10
L
Horus
13,380
515
166
6
0
500,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role