Player Matchup

Jormungandr
Jormungandr
BigSukDaddy
Jormungandr
Level 106
God Stats
9W - 7L
1,714 SR
Queue Stats
138W - 112L
1,486 Elo+
Party 1
Thoth
Thoth
ItIsDrama
Thoth
Level 107
God Stats
3W - 5L
1,674 SR
Queue Stats
328W - 304L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
Mr_Chewis
Ne Zha
Level 113
God Stats
12W - 13L
1,551 SR
Queue Stats
155W - 145L
1,428 Elo+
Party 2
Izanami
Izanami
Papa Peaden
Izanami
Level 108
God Stats
12W - 22L
1,294 SR
Queue Stats
24W - 29L
1,367 Elo+
Party 1
Gilgamesh
Gilgamesh
himmlish
Gilgamesh
Level 122
God Stats
0W - 1L
1,389 SR
Queue Stats
57W - 51L
1,503 Elo+
Party 2
Team Averages
Level 111
1,524 SR
1,467 Elo+

VS

Team Averages
Level 103
1,257 SR
1,456 Elo+
Fafnir
Fafnir
CensoredSlays
Fafnir
Level 155
God Stats
1W - 2L
1,213 SR
Queue Stats
79W - 84L
1,521 Elo+
Party 3
Shiva
Shiva
KelvinSlays
Shiva
Level 121
God Stats
3W - 1L
1,509 SR
Queue Stats
30W - 40L
1,502 Elo+
Party 3
Nemesis
Nemesis
LookItsJayy
Nemesis
Level 69
God Stats
3W - 4L
1,285 SR
Queue Stats
101W - 118L
1,462 Elo+
Party 3
Sol
Sol
ShmegmanSlays
Sol
Level 63
God Stats
2W - 7L
1,208 SR
Queue Stats
6W - 21L
1,249 Elo+
Party 3
Danzaburou
Danzaburou
codygrayson93
Danzaburou
Level 106
God Stats
1W - 7L
1,073 SR
Queue Stats
144W - 144L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigSukDaddy
Jormungandr
16
4 / 1 / 8
11,886
440
11,538
23,310
33,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
ItIsDrama
Thoth
19
4 / 7 / 10
12,981
481
20,406
23,356
8,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Mr_Chewis
Ne Zha
17
4 / 12 / 7
11,910
441
15,893
26,352
9,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Papa Peaden
Izanami
19
5 / 6 / 5
13,125
486
16,905
23,265
8,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
himmlish
Gilgamesh
18
2 / 13 / 1
11,731
434
13,691
25,343
22,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 15
12,595
466
9,749
30,473
37,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
16 / 4 / 11
16,750
620
32,440
27,313
23,724
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
LookItsJayy
Nemesis
20
14 / 4 / 7
15,529
575
19,584
23,076
11,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 7 / 8
13,250
491
13,826
20,920
6,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
codygrayson93
Danzaburou
20
3 / 2 / 10
15,054
558
23,000
20,858
8,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
90
19
Kills
39
39
Deaths
19
31
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BigSukDaddy
Jormungandr
4
1
8
8
W
1
2
15
4.25
L
Thoth
ItIsDrama
Thoth
4
7
10
1.29
W
16
4
11
5.38
W
Nemesis
LookItsJayy
Nemesis
14
4
7
4.38
L
Ne Zha
Mr_Chewis
Ne Zha
4
12
7
0.63
L
Izanami
Papa Peaden
Izanami
5
6
5
1.25
W
5
7
8
1.29
W
Danzaburou
codygrayson93
Danzaburou
3
2
10
4
L
Gilgamesh
himmlish
Gilgamesh
2
13
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,433
Damage
98,599
121,626
Taken
122,640
83,480
Mitigated
87,670
19,551
Healing
44,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BigSukDaddy
Jormungandr
11,538
3,273
312
4,636
23,310
33,895
137
4,859
18,321
32,828
0
W
9,749
2,150
1,035
10,506
30,473
37,660
787
9,257
19,621
25,829
0
L
Thoth
ItIsDrama
Thoth
20,406
2,190
123
5,024
23,356
8,518
208
7,944
15,068
81,964
0
W
32,440
7,706
940
3,539
27,313
23,724
2,006
5,804
20,752
9,352
97,535
W
Nemesis
LookItsJayy
Nemesis
19,584
8,675
0
9,122
23,076
11,425
2,932
5,213
17,732
0
108,160
L
Ne Zha
Mr_Chewis
Ne Zha
15,893
6,853
0
3,986
26,352
9,893
0
4,028
22,170
0
72,529
L
Izanami
Papa Peaden
Izanami
16,905
10,910
0
3,824
23,265
8,908
1,030
6,511
16,636
0
93,064
W
13,826
5,424
722
6,209
20,920
6,141
3,893
6,544
14,330
71,091
0
W
Danzaburou
codygrayson93
Danzaburou
23,000
10,914
230
11,756
20,858
8,720
3,544
7,707
13,064
0
135,662
L
Gilgamesh
himmlish
Gilgamesh
13,691
3,091
0
1,646
25,343
22,266
1,498
2,556
22,739
10,793
56,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,633
Gold Earned
73,178
573
Minions Killed
627
0
Camps Cleared
0
2,244,963
Distance Traveled
2,558,940
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,886
440
49
2
0
462,393
2
W
Fafnir
12,595
466
19
1
0
548,544
11
L
Thoth
12,981
481
136
5
0
467,760
5
W
Shiva
16,750
620
168
6
0
437,448
2
W
Nemesis
15,529
575
129
5
0
619,011
0
L
Ne Zha
11,910
441
101
4
0
465,309
4
L
Izanami
13,125
486
168
6
0
434,889
2
W
Sol
13,250
491
111
4
0
469,888
1
W
Danzaburou
15,054
558
200
7
0
484,049
11
L
Gilgamesh
11,731
434
119
4
0
414,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role