Player Matchup

Atlas
Atlas
DragonsWrath182
Atlas
Level 44
God Stats
4W - 5L
1,763 SR
Queue Stats
10W - 7L
1,723 Elo+
Party 1
Eset
Eset
SickSixthSense
Eset
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 65L
1,649 Elo+
Party 1
Da Ji
Da Ji
Sirtwerkalo
Da Ji
Level 67
God Stats
10W - 6L
1,556 SR
Queue Stats
60W - 49L
1,584 Elo+
Party 1
Apollo
Apollo
koreankockking
Apollo
Level 15
God Stats
3W - 0L
1,869 SR
Queue Stats
5W - 4L
1,543 Elo+
Party 1
Shiva
Shiva
marvinator92
Shiva
Level 160
God Stats
1W - 2L
1,433 SR
Queue Stats
29W - 20L
1,641 Elo+
Party 1
Team Averages
Level 73
1,624 SR
1,628 Elo+

VS

Team Averages
Level 111
1,536 SR
1,529 Elo+
Zeus
Zeus
AcidicPlayer381
Zeus
Level 138
God Stats
9W - 3L
1,678 SR
Queue Stats
579W - 534L
1,540 Elo+
Solo
Cupid
Cupid
Fluffy_Unicorm
Cupid
Level 158
God Stats
5W - 4L
1,580 SR
Queue Stats
648W - 639L
1,532 Elo+
Solo
Atlas
Atlas
MaurysCoccyx
Atlas
Level 18
God Stats
7W - 5L
1,575 SR
Queue Stats
63W - 50L
1,550 Elo+
Party 2
Ravana
Ravana
SneakyJalapeno
Ravana
Level 137
God Stats
3W - 6L
1,393 SR
Queue Stats
158W - 114L
1,618 Elo+
Party 2
Tyr
Tyr
THEOFFICAILTOE
Tyr
Level 103
God Stats
8W - 12L
1,456 SR
Queue Stats
277W - 286L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,716
520
3,326
7,516
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 2 / 5
6,665
606
7,123
6,863
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 2 / 4
6,780
616
4,058
9,631
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 1
6,364
579
4,670
5,107
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 3
6,942
631
8,553
8,656
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
5,726
521
6,723
6,991
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 1
6,101
555
3,243
7,043
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

10
1 / 1 / 2
5,915
538
3,027
7,436
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
2 / 5 / 1
5,977
543
4,348
7,904
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 1
5,819
529
3,114
8,450
7,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
6
6
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
1
0
4
3
L
2
3
1
0.83
L
1
1
2
2
W
5
2
5
3.75
W
5
2
4
3.5
L
2
5
1
0.5
L
0
3
1
0.17
W
4
2
1
2.25
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
20,455
37,773
Taken
37,824
18,965
Mitigated
17,224
11,733
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,723
980
0
395
6,991
1,842
0
3,922
3,038
36,537
0
W
3,326
1,234
0
1,938
7,516
4,238
0
2,567
4,949
11,659
0
L
3,243
1,770
0
3,333
7,043
1,521
0
1,642
5,401
0
36,939
L
3,027
1,242
0
2,472
7,436
4,418
0
2,253
5,147
12,925
0
W
7,123
752
190
1,456
6,863
1,901
322
3,964
2,899
30,978
0
W
4,058
1,025
0
3,260
9,631
3,282
0
2,383
7,248
0
30,292
L
4,348
1,329
0
775
7,904
2,271
0
2,632
5,241
0
30,495
L
3,114
859
0
2,574
8,450
7,172
0
0
7,858
4,422
21,682
W
4,670
2,728
0
1,291
5,107
1,283
612
836
4,271
0
30,987
W
8,553
3,319
0
3,598
8,656
8,261
0
1,091
7,565
0
36,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
29,538
285
Minions Killed
273
0
Camps Cleared
0
1,046,367
Distance Traveled
1,004,732
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,726
521
68
6
0
171,129
0
W
Atlas
5,716
520
19
2
0
196,141
2
L
Cupid
6,101
555
76
7
0
198,264
5
L
Atlas
5,915
538
22
2
0
209,878
2
W
Eset
6,665
606
66
6
0
194,022
1
W
Da Ji
6,780
616
53
5
0
223,420
3
L
Ravana
5,977
543
50
5
0
225,799
1
L
Tyr
5,819
529
57
5
0
199,662
1
W
Apollo
6,364
579
69
6
0
209,525
1
W
Shiva
6,942
631
78
7
0
223,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role