Player Matchup

Apollo
Apollo
HerWeirdSchnaufi
Apollo
Level 67
God Stats
0W - 6L
1,168 SR
Queue Stats
148W - 199L
1,355 Elo+
Party 2
Baron Samedi
Baron Samedi
Merzock
Baron Samedi
Level 27
God Stats
16W - 27L
1,384 SR
Queue Stats
50W - 84L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
Terror_SniPer_24
Cthulhu
Level 98
God Stats
20W - 16L
1,429 SR
Queue Stats
112W - 143L
1,338 Elo+
Party 2
King Arthur
King Arthur
Zohenfang
King Arthur
Level 120
God Stats
2W - 3L
1,525 SR
Queue Stats
153W - 179L
1,445 Elo+
Solo
Pele
Pele
kinta101
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 40L
1,377 Elo+
Solo
Team Averages
Level 80
1,401 SR
1,359 Elo+

VS

Team Averages
Level 78
1,636 SR
1,674 Elo+
Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
InDi3Tomat3xD
Nox
Level 67
God Stats
3W - 0L
1,781 SR
Queue Stats
69W - 25L
1,832 Elo+
Party 1
Cernunnos
Cernunnos
TheOy10
Cernunnos
Level 147
God Stats
18W - 4L
1,794 SR
Queue Stats
365W - 225L
1,752 Elo+
Party 1
Scylla
Scylla
WoIstMeinTEAM1
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 6L
1,889 Elo+
Party 1
Cliodhna
Cliodhna
iTruxter
Cliodhna
Level 63
God Stats
28W - 19L
1,604 SR
Queue Stats
174W - 191L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
5,881
490
4,215
8,620
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Merzock
Baron Samedi
10
2 / 3 / 1
5,792
483
4,212
5,874
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 5 / 3
5,928
494
3,553
11,667
5,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Zohenfang
King Arthur
9
4 / 5 / 0
5,946
496
3,835
10,124
6,808
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pele
9
1 / 6 / 3
5,481
457
1,946
9,539
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 4 / 3
6,796
566
2,230
7,396
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
9 / 1 / 5
7,506
626
8,918
5,042
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
TheOy10
Cernunnos
13
5 / 3 / 4
8,130
678
10,073
9,096
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 3
6,754
563
1,976
5,735
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
iTruxter
Cliodhna
12
8 / 1 / 1
7,548
629
7,265
6,681
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
11
Kills
24
24
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
4
3
0.88
L
2
5
3
0.7
W
9
1
5
11.5
L
Baron Samedi
Merzock
Baron Samedi
2
3
1
0.83
L
2
5
3
0.7
W
Cernunnos
TheOy10
Cernunnos
5
3
4
2.33
W
0
2
3
0.75
L
King Arthur
Zohenfang
King Arthur
4
5
0
0.8
W
Cliodhna
iTruxter
Cliodhna
8
1
1
8.5
L
Pele
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,761
Damage
30,462
45,824
Taken
33,950
18,178
Mitigated
11,835
8,830
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,230
42
0
1,898
7,396
2,327
413
3,435
3,961
32,449
0
L
4,215
2,593
0
1,827
8,620
1,962
0
2,306
6,154
0
27,250
W
8,918
1,392
0
500
5,042
2,895
161
1,793
3,249
23,020
0
L
Baron Samedi
Merzock
Baron Samedi
4,212
135
0
1,736
5,874
2,038
308
3,135
2,659
24,399
0
L
3,553
752
51
2,420
11,667
5,107
0
3,416
8,007
13,656
0
W
Cernunnos
TheOy10
Cernunnos
10,073
5,900
0
3,872
9,096
2,866
0
1,882
7,214
0
51,250
W
1,976
582
0
1,025
5,735
1,501
675
0
5,735
35,785
0
L
King Arthur
Zohenfang
King Arthur
3,835
709
0
480
10,124
6,808
0
2,561
7,489
0
23,078
W
Cliodhna
iTruxter
Cliodhna
7,265
927
0
2,587
6,681
2,246
378
655
6,026
0
36,923
L
Pele
1,946
661
0
2,316
9,539
2,263
0
1,118
8,391
0
23,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
36,734
201
Minions Killed
334
0
Camps Cleared
0
1,122,779
Distance Traveled
1,112,395
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,796
566
56
5
0
192,471
3
L
Apollo
5,881
490
49
4
0
214,803
2
W
Nox
7,506
626
32
3
0
222,641
2
L
Baron Samedi
5,792
483
40
3
0
222,859
0
L
Cthulhu
5,928
494
28
2
0
245,458
1
W
Cernunnos
8,130
678
94
8
0
214,015
3
W
Scylla
6,754
563
85
7
0
213,639
0
L
King Arthur
5,946
496
41
3
0
207,156
3
W
Cliodhna
7,548
629
67
6
0
269,629
2
L
Pele
5,481
457
43
4
0
232,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role