Player Matchup

Kukulkan
Kukulkan
JonathanPeterss
Kukulkan
Level 29
God Stats
37W - 47L
1,378 SR
Queue Stats
230W - 364L
1,433 Elo+
Party 1
Bacchus
Bacchus
Jp1ckle
Bacchus
Level 40
God Stats
1W - 4L
1,672 SR
Queue Stats
269W - 421L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
WilburCarter
Sun Wukong
Level 42
God Stats
0W - 1L
1,275 SR
Queue Stats
11W - 46L
1,147 Elo+
Solo
Team Averages
Level 37
1,442 SR
1,346 Elo+

VS

Team Averages
Level 85
1,565 SR
1,386 Elo+
Mercury
Mercury
BennyBabo11
Mercury
Level 66
God Stats
1W - 4L
1,399 SR
Queue Stats
15W - 27L
1,326 Elo+
Solo
Hel
Hel
YOLOKebon
Hel
Level 61
God Stats
1W - 0L
1,537 SR
Queue Stats
56W - 77L
1,355 Elo+
Solo
Cu Chulainn
Cu Chulainn
playerkiller232
Cu Chulainn
Level 128
God Stats
9W - 3L
1,760 SR
Queue Stats
98W - 96L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
6 / 3 / 6
13,307
700
17,925
19,030
6,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Jp1ckle
Bacchus
17
7 / 5 / 7
12,579
662
22,316
16,234
17,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
WilburCarter
Sun Wukong
13
0 / 11 / 6
10,255
540
804
14,772
6,683

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BennyBabo11
Mercury
16
3 / 9 / 9
11,997
631
5,431
14,164
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
5 / 4 / 8
13,097
689
10,608
14,586
10,278
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
playerkiller232
Cu Chulainn
20
11 / 1 / 6
14,775
778
28,182
24,004
13,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
13
Kills
19
19
Deaths
14
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
BennyBabo11
Mercury
3
9
9
0.83
L
Kukulkan
6
3
6
3
L
Bacchus
Jp1ckle
Bacchus
7
5
7
2.1
L
Sun Wukong
WilburCarter
Sun Wukong
0
11
6
0.27
W
5
4
8
2.25
W
Cu Chulainn
playerkiller232
Cu Chulainn
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,045
Damage
44,221
50,036
Taken
52,754
30,490
Mitigated
27,906
2,078
Healing
24,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BennyBabo11
Mercury
5,431
1,783
0
316
14,164
4,463
1,217
11,270
2,207
0
27,717
L
Kukulkan
17,925
1,542
0
993
19,030
6,506
39
3,057
15,973
74,196
0
L
Bacchus
Jp1ckle
Bacchus
22,316
1,764
0
828
16,234
17,301
0
5,263
10,971
45,803
0
L
Sun Wukong
WilburCarter
Sun Wukong
804
411
0
257
14,772
6,683
0
2,673
12,099
0
7,185
W
10,608
473
5,044
8,883
14,586
10,278
522
11,476
2,226
46,974
0
W
Cu Chulainn
playerkiller232
Cu Chulainn
28,182
4,294
0
9,814
24,004
13,165
1,234
15,094
7,845
0
81,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,141
Gold Earned
39,869
184
Minions Killed
196
6
Camps Cleared
9
991,745
Distance Traveled
1,077,326
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,997
631
29
2
4
343,562
3
L
Kukulkan
13,307
700
126
7
2
350,404
2
L
Bacchus
12,579
662
45
2
4
345,744
1
L
Sun Wukong
10,255
540
13
1
0
295,597
1
W
Hel
13,097
689
68
4
2
337,591
5
W
Cu Chulainn
14,775
778
99
5
3
396,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role