Player Matchup

Yu Huang
Yu Huang
FilthierBump630
Yu Huang
Level 118
God Stats
4W - 3L
1,706 SR
Queue Stats
349W - 305L
1,540 Elo+
Party 2
Cupid
Cupid
Hayhook
Cupid
Level 79
God Stats
17W - 18L
1,495 SR
Queue Stats
151W - 148L
1,480 Elo+
Party 2
Thor
Thor
WhyAreWeHere777
Thor
Level 43
God Stats
44W - 30L
1,788 SR
Queue Stats
310W - 265L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
chrisxgx18
Nu Wa
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 124L
1,508 Elo+
Solo
Atlas
Atlas
ragingyouko
Atlas
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 183L
1,707 Elo+
Party 1
Team Averages
Level 70
1,598 SR
1,566 Elo+

VS

Team Averages
Level 72
1,519 SR
1,560 Elo+
Mercury
Mercury
LeSwanNoir
Mercury
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,595 Elo+
Solo
Neith
Neith
Marquis_Le_Fay
Neith
Level 116
God Stats
15W - 13L
1,520 SR
Queue Stats
245W - 274L
1,443 Elo+
Solo
Merlin
Merlin
Schwiftz
Merlin
Level 127
God Stats
1W - 1L
1,298 SR
Queue Stats
384W - 367L
1,455 Elo+
Solo
Bellona
Bellona
Thehashsigning
Bellona
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 75L
1,812 Elo+
Solo
Shiva
Shiva
tall stuff
Shiva
Level 41
God Stats
5W - 1L
1,779 SR
Queue Stats
75W - 86L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
0 / 1 / 1
6,267
522
4,265
4,932
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Hayhook
Cupid
10
3 / 5 / 0
6,407
534
3,303
8,109
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 2
6,757
563
3,407
8,874
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
11
1 / 2 / 0
6,238
520
5,302
4,788
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 4
5,581
465
3,867
10,750
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LeSwanNoir
Mercury
12
2 / 2 / 1
6,946
579
2,262
7,999
2,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 5
6,359
530
4,710
6,748
1,822
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Schwiftz
Merlin
12
2 / 0 / 1
7,056
588
6,556
4,236
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 1 / 2
7,247
604
10,760
10,445
7,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
11
1 / 1 / 0
6,757
563
2,502
7,303
4,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
12
12
Deaths
7
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
1
1
0.5
L
Cupid
Hayhook
Cupid
3
5
0
0.6
W
Mercury
LeSwanNoir
Mercury
2
2
1
1.25
W
0
3
5
0.83
W
Merlin
Schwiftz
Merlin
2
0
1
2.5
W
7
1
2
8
L
3
2
2
2
L
Nu Wa
1
2
0
0.5
L
0
2
4
1
W
Shiva
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,144
Damage
26,790
37,453
Taken
36,731
12,986
Mitigated
16,579
10,326
Healing
10,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
4,265
78
0
1,320
4,932
1,450
0
3,912
1,020
36,679
0
L
Cupid
Hayhook
Cupid
3,303
1,984
250
2,244
8,109
1,808
0
367
7,742
0
29,896
W
Mercury
LeSwanNoir
Mercury
2,262
981
0
806
7,999
2,264
0
1,118
6,845
0
50,487
W
4,710
1,603
0
1,890
6,748
1,822
0
1,181
5,557
0
34,764
W
Merlin
Schwiftz
Merlin
6,556
136
0
1,567
4,236
1,194
496
2,827
1,399
43,078
0
W
10,760
4,564
0
2,815
10,445
7,023
0
4,769
5,614
0
37,983
L
3,407
785
0
3,840
8,874
2,800
0
1,520
7,354
0
39,917
L
Nu Wa
5,302
1,878
0
500
4,788
1,143
301
0
4,438
32,954
0
L
3,867
1,467
0
2,172
10,750
5,785
0
757
9,993
18,980
0
W
Shiva
2,502
517
0
3,410
7,303
4,276
312
3,217
3,882
0
31,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
34,365
332
Minions Killed
352
0
Camps Cleared
0
1,177,958
Distance Traveled
1,208,464
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,267
522
86
7
0
246,817
0
L
Cupid
6,407
534
80
7
0
212,309
5
W
Mercury
6,946
579
93
8
0
285,234
0
W
Neith
6,359
530
67
6
0
218,942
2
W
Merlin
7,056
588
72
6
0
233,016
6
W
Bellona
7,247
604
56
5
0
261,809
3
L
Thor
6,757
563
80
7
0
280,903
5
L
Nu Wa
6,238
520
72
6
0
203,463
1
L
Atlas
5,581
465
14
1
0
234,466
7
W
Shiva
6,757
563
64
5
0
209,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role