Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Odin
Odin
DBdaPR0digy
Odin
Level 129
God Stats
6W - 3L
1,569 SR
Queue Stats
265W - 245L
1,520 Elo+
Party 2
Artemis
Artemis
Sharmander69
Artemis
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 26L
1,577 Elo+
Party 4
Cthulhu
Cthulhu
iiFrenchy__
Cthulhu
Level 129
God Stats
6W - 1L
1,648 SR
Queue Stats
97W - 83L
1,529 Elo+
Party 2
Pele
Pele
xaolinfantastic
Pele
Level 128
God Stats
3W - 1L
1,696 SR
Queue Stats
125W - 105L
1,593 Elo+
Party 4
Team Averages
Level 120
1,583 SR
1,544 Elo+

VS

Team Averages
Level 113
1,518 SR
1,529 Elo+
Tyr
Tyr
 
Tyr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
KVVNG_MIKE
Sobek
Level 82
God Stats
6W - 6L
1,580 SR
Queue Stats
98W - 83L
1,575 Elo+
Party 3
Nemesis
Nemesis
caro101202
Nemesis
Level 116
God Stats
15W - 19L
1,512 SR
Queue Stats
448W - 434L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 2
6,510
651
3,627
3,450
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
5,810
581
1,840
5,655
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Sharmander69
Artemis
10
0 / 1 / 1
5,270
527
4,708
5,830
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
iiFrenchy__
Cthulhu
9
1 / 1 / 3
5,366
537
3,387
5,909
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 3
6,165
617
3,208
5,237
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 0
5,926
593
2,637
5,313
3,685
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
 
Yu Huang
10
0 / 3 / 1
5,530
553
1,575
4,794
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
9
0 / 2 / 1
5,154
515
3,210
7,053
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
8
1 / 0 / 1
4,983
498
1,335
7,645
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
caro101202
Nemesis
9
1 / 2 / 0
5,209
521
2,797
5,896
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
2
2
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
L
Tyr
 
Tyr
0
0
0
0
L
Yu Huang
 
Yu Huang
0
3
1
0.17
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
0
0
0
0
L
Sobek
1
0
1
1.5
W
Artemis
Sharmander69
Artemis
0
1
1
0.5
L
Nemesis
caro101202
Nemesis
1
2
0
0.5
W
Cthulhu
iiFrenchy__
Cthulhu
1
1
3
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
11,554
26,081
Taken
30,701
12,329
Mitigated
11,978
11,250
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,627
1,509
0
1,978
3,450
1,018
292
937
2,513
36,971
0
L
Tyr
 
Tyr
2,637
332
0
1,762
5,313
3,685
0
0
5,049
5,341
30,971
L
Yu Huang
 
Yu Huang
1,575
150
0
986
4,794
1,347
0
2,298
2,496
31,214
0
L
Jing Wei
 
Jing Wei
3,210
2,451
0
3,423
7,053
1,488
0
1,191
5,862
0
29,667
W
1,840
72
0
2,506
5,655
4,688
0
618
5,037
0
32,268
L
Sobek
1,335
303
0
2,874
7,645
3,788
0
2,559
5,086
9,149
0
W
Artemis
Sharmander69
Artemis
4,708
1,879
0
3,859
5,830
1,586
0
810
5,020
0
30,488
L
Nemesis
caro101202
Nemesis
2,797
1,166
0
702
5,896
1,670
0
916
4,886
0
26,004
W
Cthulhu
iiFrenchy__
Cthulhu
3,387
517
0
1,888
5,909
3,647
0
909
5,000
15,866
2,544
W
3,208
457
0
1,019
5,237
1,390
98
296
4,941
0
35,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,121
Gold Earned
26,802
324
Minions Killed
309
0
Camps Cleared
0
1,000,896
Distance Traveled
1,018,355
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,510
651
84
8
0
199,059
0
L
Tyr
5,926
593
102
10
0
222,249
3
L
Yu Huang
5,530
553
82
8
0
198,530
3
L
Jing Wei
5,154
515
60
6
0
174,098
1
W
Odin
5,810
581
81
8
0
201,715
2
L
Sobek
4,983
498
12
1
0
195,753
1
W
Artemis
5,270
527
62
6
0
176,035
1
L
Nemesis
5,209
521
53
5
0
227,725
4
W
Cthulhu
5,366
537
39
4
0
212,634
1
W
Pele
6,165
617
58
6
0
211,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role