Player Matchup

Yu Huang
Yu Huang
DaRKn3Ss 801
Yu Huang
Level 145
God Stats
3W - 1L
1,739 SR
Queue Stats
56W - 67L
1,489 Elo+
Party 2
Zeus
Zeus
DynamicNIPS
Zeus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,518 Elo+
Party 3
Horus
Horus
Haislipc253
Horus
Level 28
God Stats
2W - 1L
1,570 SR
Queue Stats
8W - 4L
1,579 Elo+
Party 3
Cerberus
Cerberus
izaya93
Cerberus
Level 160
God Stats
2W - 1L
1,663 SR
Queue Stats
38W - 51L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
spacemanloso
Danzaburou
Level 114
God Stats
19W - 20L
1,506 SR
Queue Stats
114W - 119L
1,491 Elo+
Party 2
Team Averages
Level 114
1,596 SR
1,510 Elo+

VS

Team Averages
Level 51
1,495 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
Muffstuffer12
Tsukuyomi
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
256W - 218L
1,549 Elo+
Solo
Tiamat
Tiamat
TriTestament
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,727 Elo+
Party 1
Anubis
Anubis
frugshin
Anubis
Level 7
God Stats
1W - 4L
1,474 SR
Queue Stats
1W - 8L
1,289 Elo+
Party 1
Danzaburou
Danzaburou
mrsenor8
Danzaburou
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
shadowknexsestus
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 165L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DaRKn3Ss 801
Yu Huang
17
4 / 4 / 13
11,609
726
11,824
13,265
5,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 2 / 10
13,484
843
20,760
10,037
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 6 / 12
12,597
787
14,831
16,537
8,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
izaya93
Cerberus
20
5 / 1 / 22
13,531
846
14,171
19,008
23,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
spacemanloso
Danzaburou
20
9 / 2 / 10
13,626
852
16,781
13,136
5,790
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Muffstuffer12
Tsukuyomi
19
8 / 3 / 6
12,258
766
16,154
16,903
6,333
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
17
2 / 10 / 5
10,574
661
8,091
17,593
11,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
frugshin
Anubis
19
2 / 6 / 5
11,717
732
5,152
14,141
5,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
mrsenor8
Danzaburou
16
1 / 11 / 4
10,083
630
4,276
16,403
4,994
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 4 / 6
10,835
677
16,242
23,205
24,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
34
Kills
15
15
Deaths
34
67
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
DaRKn3Ss 801
Yu Huang
4
4
13
2.63
W
10
2
10
7.5
W
6
6
12
2
L
Tsukuyomi
Muffstuffer12
Tsukuyomi
8
3
6
3.67
L
Tiamat
2
10
5
0.45
L
Anubis
frugshin
Anubis
2
6
5
0.75
W
Cerberus
izaya93
Cerberus
5
1
22
16
L
Danzaburou
mrsenor8
Danzaburou
1
11
4
0.27
L
2
4
6
1.25
W
Danzaburou
spacemanloso
Danzaburou
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,367
Damage
49,915
71,983
Taken
88,245
48,337
Mitigated
52,759
21,132
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
DaRKn3Ss 801
Yu Huang
11,824
1,713
293
3,663
13,265
5,977
853
5,233
8,032
34,119
0
W
20,760
1,788
0
1,233
10,037
3,991
1,462
3,913
6,124
62,076
0
W
14,831
6,679
1,810
4,798
16,537
8,925
2,505
7,607
8,930
0
35,452
L
Tsukuyomi
Muffstuffer12
Tsukuyomi
16,154
2,749
0
1,547
16,903
6,333
0
8,551
7,836
0
45,445
L
Tiamat
8,091
1,111
195
1,832
17,593
11,574
0
8,679
8,511
23,771
0
L
Anubis
frugshin
Anubis
5,152
166
0
421
14,141
5,776
0
10,275
3,357
37,526
0
W
Cerberus
izaya93
Cerberus
14,171
545
0
4,200
19,008
23,654
0
6,874
12,134
36,828
0
L
Danzaburou
mrsenor8
Danzaburou
4,276
2,038
0
413
16,403
4,994
0
7,360
8,497
0
14,157
L
16,242
1,000
116
527
23,205
24,082
0
9,216
13,142
36,101
0
W
Danzaburou
spacemanloso
Danzaburou
16,781
8,161
0
5,135
13,136
5,790
5,076
5,858
7,278
0
60,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,847
Gold Earned
55,467
315
Minions Killed
204
0
Camps Cleared
0
1,604,115
Distance Traveled
1,507,879
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,609
726
43
3
0
270,978
0
W
Zeus
13,484
843
60
4
0
345,258
0
W
Horus
12,597
787
49
3
0
307,902
0
L
Tsukuyomi
12,258
766
40
3
0
337,052
0
L
Tiamat
10,574
661
28
2
0
263,140
1
L
Anubis
11,717
732
77
5
0
302,962
2
W
Cerberus
13,531
846
59
4
0
359,031
3
L
Danzaburou
10,083
630
27
2
0
260,921
0
L
Cthulhu
10,835
677
32
2
0
343,804
3
W
Danzaburou
13,626
852
104
7
0
320,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role