Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Appicts
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 3L
1,787 Elo+
Party 2
Danzaburou
Danzaburou
xYOYOx45
Danzaburou
Level 129
God Stats
1W - 3L
1,410 SR
Queue Stats
8W - 9L
1,459 Elo+
Party 2
Cliodhna
Cliodhna
Āśțā
Cliodhna
Level 159
God Stats
16W - 5L
1,685 SR
Queue Stats
162W - 133L
1,665 Elo+
Party 2
Team Averages
Level 121
1,519 SR
1,582 Elo+

VS

Team Averages
Level 53
1,550 SR
1,538 Elo+
He Bo
He Bo
PP_Turtle25
He Bo
Level 89
God Stats
2W - 2L
1,591 SR
Queue Stats
274W - 246L
1,563 Elo+
Party 3
Tiamat
Tiamat
PutQueRico
Tiamat
Level 75
God Stats
11W - 8L
1,433 SR
Queue Stats
341W - 320L
1,581 Elo+
Party 1
Neith
Neith
Qby256
Neith
Level 25
God Stats
3W - 3L
1,691 SR
Queue Stats
16W - 18L
1,542 Elo+
Party 1
Fenrir
Fenrir
dannykyp
Fenrir
Level 42
God Stats
2W - 1L
1,672 SR
Queue Stats
76W - 76L
1,492 Elo+
Solo
Bellona
Bellona
txpioca
Bellona
Level 35
God Stats
14W - 21L
1,363 SR
Queue Stats
130W - 138L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 1 / 1
8,948
559
9,616
15,482
9,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
 
Merlin
13
0 / 1 / 1
7,666
479
2,787
4,216
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
12
1 / 0 / 6
7,860
491
4,682
9,585
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
xYOYOx45
Danzaburou
13
2 / 1 / 1
7,590
474
6,459
10,188
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Āśțā
Cliodhna
17
8 / 0 / 1
9,665
604
8,860
9,349
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,274
455
3,090
8,007
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
PutQueRico
Tiamat
15
0 / 1 / 1
8,374
523
5,486
5,808
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Qby256
Neith
11
0 / 3 / 1
6,825
427
3,862
7,178
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
dannykyp
Fenrir
11
1 / 3 / 1
6,740
421
4,430
12,610
10,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
txpioca
Bellona
15
1 / 1 / 0
8,739
546
12,567
12,423
11,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
3
3
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Merlin
 
Merlin
0
1
1
0.5
W
Geb
1
0
6
4
L
1
3
1
0.5
L
Tiamat
PutQueRico
Tiamat
0
1
1
0.5
L
Neith
Qby256
Neith
0
3
1
0.17
L
Fenrir
dannykyp
Fenrir
1
3
1
0.5
L
Bellona
txpioca
Bellona
1
1
0
1
W
Danzaburou
xYOYOx45
Danzaburou
2
1
1
2.5
W
Cliodhna
Āśțā
Cliodhna
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,404
Damage
29,435
48,820
Taken
46,026
27,145
Mitigated
30,817
17,990
Healing
14,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,616
3,115
0
5,668
15,482
9,684
0
191
15,291
0
63,618
W
Merlin
 
Merlin
2,787
136
0
947
4,216
1,258
199
1,561
2,567
49,478
0
W
Geb
4,682
892
217
2,290
9,585
9,430
90
1,868
7,551
23,929
0
L
3,090
119
0
3,553
8,007
2,148
0
641
7,366
47,367
0
L
Tiamat
PutQueRico
Tiamat
5,486
734
0
2,396
5,808
3,098
50
1,548
4,260
70,182
0
L
Neith
Qby256
Neith
3,862
973
0
1,781
7,178
2,855
0
1,317
5,861
0
44,118
L
Fenrir
dannykyp
Fenrir
4,430
333
0
2,460
12,610
10,829
0
3,963
8,647
0
15,509
L
Bellona
txpioca
Bellona
12,567
5,719
0
4,234
12,423
11,887
0
0
12,423
0
64,556
W
Danzaburou
xYOYOx45
Danzaburou
6,459
1,622
0
6,442
10,188
3,462
1,606
795
9,393
0
50,810
W
Cliodhna
Āśțā
Cliodhna
8,860
1,492
0
2,426
9,349
3,311
0
3,805
5,186
0
82,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,729
Gold Earned
37,952
548
Minions Killed
524
0
Camps Cleared
0
1,609,925
Distance Traveled
1,550,116
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,948
559
145
9
0
314,814
6
W
Merlin
7,666
479
141
9
0
298,962
6
W
Geb
7,860
491
38
2
0
329,516
4
L
He Bo
7,274
455
102
6
0
346,332
6
L
Tiamat
8,374
523
158
10
0
303,187
11
L
Neith
6,825
427
101
6
0
238,168
3
L
Fenrir
6,740
421
17
1
0
342,923
4
L
Bellona
8,739
546
146
9
0
319,506
4
W
Danzaburou
7,590
474
91
6
0
281,527
5
W
Cliodhna
9,665
604
133
8
0
385,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role