Player Matchup

Chang'e
Chang'e
Rozz
Chang'e
Level 149
God Stats
5W - 0L
1,792 SR
Queue Stats
359W - 134L
1,746 Elo+
Party 2
Gilgamesh
Gilgamesh
Sharpeshoota
Gilgamesh
Level 125
God Stats
1W - 0L
1,429 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Vulcan
Vulcan
Smithyyy_92
Vulcan
Level 26
God Stats
1W - 0L
1,299 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
Spadge
Izanami
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
451W - 184L
1,732 Elo+
Party 2
Ganesha
Ganesha
WortWortWortWort
Ganesha
Level 128
God Stats
3W - 2L
1,627 SR
Queue Stats
140W - 46L
1,704 Elo+
Party 2
Team Averages
Level 118
1,530 SR
1,636 Elo+

VS

Team Averages
Level 39
1,425 SR
1,624 Elo+
Eset
Eset
Alberto65
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,492 Elo+
Party 3
Bellona
Bellona
Gordopil0
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,792 Elo+
Party 3
Ra
Ra
Pollito07
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cerberus
Cerberus
Raisin2Live
Cerberus
Level 81
God Stats
4W - 7L
1,124 SR
Queue Stats
207W - 197L
1,621 Elo+
Solo
Artemis
Artemis
TropicalHouse313
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,718 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Rozz
Chang'e
15
6 / 1 / 17
9,072
1,296
8,019
4,607
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Sharpeshoota
Gilgamesh
16
15 / 0 / 14
10,386
1,484
11,500
5,256
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
15
4 / 1 / 21
8,930
1,276
12,719
3,016
1,112
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Spadge
Izanami
16
17 / 0 / 16
9,541
1,363
19,898
2,508
946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 0 / 36
9,935
1,419
4,925
4,715
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

432

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
1 / 11 / 0
7,117
1,017
3,855
15,086
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Gordopil0
Bellona
12
0 / 11 / 1
7,142
1,020
2,097
16,106
9,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 12 / 1
6,967
995
1,765
11,726
3,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Raisin2Live
Cerberus
12
1 / 0 / 1
7,517
1,074
3,684
6,415
4,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 8 / 0
6,614
945
3,182
10,293
3,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
5
42
Kills
2
2
Deaths
42
104
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Eset
1
11
0
0.09
L
Bellona
Gordopil0
Bellona
0
11
1
0.05
L
0
12
1
0.04
L
Cerberus
Raisin2Live
Cerberus
1
0
1
1.5
W
Chang'e
Rozz
Chang'e
6
1
17
14.5
W
Gilgamesh
Sharpeshoota
Gilgamesh
15
0
14
22
W
Vulcan
4
1
21
14.5
W
Izanami
Spadge
Izanami
17
0
16
25
L
0
8
0
0
W
0
0
36
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,061
Damage
14,583
20,102
Taken
59,626
14,036
Mitigated
24,612
6,861
Healing
2,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,855
192
112
624
15,086
4,351
0
5,800
9,286
11,252
0
L
Bellona
Gordopil0
Bellona
2,097
536
404
309
16,106
9,434
0
8,857
7,249
0
6,721
L
1,765
447
0
4
11,726
3,379
0
3,568
8,158
5,745
0
L
Cerberus
Raisin2Live
Cerberus
3,684
0
0
604
6,415
4,241
0
3,960
2,455
12,669
0
W
Chang'e
Rozz
Chang'e
8,019
930
2,121
2,172
4,607
2,590
0
3,170
1,437
19,874
0
W
Gilgamesh
Sharpeshoota
Gilgamesh
11,500
5,291
0
708
5,256
4,765
0
1,505
3,751
0
29,931
W
Vulcan
12,719
7,413
0
265
3,016
1,112
0
1,363
1,653
23,859
0
W
Izanami
Spadge
Izanami
19,898
13,965
0
403
2,508
946
0
1,666
842
0
34,198
L
3,182
1,405
0
0
10,293
3,207
0
3,478
6,815
0
9,145
W
4,925
181
0
1,192
4,715
4,623
0
1,600
2,617
13,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,864
Gold Earned
35,357
147
Minions Killed
51
10
Camps Cleared
2
729,581
Distance Traveled
515,217
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,117
1,017
13
2
0
108,934
0
L
Bellona
7,142
1,020
6
1
0
111,111
0
L
Ra
6,967
995
7
1
0
90,390
3
L
Cerberus
7,517
1,074
13
2
0
126,675
0
W
Chang'e
9,072
1,296
24
3
1
134,368
3
W
Gilgamesh
10,386
1,484
35
5
7
147,897
1
W
Vulcan
8,930
1,276
36
5
1
144,972
0
W
Izanami
9,541
1,363
52
7
1
146,679
3
L
Artemis
6,614
945
12
2
2
78,107
0
W
Ganesha
9,935
1,419
0
0
0
155,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role