Player Matchup

Terra
Terra
Karametra79
Terra
Level 67
God Stats
1W - 1L
1,712 SR
Queue Stats
16W - 31L
1,352 Elo+
Party 1
Nemesis
Nemesis
Spartacus071
Nemesis
Level 158
God Stats
4W - 3L
1,883 SR
Queue Stats
417W - 412L
1,459 Elo+
Party 1
Vamana
Vamana
Tantaurr
Vamana
Level 158
God Stats
4W - 3L
1,699 SR
Queue Stats
274W - 308L
1,457 Elo+
Party 1
Hades
Hades
econOhmy
Hades
Level 159
God Stats
18W - 7L
1,691 SR
Queue Stats
735W - 727L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
kuderling
Cthulhu
Level 152
God Stats
3W - 2L
1,707 SR
Queue Stats
143W - 170L
1,409 Elo+
Solo
Team Averages
Level 139
1,738 SR
1,425 Elo+

VS

Team Averages
Level 125
1,531 SR
1,493 Elo+
Sylvanus
Sylvanus
Akalezz910
Sylvanus
Level 83
God Stats
2W - 0L
1,677 SR
Queue Stats
55W - 63L
1,472 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DarkEddie
Ah Muzen Cab
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 67L
1,479 Elo+
Party 2
Gilgamesh
Gilgamesh
TSPM_TAKESHY
Gilgamesh
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 47L
1,529 Elo+
Party 3
Thoth
Thoth
xLunaticSant751
Thoth
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 31L
1,516 Elo+
Party 3
Bellona
Bellona
xl GRIZZ xl
Bellona
Level 139
God Stats
2W - 2L
1,476 SR
Queue Stats
250W - 243L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 9
8,796
628
3,406
26,001
18,251
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Spartacus071
Nemesis
14
1 / 8 / 10
8,379
599
9,304
16,588
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Tantaurr
Vamana
16
6 / 8 / 7
9,943
710
16,658
26,896
16,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
econOhmy
Hades
16
2 / 8 / 5
9,501
679
12,715
18,530
13,024
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
kuderling
Cthulhu
19
8 / 6 / 10
11,098
793
19,928
21,742
24,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akalezz910
Sylvanus
19
8 / 4 / 18
11,996
857
12,546
18,633
21,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
DarkEddie
Ah Muzen Cab
20
10 / 4 / 17
11,804
843
28,974
13,325
6,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
TSPM_TAKESHY
Gilgamesh
17
4 / 5 / 20
10,653
761
15,257
15,305
11,959
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
9 / 1 / 21
11,946
853
25,710
9,793
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
xl GRIZZ xl
Bellona
16
4 / 6 / 22
10,580
756
11,835
18,058
21,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
133
19
Kills
35
35
Deaths
20
41
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Akalezz910
Sylvanus
8
4
18
4.25
W
Ah Muzen Cab
DarkEddie
Ah Muzen Cab
10
4
17
4.63
L
2
5
9
1.3
L
Nemesis
Spartacus071
Nemesis
1
8
10
0.75
W
Gilgamesh
TSPM_TAKESHY
Gilgamesh
4
5
20
2.8
L
Vamana
Tantaurr
Vamana
6
8
7
1.19
L
Hades
econOhmy
Hades
2
8
5
0.56
L
Cthulhu
kuderling
Cthulhu
8
6
10
2.17
W
9
1
21
19.5
W
Bellona
xl GRIZZ xl
Bellona
4
6
22
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,011
Damage
94,322
109,757
Taken
75,114
78,630
Mitigated
66,107
37,953
Healing
27,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Akalezz910
Sylvanus
12,546
3,526
6,703
7,149
18,633
21,814
38
8,941
9,394
23,502
0
W
Ah Muzen Cab
DarkEddie
Ah Muzen Cab
28,974
8,250
0
1,707
13,325
6,861
3,457
6,405
6,806
0
49,219
L
3,406
726
4,162
7,737
26,001
18,251
90
9,736
15,761
7,787
0
L
Nemesis
Spartacus071
Nemesis
9,304
1,634
1,723
2,537
16,588
6,204
0
6,395
9,894
251
15,028
W
Gilgamesh
TSPM_TAKESHY
Gilgamesh
15,257
4,811
1,255
1,535
15,305
11,959
78
8,121
6,856
0
21,797
L
Vamana
Tantaurr
Vamana
16,658
5,937
1,814
8,222
26,896
16,952
21
7,681
18,792
0
25,515
L
Hades
econOhmy
Hades
12,715
1,042
2,283
4,109
18,530
13,024
30
4,980
13,236
26,185
0
L
Cthulhu
kuderling
Cthulhu
19,928
454
2,787
2,579
21,742
24,199
0
7,489
13,818
38,829
0
W
25,710
1,944
1,773
2,845
9,793
4,452
1,063
5,503
4,290
44,138
0
W
Bellona
xl GRIZZ xl
Bellona
11,835
3,911
1,444
2,931
18,058
21,021
172
7,280
10,294
0
23,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,717
Gold Earned
56,979
154
Minions Killed
125
0
Camps Cleared
0
1,184,556
Distance Traveled
1,259,263
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,996
857
18
1
0
205,166
0
W
Ah Muzen Cab
11,804
843
32
2
0
229,647
0
L
Terra
8,796
628
29
2
0
247,390
0
L
Nemesis
8,379
599
10
1
0
219,637
1
W
Gilgamesh
10,653
761
16
1
0
274,474
0
L
Vamana
9,943
710
18
1
0
275,307
0
L
Hades
9,501
679
49
4
0
202,708
4
L
Cthulhu
11,098
793
48
3
0
239,514
0
W
Thoth
11,946
853
30
2
0
286,985
0
W
Bellona
10,580
756
29
2
0
262,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role