Player Matchup

Scylla
Scylla
Hymiir
Scylla
Level 125
God Stats
103W - 86L
1,600 SR
Queue Stats
256W - 249L
1,582 Elo+
Party 1
Horus
Horus
Pankish
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Solo
Kumbhakarna
Kumbhakarna
iRainwater
Kumbhakarna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,738 Elo+
Party 1
Eset
Eset
nemeSDemon
Eset
Level 136
God Stats
20W - 20L
1,608 SR
Queue Stats
75W - 70L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
njoySukhoi
Amaterasu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,854 Elo+
Party 1
Team Averages
Level 107
1,542 SR
1,603 Elo+

VS

Team Averages
Level 93
1,615 SR
1,564 Elo+
Eset
Eset
Equinoχ
Eset
Level 144
God Stats
2W - 0L
1,789 SR
Queue Stats
269W - 207L
1,636 Elo+
Party 2
Ah Puch
Ah Puch
Fredo_Finesse076
Ah Puch
Level 27
God Stats
6W - 6L
1,440 SR
Queue Stats
17W - 32L
1,322 Elo+
Solo
Bellona
Bellona
TheMuffinMan3x
Bellona
Level 83
God Stats
35W - 27L
1,646 SR
Queue Stats
208W - 230L
1,552 Elo+
Solo
Medusa
Medusa
Yukineah
Medusa
Level 86
God Stats
7W - 6L
1,697 SR
Queue Stats
119W - 70L
1,635 Elo+
Party 2
Cerberus
Cerberus
βeαr
Cerberus
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 113L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hymiir
Scylla
19
5 / 3 / 3
11,208
862
22,836
10,660
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Pankish
Horus
15
0 / 7 / 6
9,047
696
5,586
17,443
15,583
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Kumbhakarna
iRainwater
Kumbhakarna
15
1 / 6 / 5
9,435
726
6,180
18,203
19,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 7 / 5
9,535
733
8,498
14,555
5,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
njoySukhoi
Amaterasu
15
2 / 5 / 3
9,084
699
11,278
16,971
16,974
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
19
7 / 3 / 13
11,276
867
19,623
12,280
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 13
10,242
788
8,982
9,654
7,815
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 15
10,337
795
10,753
15,220
15,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Yukineah
Medusa
17
4 / 3 / 15
10,039
772
15,420
13,265
5,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
βeαr
Cerberus
17
5 / 1 / 18
11,059
851
12,229
19,543
24,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
102
10
Kills
28
28
Deaths
10
22
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Eset
7
3
13
4.5
W
7
2
13
6.75
L
Scylla
Hymiir
Scylla
5
3
3
2.17
L
Horus
Pankish
Horus
0
7
6
0.43
W
5
1
15
12.5
W
Medusa
Yukineah
Medusa
4
3
15
3.83
L
Kumbhakarna
iRainwater
Kumbhakarna
1
6
5
0.58
L
2
7
5
0.64
L
Amaterasu
njoySukhoi
Amaterasu
2
5
3
0.7
W
Cerberus
βeαr
Cerberus
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,378
Damage
67,007
77,832
Taken
69,962
60,845
Mitigated
58,634
14,902
Healing
27,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
19,623
1,327
4,467
5,117
12,280
5,855
135
7,493
4,787
54,525
0
W
8,982
903
0
1,440
9,654
7,815
164
4,466
5,188
24,900
0
L
Scylla
Hymiir
Scylla
22,836
1,624
0
1,071
10,660
3,951
959
7,038
3,490
65,293
0
L
Horus
Pankish
Horus
5,586
2,752
1,611
2,127
17,443
15,583
500
7,764
9,461
145
13,435
W
10,753
3,797
631
5,395
15,220
15,057
561
8,372
6,848
0
30,057
W
Medusa
Yukineah
Medusa
15,420
7,467
0
4,774
13,265
5,411
3,012
6,977
6,288
0
42,320
L
Kumbhakarna
iRainwater
Kumbhakarna
6,180
227
458
2,265
18,203
19,153
0
9,375
8,589
13,508
0
L
8,498
495
681
2,187
14,555
5,184
150
8,917
5,494
34,251
0
L
Amaterasu
njoySukhoi
Amaterasu
11,278
2,858
0
4,502
16,971
16,974
840
6,869
9,964
0
21,473
W
Cerberus
βeαr
Cerberus
12,229
1,355
0
5,929
19,543
24,496
608
10,351
9,192
26,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,309
Gold Earned
52,953
237
Minions Killed
289
0
Camps Cleared
0
1,304,491
Distance Traveled
1,328,294
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,276
867
93
7
0
289,772
3
W
Ah Puch
10,242
788
38
3
0
247,426
1
L
Scylla
11,208
862
103
8
0
294,361
2
L
Horus
9,047
696
30
2
0
249,138
2
W
Bellona
10,337
795
54
4
0
267,437
2
W
Medusa
10,039
772
59
5
0
265,470
3
L
Kumbhakarna
9,435
726
15
1
0
252,859
0
L
Eset
9,535
733
52
4
0
241,164
2
L
Amaterasu
9,084
699
37
3
0
266,969
0
W
Cerberus
11,059
851
45
3
0
258,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role