Player Matchup

Persephone
Persephone
Coreymk
Persephone
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 21L
1,581 Elo+
Party 1
Nemesis
Nemesis
WattsVxI
Nemesis
Level 123
God Stats
64W - 48L
1,726 SR
Queue Stats
391W - 299L
1,590 Elo+
Party 1
King Arthur
King Arthur
raptorjesus6
King Arthur
Level 69
God Stats
6W - 8L
1,500 SR
Queue Stats
185W - 170L
1,455 Elo+
Solo
Team Averages
Level 86
1,575 SR
1,542 Elo+

VS

Team Averages
Level 106
1,478 SR
1,512 Elo+
Nu Wa
Nu Wa
Foodcx
Nu Wa
Level 128
God Stats
7W - 9L
1,632 SR
Queue Stats
137W - 149L
1,527 Elo+
Solo
Bastet
Bastet
LagosBornRonin
Bastet
Level 48
God Stats
1W - 5L
1,303 SR
Queue Stats
58W - 93L
1,427 Elo+
Solo
Artio
Artio
TX Prometheus
Artio
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 111L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Coreymk
Persephone
16
6 / 5 / 9
11,739
734
12,924
14,398
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
WattsVxI
Nemesis
15
4 / 7 / 9
10,838
677
14,400
15,936
7,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
raptorjesus6
King Arthur
17
9 / 2 / 8
11,860
741
13,500
17,590
14,704
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Foodcx
Nu Wa
16
7 / 6 / 5
12,439
777
18,091
12,340
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 7 / 7
11,744
734
9,504
15,741
5,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 6 / 9
11,379
711
10,830
18,324
15,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
19
Kills
14
14
Deaths
19
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Persephone
Coreymk
Persephone
6
5
9
2.1
W
Nu Wa
Foodcx
Nu Wa
7
6
5
1.58
W
5
7
7
1.21
W
2
6
9
1.08
L
Nemesis
WattsVxI
Nemesis
4
7
9
1.21
L
King Arthur
raptorjesus6
King Arthur
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,824
Damage
38,425
47,924
Taken
46,405
26,586
Mitigated
24,577
3,573
Healing
10,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Coreymk
Persephone
12,924
947
76
1,679
14,398
3,952
167
8,321
5,748
43,846
0
W
Nu Wa
Foodcx
Nu Wa
18,091
5,354
64
1,299
12,340
3,878
1,058
3,467
8,873
42,571
0
W
9,504
2,683
0
2,942
15,741
5,182
0
4,226
11,515
0
32,442
W
10,830
882
1,455
4,395
18,324
15,517
58
5,495
12,829
26,084
0
L
Nemesis
WattsVxI
Nemesis
14,400
4,564
0
1,818
15,936
7,930
163
9,874
5,659
207
40,892
L
King Arthur
raptorjesus6
King Arthur
13,500
2,177
0
0
17,590
14,704
67
10,519
6,702
0
45,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
35,562
199
Minions Killed
149
11
Camps Cleared
3
871,468
Distance Traveled
787,470
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,739
734
78
5
4
275,312
2
W
Nu Wa
12,439
777
63
4
1
228,349
3
W
Bastet
11,744
734
48
3
2
278,647
4
W
Artio
11,379
711
38
2
0
280,474
0
L
Nemesis
10,838
677
59
4
5
298,055
3
L
King Arthur
11,860
741
62
4
2
298,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role