Player Matchup

Jing Wei
Jing Wei
CrimsonLadyNox
Jing Wei
Level 122
God Stats
0W - 4L
1,318 SR
Queue Stats
222W - 281L
1,281 Elo+
Party 2
Chernobog
Chernobog
Fenrir9737
Chernobog
Level 126
God Stats
7W - 6L
1,740 SR
Queue Stats
95W - 120L
1,526 Elo+
Party 2
Atlas
Atlas
Monsters2016
Atlas
Level 63
God Stats
40W - 43L
1,479 SR
Queue Stats
169W - 194L
1,332 Elo+
Party 2
Thor
Thor
Spooky yoru
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Mulan
Mulan
knightsof21
Mulan
Level 81
God Stats
26W - 29L
1,498 SR
Queue Stats
359W - 385L
1,373 Elo+
Party 2
Team Averages
Level 79
1,507 SR
1,403 Elo+

VS

Team Averages
Level 54
1,346 SR
1,365 Elo+
Fenrir
Fenrir
CrxmsonTsuki
Fenrir
Level 49
God Stats
6W - 9L
1,106 SR
Queue Stats
41W - 62L
1,342 Elo+
Solo
Sol
Sol
Eword__
Sol
Level 27
God Stats
13W - 7L
1,557 SR
Queue Stats
96W - 115L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
KIING_JT_
Cthulhu
Level 86
God Stats
2W - 5L
1,320 SR
Queue Stats
112W - 123L
1,363 Elo+
Party 1
Atlas
Atlas
horacitowithanh
Atlas
Level 45
God Stats
1W - 1L
1,289 SR
Queue Stats
20W - 19L
1,375 Elo+
Solo
Danzaburou
Danzaburou
stealthm0nkey04
Danzaburou
Level 64
God Stats
36W - 38L
1,457 SR
Queue Stats
85W - 89L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
0 / 8 / 2
7,389
435
6,430
10,585
2,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
Fenrir9737
Chernobog
16
3 / 4 / 2
9,526
560
7,814
13,460
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 3
7,692
452
6,528
13,611
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 2
6,445
379
1,026
8,239
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
8 / 3 / 1
9,967
586
16,042
16,624
13,469
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 2 / 2
9,943
585
8,477
11,086
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
15
6 / 3 / 4
9,646
567
9,786
10,909
3,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
KIING_JT_
Cthulhu
15
4 / 4 / 4
9,301
547
10,541
14,712
16,447
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 2 / 6
8,057
474
5,234
12,816
11,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
stealthm0nkey04
Danzaburou
15
9 / 2 / 4
9,749
573
10,471
11,038
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
12
Kills
25
25
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
8
2
0.13
W
Fenrir
6
2
2
3.5
W
Sol
6
3
4
2.67
L
Chernobog
Fenrir9737
Chernobog
3
4
2
1
W
Cthulhu
KIING_JT_
Cthulhu
4
4
4
1.5
L
1
3
3
0.83
L
0
7
2
0.14
W
0
2
6
1.5
L
8
3
1
2.83
W
Danzaburou
stealthm0nkey04
Danzaburou
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,840
Damage
44,509
62,519
Taken
60,561
32,474
Mitigated
41,188
15,340
Healing
19,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
6,430
3,764
341
1,439
10,585
2,865
447
2,823
7,762
0
35,082
W
Fenrir
8,477
2,485
0
6,002
11,086
5,264
174
146
10,880
0
75,493
W
Sol
9,786
3,474
0
3,325
10,909
3,988
3,434
1,289
9,554
54,044
1,579
L
Chernobog
Fenrir9737
Chernobog
7,814
5,062
0
3,463
13,460
4,560
0
3,874
9,586
0
59,432
W
Cthulhu
KIING_JT_
Cthulhu
10,541
888
0
4,048
14,712
16,447
0
1,021
13,555
47,251
0
L
6,528
2,347
547
2,312
13,611
9,370
0
5,345
8,266
22,454
0
L
1,026
186
0
176
8,239
2,210
0
4,177
4,062
0
11,312
W
5,234
1,516
469
2,017
12,816
11,404
282
2,939
9,743
25,827
0
L
16,042
2,318
0
7,062
16,624
13,469
0
9,089
7,535
0
54,045
W
Danzaburou
stealthm0nkey04
Danzaburou
10,471
4,530
0
3,436
11,038
4,085
2,396
1,133
9,640
90
62,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
46,696
347
Minions Killed
446
0
Camps Cleared
0
1,506,234
Distance Traveled
1,556,337
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,389
435
81
5
0
286,132
3
W
Fenrir
9,943
585
124
7
0
335,150
3
W
Sol
9,646
567
108
6
0
283,484
1
L
Chernobog
9,526
560
113
7
0
312,743
0
W
Cthulhu
9,301
547
85
5
0
295,151
1
L
Atlas
7,692
452
28
2
0
291,652
1
L
Thor
6,445
379
27
2
0
301,411
0
W
Atlas
8,057
474
31
2
0
325,869
5
L
Mulan
9,967
586
98
6
0
314,296
6
W
Danzaburou
9,749
573
98
6
0
316,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role