Player Matchup

Ullr
Ullr
 
Ullr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Adxptinz
Achilles
Level 154
God Stats
4W - 0L
1,615 SR
Queue Stats
94W - 90L
1,605 Elo+
Solo
Cthulhu
Cthulhu
Flip-Flop05
Cthulhu
Level 160
God Stats
5W - 0L
1,670 SR
Queue Stats
112W - 88L
1,590 Elo+
Party 1
Sol
Sol
WASBETTERONXBOX
Sol
Level 79
God Stats
5W - 1L
1,379 SR
Queue Stats
139W - 144L
1,656 Elo+
Solo
Team Averages
Level 126
1,533 SR
1,570 Elo+

VS

Team Averages
Level 153
1,548 SR
1,570 Elo+
Hou Yi
Hou Yi
CuringStuff
Hou Yi
Level 142
God Stats
0W - 2L
1,699 SR
Queue Stats
329W - 293L
1,530 Elo+
Solo
Nox
Nox
Sony25I
Nox
Level 160
God Stats
0W - 2L
1,661 SR
Queue Stats
60W - 40L
1,734 Elo+
Solo
Erlang Shen
Erlang Shen
Stabbythebear
Erlang Shen
Level 157
God Stats
1W - 1L
1,762 SR
Queue Stats
317W - 306L
1,608 Elo+
Solo
Hun Batz
Hun Batz
Teartify
Hun Batz
Level 156
God Stats
0W - 1L
1,218 SR
Queue Stats
4W - 6L
1,340 Elo+
Solo
Ullr
Ullr
TheKnightOf21
Ullr
Level 148
God Stats
1W - 3L
1,402 SR
Queue Stats
268W - 267L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
3 / 2 / 5
6,305
1,261
4,550
4,722
1,917
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
 
Merlin
10
2 / 2 / 4
6,012
1,202
1,663
4,719
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Adxptinz
Achilles
11
2 / 3 / 4
6,400
1,280
1,860
6,727
4,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Flip-Flop05
Cthulhu
11
2 / 1 / 6
6,415
1,283
2,738
6,074
5,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

12
3 / 1 / 7
6,673
1,335
4,046
4,150
1,526
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
3 / 3 / 3
5,808
1,162
3,454
4,275
1,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
10
2 / 3 / 1
5,637
1,127
3,477
3,226
1,120
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Stabbythebear
Erlang Shen
5
0 / 0 / 0
4,248
850
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hun Batz
Teartify
Hun Batz
12
2 / 3 / 5
6,144
1,229
7,463
4,681
1,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 4
5,607
1,121
2,909
4,382
1,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
12
Kills
9
9
Deaths
12
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
2
5
2.75
W
Merlin
 
Merlin
2
2
4
2
W
Achilles
Adxptinz
Achilles
2
3
4
1.33
L
Hou Yi
3
3
3
1.5
W
Cthulhu
Flip-Flop05
Cthulhu
2
1
6
5
L
Nox
2
3
1
0.83
L
Erlang Shen
Stabbythebear
Erlang Shen
0
0
0
0
L
Hun Batz
Teartify
Hun Batz
2
3
5
1.5
L
2
3
4
1.33
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,857
Damage
17,303
26,392
Taken
16,564
15,529
Mitigated
5,982
7,550
Healing
1,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
4,550
1,089
288
644
4,722
1,917
611
806
3,916
0
5,591
W
Merlin
 
Merlin
1,663
1
662
1,014
4,719
1,672
591
1,516
3,203
6,759
0
W
Achilles
Adxptinz
Achilles
1,860
409
264
865
6,727
4,951
39
656
6,071
0
4,960
L
Hou Yi
3,454
1,125
260
505
4,275
1,587
0
1,974
2,301
0
9,424
W
Cthulhu
Flip-Flop05
Cthulhu
2,738
72
817
1,629
6,074
5,463
0
499
5,575
5,822
0
L
Nox
3,477
110
225
164
3,226
1,120
0
2,262
964
6,468
0
L
Erlang Shen
Stabbythebear
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
Teartify
Hun Batz
7,463
1,339
0
89
4,681
1,735
0
1,915
2,766
0
15,361
L
2,909
838
219
464
4,382
1,540
0
2,296
2,086
0
4,559
W
4,046
630
160
1,207
4,150
1,526
2,350
0
4,150
12,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,805
Gold Earned
27,444
51
Minions Killed
40
0
Camps Cleared
0
477,365
Distance Traveled
391,991
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,305
1,261
4
1
0
91,100
0
W
Merlin
6,012
1,202
13
3
0
84,712
0
W
Achilles
6,400
1,280
9
2
0
95,253
0
L
Hou Yi
5,808
1,162
7
1
0
79,411
1
W
Cthulhu
6,415
1,283
3
1
0
109,928
2
L
Nox
5,637
1,127
7
1
0
87,647
0
L
Erlang Shen
4,248
850
0
0
0
0
0
L
Hun Batz
6,144
1,229
20
4
0
104,069
2
L
Ullr
5,607
1,121
6
1
0
120,864
0
W
Sol
6,673
1,335
22
4
0
96,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role