Player Matchup

Danzaburou
Danzaburou
Kusty__932
Danzaburou
Level 49
God Stats
1W - 0L
1,813 SR
Queue Stats
11W - 14L
1,376 Elo+
Party 2
Zeus
Zeus
Maruko_Fsk
Zeus
Level 48
God Stats
12W - 15L
1,483 SR
Queue Stats
18W - 31L
1,328 Elo+
Party 2
Ymir
Ymir
SATORU_LB2i
Ymir
Level 30
God Stats
1W - 1L
1,131 SR
Queue Stats
7W - 11L
1,328 Elo+
Party 2
Hades
Hades
W4RU_AkaShyy
Hades
Level 76
God Stats
2W - 1L
1,422 SR
Queue Stats
17W - 24L
1,357 Elo+
Party 2
Medusa
Medusa
W4RU_TeiiKo
Medusa
Level 41
God Stats
3W - 2L
1,573 SR
Queue Stats
12W - 26L
1,280 Elo+
Party 2
Team Averages
Level 49
1,484 SR
1,334 Elo+

VS

Team Averages
Level 51
1,452 SR
1,285 Elo+
Ares
Ares
ClausStyle1V9
Ares
Level 8
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 5L
1,115 Elo+
Party 1
Cerberus
Cerberus
PENDA007
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,192 Elo+
Party 1
Bacchus
Bacchus
SeparatedPack
Bacchus
Level 98
God Stats
11W - 11L
1,513 SR
Queue Stats
239W - 252L
1,489 Elo+
Solo
Cthulhu
Cthulhu
StiviKivi
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,262 Elo+
Party 1
Ymir
Ymir
marko1333
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kusty__932
Danzaburou
14
2 / 0 / 7
7,738
774
10,229
6,089
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 1 / 3
8,031
803
10,431
4,518
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 0 / 7
7,617
762
4,990
7,333
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 1 / 6
8,061
806
11,643
8,272
4,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
14
1 / 2 / 7
7,493
749
5,845
7,126
2,547
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,605
661
1,464
6,912
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
PENDA007
Cerberus
11
1 / 4 / 3
6,526
653
4,365
13,239
8,185
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
13
1 / 1 / 3
7,211
721
7,538
8,286
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
StiviKivi
Cthulhu
12
0 / 6 / 3
6,482
648
5,023
10,770
8,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
13
2 / 1 / 2
7,149
715
4,646
13,051
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
15
Kills
4
4
Deaths
15
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Danzaburou
Kusty__932
Danzaburou
2
0
7
5.5
W
5
1
3
6.5
L
Cerberus
PENDA007
Cerberus
1
4
3
0.63
W
1
0
7
4.5
L
Bacchus
1
1
3
2.5
L
Cthulhu
StiviKivi
Cthulhu
0
6
3
0.25
W
6
1
6
9
W
Medusa
1
2
7
2.25
L
Ymir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,138
Damage
23,036
33,338
Taken
52,258
16,761
Mitigated
42,773
8,757
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,464
58
0
994
6,912
6,615
0
3,456
3,388
5,061
0
W
Danzaburou
Kusty__932
Danzaburou
10,229
4,649
0
1,613
6,089
2,490
2,209
4,132
1,841
0
28,616
W
10,431
960
0
790
4,518
1,667
516
3,387
1,039
22,361
0
L
Cerberus
PENDA007
Cerberus
4,365
664
271
1,393
13,239
8,185
592
8,301
4,775
9,606
0
W
4,990
1,067
189
676
7,333
5,882
58
4,898
2,351
13,699
0
L
Bacchus
7,538
798
0
276
8,286
7,143
0
3,211
4,941
17,642
0
L
Cthulhu
StiviKivi
Cthulhu
5,023
525
382
1,373
10,770
8,254
558
4,866
5,574
16,940
0
W
11,643
1,959
747
4,188
8,272
4,175
478
5,460
2,688
21,790
0
W
Medusa
5,845
2,746
0
554
7,126
2,547
1,389
4,623
2,383
0
23,178
L
Ymir
4,646
723
0
2,318
13,051
12,576
538
6,282
6,516
13,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,940
Gold Earned
33,973
163
Minions Killed
96
0
Camps Cleared
0
936,848
Distance Traveled
924,652
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,605
661
12
1
0
142,335
2
W
Danzaburou
7,738
774
36
4
0
187,182
1
W
Zeus
8,031
803
35
4
0
178,489
1
L
Cerberus
6,526
653
16
2
0
182,761
0
W
Ymir
7,617
762
24
2
0
182,237
0
L
Bacchus
7,211
721
28
3
0
231,485
0
L
Cthulhu
6,482
648
22
2
0
183,043
2
W
Hades
8,061
806
32
3
0
196,598
0
W
Medusa
7,493
749
36
4
0
192,342
0
L
Ymir
7,149
715
18
2
0
185,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role