Player Matchup

Neith
Neith
Gold IV
Bryans00987
Neith
Gold IV
Level 129
God Stats
0W - 3L
1,203 SR
Queue Stats
138W - 145L
1,534 MMR
Solo
Chang'e
Chang'e
Gold III
ItsJustTriggaaa
Chang'e
Gold III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,552 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Kinokii
Zhong Kui
Gold IV
Level 145
God Stats
1W - 1L
1,792 SR
Queue Stats
29W - 23L
1,582 MMR
Party 2
Khepri
Khepri
Silver II
Popeyes_Monke
Khepri
Silver II
Level 129
God Stats
0W - 2L
1,294 SR
Queue Stats
8W - 8L
1,536 MMR
Party 2
Fenrir
Fenrir
Gold IV
nabranza
Fenrir
Gold IV
Level 124
God Stats
1W - 1L
1,584 SR
Queue Stats
29W - 30L
1,537 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,474 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,573 SR
1,549 MMR
Arachne
Arachne
Gold III
Brady Ortell
Arachne
Gold III
Level 123
God Stats
6W - 7L
1,445 SR
Queue Stats
79W - 74L
1,424 MMR
Party 1
Bellona
Bellona
Gold II
Destrock_502
Bellona
Gold II
Level 99
God Stats
1W - 2L
1,849 SR
Queue Stats
116W - 113L
1,577 MMR
Solo
Xbalanque
Xbalanque
Gold V
DrixDreamora
Xbalanque
Gold V
Level 142
God Stats
36W - 32L
1,576 SR
Queue Stats
100W - 100L
1,579 MMR
Solo
Anubis
Anubis
Gold II
SNIGxSPARTAN
Anubis
Gold II
Level 105
God Stats
4W - 4L
1,776 SR
Queue Stats
54W - 49L
1,628 MMR
Party 1
Artio
Artio
Gold I
Ulrich NK1
Artio
Gold I
Level 157
God Stats
4W - 6L
1,220 SR
Queue Stats
256W - 272L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 1
10,443
475
9,768
16,126
7,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 7 / 1
8,999
409
6,438
16,063
5,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Kinokii
Zhong Kui
18
4 / 2 / 1
11,071
503
22,087
29,573
27,337
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 5 / 2
9,440
429
6,605
18,493
19,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
nabranza
Fenrir
17
3 / 3 / 0
10,139
461
4,186
15,227
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
GilgameshChaacPersephoneBastet

VS

Bans
AthenaKaliCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brady Ortell
Arachne
20
6 / 2 / 6
13,868
630
12,853
18,508
11,277
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Destrock_502
Bellona
18
1 / 2 / 5
12,663
576
14,207
21,460
21,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
DrixDreamora
Xbalanque
20
9 / 3 / 5
14,827
674
18,551
15,914
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
20
3 / 2 / 7
13,079
595
18,623
15,070
7,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
17
5 / 1 / 9
12,130
551
10,762
26,459
27,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
10
Kills
24
24
Deaths
10
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
Brady Ortell
Arachne
6
2
6
4.5
L
1
7
1
0.21
W
Bellona
Destrock_502
Bellona
1
2
5
1.75
W
Xbalanque
DrixDreamora
Xbalanque
9
3
5
3.83
L
0
7
1
0.07
L
Zhong Kui
Kinokii
Zhong Kui
4
2
1
2.25
L
2
5
2
0.6
W
Anubis
3
2
7
3.25
W
Artio
5
1
9
9.5
L
Fenrir
nabranza
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,084
Damage
74,996
95,482
Taken
97,411
66,695
Mitigated
73,723
28,953
Healing
43,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Brady Ortell
Arachne
12,853
9,192
0
6,054
18,508
11,277
0
7,077
11,431
0
123,544
L
9,768
3,460
0
3,133
16,126
7,700
402
2,510
13,616
0
83,230
W
Bellona
Destrock_502
Bellona
14,207
4,000
0
7,579
21,460
21,101
316
11,219
10,241
0
79,110
W
Xbalanque
DrixDreamora
Xbalanque
18,551
12,489
0
7,392
15,914
6,249
11,028
4,265
11,649
0
128,528
L
6,438
181
1,178
2,872
16,063
5,349
192
6,337
9,726
62,234
0
L
Zhong Kui
Kinokii
Zhong Kui
22,087
780
0
17,339
29,573
27,337
0
7,389
22,184
88,639
0
L
6,605
418
436
2,255
18,493
19,544
0
9,913
8,580
31,759
0
W
Anubis
18,623
1,267
0
9,564
15,070
7,899
1,153
6,755
8,315
113,997
0
W
Artio
10,762
929
2,346
10,429
26,459
27,197
389
7,055
18,702
30,358
6,561
L
Fenrir
nabranza
Fenrir
4,186
714
0
1,740
15,227
6,765
0
2,232
12,995
0
70,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,092
Gold Earned
66,567
574
Minions Killed
720
0
Camps Cleared
0
2,017,739
Distance Traveled
2,259,892
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,868
630
171
8
0
522,170
3
L
Neith
10,443
475
151
7
0
371,684
4
W
Bellona
12,663
576
153
7
0
456,225
6
W
Xbalanque
14,827
674
194
9
0
420,221
5
L
Chang'e
8,999
409
113
5
0
373,026
2
L
Zhong Kui
11,071
503
173
8
0
421,487
6
L
Khepri
9,440
429
26
1
0
423,814
7
W
Anubis
13,079
595
174
8
0
389,612
0
W
Artio
12,130
551
28
1
0
471,664
6
L
Fenrir
10,139
461
111
5
0
427,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role