Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
RsNAlpha
Anubis
Level 56
God Stats
77W - 97L
1,324 SR
Queue Stats
93W - 137L
1,323 Elo+
Party 2
Arachne
Arachne
RsNDelta
Arachne
Level 80
God Stats
18W - 19L
1,775 SR
Queue Stats
321W - 393L
1,437 Elo+
Party 2
Izanami
Izanami
RsNGolf
Izanami
Level 93
God Stats
24W - 35L
1,433 SR
Queue Stats
275W - 345L
1,403 Elo+
Party 2
Zeus
Zeus
RsNOverdrive
Zeus
Level 17
God Stats
1W - 7L
1,485 SR
Queue Stats
27W - 30L
1,439 Elo+
Party 2
Team Averages
Level 71
1,503 SR
1,420 Elo+

VS

Team Averages
Level 59
1,545 SR
1,550 Elo+
Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Clungemaster
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 40L
1,669 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kwaykway
Morgan Le Fay
Level 61
God Stats
12W - 4L
1,755 SR
Queue Stats
77W - 61L
1,527 Elo+
Party 1
Neith
Neith
Midoryakun
Neith
Level 65
God Stats
4W - 1L
1,299 SR
Queue Stats
98W - 91L
1,497 Elo+
Party 1
Arachne
Arachne
Railgunop
Arachne
Level 105
God Stats
75W - 35L
1,668 SR
Queue Stats
329W - 345L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
0 / 3 / 6
5,881
452
3,472
11,601
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
RsNAlpha
Anubis
10
1 / 3 / 0
6,284
483
3,788
5,941
2,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
RsNDelta
Arachne
12
3 / 4 / 0
7,063
543
3,483
9,271
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
RsNGolf
Izanami
12
2 / 4 / 3
7,077
544
3,208
8,175
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 6 / 2
7,232
556
6,372
7,550
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 2 / 8
7,555
581
4,981
9,031
5,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Clungemaster
Guan Yu
11
0 / 2 / 4
6,133
472
1,139
6,855
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Kwaykway
Morgan Le Fay
14
4 / 3 / 2
7,765
597
5,774
5,119
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
13
3 / 3 / 4
7,418
571
8,014
5,073
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Arachne
Railgunop
Arachne
15
8 / 0 / 5
8,839
680
8,952
9,771
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
10
Kills
20
20
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
3
6
1
W
Ymir
 
Ymir
5
2
8
4.5
W
Guan Yu
Clungemaster
Guan Yu
0
2
4
1
W
Morgan Le Fay
Kwaykway
Morgan Le Fay
4
3
2
1.67
W
Neith
3
3
4
1.67
W
Arachne
Railgunop
Arachne
8
0
5
10.5
L
Anubis
RsNAlpha
Anubis
1
3
0
0.33
L
Arachne
RsNDelta
Arachne
3
4
0
0.75
L
Izanami
RsNGolf
Izanami
2
4
3
0.88
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,323
Damage
28,860
42,538
Taken
35,849
21,534
Mitigated
18,899
12,955
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,472
697
318
3,777
11,601
10,453
360
2,357
9,244
10,465
0
W
Ymir
 
Ymir
4,981
825
0
789
9,031
5,698
87
4,473
4,558
16,619
7,494
W
Guan Yu
Clungemaster
Guan Yu
1,139
47
148
1,234
6,855
3,986
0
2,845
4,010
1,101
14,450
W
Morgan Le Fay
Kwaykway
Morgan Le Fay
5,774
365
0
697
5,119
1,673
350
3,020
2,099
49,089
0
W
Neith
8,014
3,369
0
1,510
5,073
1,931
381
1,452
3,621
0
49,401
W
Arachne
Railgunop
Arachne
8,952
5,247
0
6,279
9,771
5,611
0
2,018
7,753
0
56,980
L
Anubis
RsNAlpha
Anubis
3,788
212
0
1,730
5,941
2,435
332
66
5,751
26,350
0
L
Arachne
RsNDelta
Arachne
3,483
1,754
0
3,428
9,271
3,634
0
1,838
7,367
0
43,902
L
Izanami
RsNGolf
Izanami
3,208
1,934
0
2,640
8,175
2,502
693
2,785
5,390
0
46,110
L
6,372
1,441
0
1,062
7,550
2,510
0
2,752
4,798
37,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,537
Gold Earned
37,710
315
Minions Killed
385
0
Camps Cleared
0
1,119,254
Distance Traveled
1,320,778
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,881
452
7
1
0
212,013
4
W
Ymir
7,555
581
36
3
0
253,328
1
W
Guan Yu
6,133
472
53
4
0
267,101
4
W
Morgan Le Fay
7,765
597
96
7
0
268,695
3
W
Neith
7,418
571
94
7
0
230,348
0
W
Arachne
8,839
680
106
8
0
301,306
5
L
Anubis
6,284
483
42
3
0
211,363
3
L
Arachne
7,063
543
85
7
0
245,390
2
L
Izanami
7,077
544
107
8
0
214,303
6
L
Zeus
7,232
556
74
6
0
236,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role