Player Matchup

Merlin
Merlin
Masters
BendingYeti3878
Merlin
Masters
Level 65
God Stats
37W - 26L
1,723 SR
Queue Stats
298W - 258L
2,836 MMR
Party 2
Osiris
Osiris
Diamond I
Discordous
Osiris
Diamond I
Level 160
God Stats
6W - 5L
1,842 SR
Queue Stats
175W - 120L
2,363 MMR
Party 2
Bacchus
Bacchus
Diamond III
WhildDewd
Bacchus
Diamond III
Level 125
God Stats
10W - 0L
1,830 SR
Queue Stats
88W - 63L
2,232 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,798 SR
2,477 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,613 SR
2,326 MMR
Zeus
Zeus
Masters
McThroat
Zeus
Masters
Level 119
God Stats
23W - 11L
1,800 SR
Queue Stats
275W - 161L
2,442 MMR
Party 1
Guan Yu
Guan Yu
Diamond II
WEEDAHOLICc
Guan Yu
Diamond II
Level 145
God Stats
106W - 50L
1,884 SR
Queue Stats
648W - 512L
2,460 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
ewok115
Kuzenbo
Diamond III
Level 127
God Stats
0W - 1L
1,156 SR
Queue Stats
211W - 164L
2,076 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 7
11,296
706
14,427
9,567
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Discordous
Osiris
17
4 / 1 / 7
11,094
693
17,183
14,746
12,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
WhildDewd
Bacchus
16
4 / 0 / 7
11,660
729
9,253
15,295
23,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ThothBastetAh Muzen CabAtlasShiva

VS

Bans
GilgameshOdinArtioAchillesChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 3 / 1
9,643
603
16,810
9,597
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
WEEDAHOLICc
Guan Yu
12
1 / 4 / 1
9,039
565
7,284
16,914
18,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
ewok115
Kuzenbo
12
0 / 4 / 2
9,478
592
7,551
18,941
22,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Osiris
Discordous
Osiris
4
1
7
7.5
L
Zeus
1
3
1
0.5
L
Guan Yu
WEEDAHOLICc
Guan Yu
1
4
1
0.38
W
Bacchus
WhildDewd
Bacchus
4
0
7
7.5
L
Kuzenbo
ewok115
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,863
Damage
31,645
39,608
Taken
45,452
40,691
Mitigated
44,604
16,708
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,427
1,266
251
4,694
9,567
4,066
970
6,880
2,687
86,664
0
W
Osiris
Discordous
Osiris
17,183
5,341
0
4,056
14,746
12,894
693
9,306
5,440
5,606
37,151
L
Zeus
16,810
2,137
6
1,700
9,597
3,500
0
3,669
5,590
64,404
0
L
Guan Yu
WEEDAHOLICc
Guan Yu
7,284
607
1,363
4,771
16,914
18,865
0
9,647
6,785
0
20,200
W
Bacchus
WhildDewd
Bacchus
9,253
2,098
985
6,722
15,295
23,731
410
8,725
6,570
23,549
0
L
Kuzenbo
ewok115
Kuzenbo
7,551
1,926
0
3,458
18,941
22,239
0
11,712
6,738
13,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,050
Gold Earned
28,160
230
Minions Killed
154
14
Camps Cleared
1
932,040
Distance Traveled
875,163
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,296
706
144
9
9
289,083
3
W
Osiris
11,094
693
55
3
3
337,829
3
L
Zeus
9,643
603
105
7
1
269,454
2
L
Guan Yu
9,039
565
34
2
0
305,452
4
W
Bacchus
11,660
729
31
2
2
305,128
3
L
Kuzenbo
9,478
592
15
1
0
300,257
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role