Player Matchup

Discordia
Discordia
BRseraph
Discordia
Level 124
God Stats
8W - 2L
1,893 SR
Queue Stats
231W - 215L
1,551 Elo+
Party 1
Nike
Nike
MissStellaBell
Nike
Level 49
God Stats
38W - 32L
1,511 SR
Queue Stats
162W - 163L
1,510 Elo+
Party 1
Mercury
Mercury
Spantik
Mercury
Level 140
God Stats
12W - 8L
1,590 SR
Queue Stats
237W - 215L
1,546 Elo+
Party 1
Bacchus
Bacchus
Thormadn3ss
Bacchus
Level 127
God Stats
2W - 7L
1,116 SR
Queue Stats
228W - 180L
1,577 Elo+
Party 1
Skadi
Skadi
o0_FocusOnMeh_0o
Skadi
Level 85
God Stats
5W - 2L
1,291 SR
Queue Stats
150W - 138L
1,467 Elo+
Party 1
Team Averages
Level 105
1,480 SR
1,530 Elo+

VS

Team Averages
Level 59
1,541 SR
1,456 Elo+
Chronos
Chronos
Bijornn
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
BonBonIsGay
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,418 Elo+
Party 2
The Morrigan
The Morrigan
Famoso Shaw
The Morrigan
Level 98
God Stats
31W - 31L
1,546 SR
Queue Stats
179W - 165L
1,469 Elo+
Solo
Raijin
Raijin
johnamusprime
Raijin
Level 103
God Stats
22W - 22L
1,575 SR
Queue Stats
88W - 104L
1,512 Elo+
Party 2
Bakasura
Bakasura
kumquat27
Bakasura
Level 44
God Stats
16W - 7L
1,582 SR
Queue Stats
203W - 212L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BRseraph
Discordia
12
5 / 1 / 1
7,506
626
6,269
5,065
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,541
545
2,908
7,898
4,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Spantik
Mercury
14
5 / 0 / 1
7,885
657
4,546
6,196
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Thormadn3ss
Bacchus
10
3 / 2 / 7
6,756
563
3,880
8,745
5,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 2 / 4
7,110
593
2,952
5,119
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bijornn
Chronos
9
0 / 5 / 2
5,509
459
4,402
7,160
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
7
2 / 6 / 1
5,293
441
3,776
8,476
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Famoso Shaw
The Morrigan
12
1 / 3 / 0
6,726
561
4,275
7,068
2,462
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 0
7,085
590
3,330
4,184
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
kumquat27
Bakasura
9
2 / 2 / 2
6,209
517
1,498
6,903
2,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
7
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
BRseraph
Discordia
5
1
1
5.5
L
Chronos
Bijornn
Chronos
0
5
2
0.2
L
Fenrir
2
6
1
0.42
L
The Morrigan
Famoso Shaw
The Morrigan
1
3
0
0.33
W
1
2
2
1
W
Mercury
Spantik
Mercury
5
0
1
5.5
W
Bacchus
Thormadn3ss
Bacchus
3
2
7
3.25
L
2
1
0
2
L
Bakasura
kumquat27
Bakasura
2
2
2
1.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,555
Damage
17,281
33,023
Taken
33,791
14,241
Mitigated
11,658
8,126
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BRseraph
Discordia
6,269
1,068
0
1,183
5,065
1,214
0
2,439
2,384
44,684
0
L
Chronos
Bijornn
Chronos
4,402
2,272
0
1,465
7,160
2,183
124
2,632
4,466
24,944
0
L
Fenrir
3,776
873
0
752
8,476
3,576
0
3,365
4,963
0
12,104
L
The Morrigan
Famoso Shaw
The Morrigan
4,275
1,493
0
3,697
7,068
2,462
224
0
7,068
39,442
1,945
W
2,908
370
0
1,338
7,898
4,470
0
3,632
4,232
0
32,933
W
Mercury
Spantik
Mercury
4,546
2,742
0
652
6,196
1,927
0
609
5,512
0
58,927
W
Bacchus
Thormadn3ss
Bacchus
3,880
453
0
2,688
8,745
5,368
0
2,955
5,374
15,902
2,905
L
3,330
236
0
305
4,184
1,192
0
1,830
2,072
42,211
0
L
Bakasura
kumquat27
Bakasura
1,498
1,053
0
1,388
6,903
2,245
0
1,473
5,430
0
17,940
W
2,952
1,474
0
2,265
5,119
1,262
0
1,435
3,606
0
36,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
30,822
379
Minions Killed
309
0
Camps Cleared
0
1,220,995
Distance Traveled
1,020,628
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,506
626
96
8
0
224,455
2
L
Chronos
5,509
459
40
3
0
200,744
4
L
Fenrir
5,293
441
26
2
0
170,319
1
L
The Morrigan
6,726
561
91
8
0
173,811
3
W
Nike
6,541
545
69
6
0
212,477
1
W
Mercury
7,885
657
112
9
0
320,247
2
W
Bacchus
6,756
563
20
2
0
251,158
6
L
Raijin
7,085
590
102
9
0
233,486
3
L
Bakasura
6,209
517
50
4
0
242,268
0
W
Skadi
7,110
593
82
7
0
212,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role